22FEB15 - CHANGES TO BUILDING EFFECTS |
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Berde
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Joined: 10 Dec 2011 Status: Offline Points: 380 |
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Topic: 22FEB15 - CHANGES TO BUILDING EFFECTSPosted: 19 Mar 2015 at 18:01 |
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But caravans already move over water with no impediment.
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IbnSenna
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Joined: 20 Nov 2011 Location: Paris france Status: Offline Points: 632 |
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Posted: 19 Mar 2015 at 17:25 |
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about caravans, what about setting up a new ability (research?) to move over water? It would encourage exchanges with BL… and perhaps some work over path finding
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Ista
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Joined: 25 Mar 2014 Location: NC, USA Status: Offline Points: 11 |
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Posted: 19 Mar 2015 at 14:20 |
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All great updates. This should help with new member retention.
But...and there is always a but, with or without an extra T. What about caravans? How about an increase in the number of caravans. Or an increase in capacity. Such an update would make it more efficient in supplying multiple new players with the resources needed and thus add to new player retention. |
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Lagavulin
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Joined: 31 Dec 2012 Location: United States Status: Offline Points: 187 |
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Posted: 13 Mar 2015 at 15:17 |
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Text description error with building.
The Foreign Office text still reads "Building a Foreign Office will provide the necessary training and organisation, in order to increase your city's radius of visibility and detection by 10% per level of Office. " and should, of course, now read 30% as mentioned below. Foreign Office The Foreign office effectiveness has been increased and rather than increasing your city's radius of diplomatic visibility and detection by 10% per level of office it is now 30% per level. Diminishing returns still apply for multiple offices. |
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JohnyWobden
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Joined: 25 Feb 2015 Status: Offline Points: 1 |
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Posted: 25 Feb 2015 at 17:39 |
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There is a bug with ironmine yields at L9 and L10.
Someone mistakenly changed the yield of L10 field to 155, where he should have changed the L9 yield to that value.
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hrandjt
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Joined: 22 Aug 2014 Status: Offline Points: 49 |
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Posted: 25 Feb 2015 at 16:21 |
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 25 Feb 2015 at 16:14 |
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Odd, that is still broken for me. For me, it is transparent if I start on the city and navigate away using the map buttons. But if I go to another screen like town map or trade, and return to the map, the diplo radius malfunctions and it turns gray. |
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hrandjt
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Joined: 22 Aug 2014 Status: Offline Points: 49 |
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Posted: 25 Feb 2015 at 10:34 |
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Unless I've missed the announcement somewhere, one of the stealth updates you made here has really improved my life. Formerly whenever I turned on diplomatic visibility if the town that gave visibility over a certain area wasn't visible on the map it would always show as greyed, whether or not it should have, props for fixing that.
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Berde
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Joined: 10 Dec 2011 Status: Offline Points: 380 |
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Posted: 23 Feb 2015 at 18:11 |
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Well. Congrats khrystle-raine. Now you can take advantage of it for City #11, 12, 13...
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khrystle-raine
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Joined: 26 Jan 2013 Status: Offline Points: 9 |
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Posted: 23 Feb 2015 at 16:02 |
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I feel ripped off - having to have done this for 18 cities and not able to take advantage of these new times really stinks.
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Comience como usted desean continuar;
Begin as you intend to continue.. |
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