Combat on Buildings terrain |
Post Reply
|
Page 12> |
| Author | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Whistlemist
New Poster
Joined: 25 Jan 2015 Status: Offline Points: 10 |
Post Options
Thanks(0)
Quote Reply
Topic: Combat on Buildings terrainPosted: 26 Jan 2015 at 06:09 |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
I'm thinking of putting a settlement next to a square described as: Ruined Tower [Buildings].
What are the bonuses and penalties for different combat units when fighting on terrain described as [Buildings]? Which are the best units for [Buildings] combat? I'm thinking that my general military strategy, which is evolving around combat in mountains, could be undone by this square (all other squares around it are mountains and hills).
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Post Options
Thanks(0)
Quote Reply
Posted: 26 Jan 2015 at 07:20 |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Spears are best for defending buildings; infantry are best for attacking them. Cavalry takes a big penalty in buildings.
Usually a city next to buildings terrain will be sieged first, since sieges are even easier from buildings than from mountains (unless you are sieging a dwarf with a lot of dwarf friends nearby). Ranged units have a bonus in buildings, but not as much as defending spears or defending or attacking infantry.
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anjire
Postmaster
Joined: 18 Sep 2010 Status: Offline Points: 688 |
Post Options
Thanks(0)
Quote Reply
Posted: 26 Jan 2015 at 07:44 |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
*Terrain bonuses attached to the bottom Of note is the fact that despite the terrain description, ranged units receive a substantial bonus when attacking on building terrain. Attack: Sword > bow > spear > cavalry Defense: Spear > bow > infantry > cavalry Illyriad is a game of rock/paper/scissors in the sense that while there might technically be a best unit for a terrain, there is an equally best unit to counter that specific unit. So, despite the above surface observation the biggest factor will be what is the make up of the forces you will be combating. vs. spear defense: Attack with bows // vs. bow defense: Attack with cavalry // vs. a combined defense: Attack with Swords //
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Whistlemist
New Poster
Joined: 25 Jan 2015 Status: Offline Points: 10 |
Post Options
Thanks(0)
Quote Reply
Posted: 26 Jan 2015 at 07:59 |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
That's a great chart Anjire - thanks for sharing it. Where do you find stuff like that? There's nothing like it in the beginners help pages that I could find.
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anjire
Postmaster
Joined: 18 Sep 2010 Status: Offline Points: 688 |
Post Options
Thanks(0)
Quote Reply
Posted: 26 Jan 2015 at 08:07 |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
A large number of players have it posted on their profile.
I think a few alliances might have it as well or a link to where it can be found. I would suggest this site as well for some good charts/information regarding Illyriad basics.
Edited by Anjire - 26 Jan 2015 at 08:08 |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Whistlemist
New Poster
Joined: 25 Jan 2015 Status: Offline Points: 10 |
Post Options
Thanks(0)
Quote Reply
Posted: 26 Jan 2015 at 08:47 |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Studying the chart, it seems a city on a large mountain next to a building is not so bad for an elf with lots of archers. The siegers seem to have a problem with deciding on the best troops for such a situation. Infantry - great in the building, but huge penalty attacking the mountain. A spear heavy army will have the poor defense against ranged problem. Sieging archers defend a building a lot less well than they defend a mountain seiging square. I think I'm quite happy being on a mountain next to a building with an army of archers.
Looking at the chart, being sieged from a mountain looks like a bigger problem, if the sieging army uses all or mostly ranged units with the mountain defensive bonus. Perhaps a 100% ranged unit sieging army may be harder to assemble? A related question: Can many players form one army to place on a sieging square, or can only one player occupy a sieging square, limiting the number of players that can siege a city to 8?
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Post Options
Thanks(0)
Quote Reply
Posted: 26 Jan 2015 at 09:58 |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
An unlimited number of players can reinforce the square, but only one player can be actually sieging from a square.
Typically a serious siege will consist of several blockades and one or more sieges. Honestly, a city surrounded by mountains and a building would be a dream to siege. Having it be on a mountain would be a negative. It would be possible to defend such a city, but I would anticipate having heavy losses on both sides. I think there might have been a city like that in the last war -- Praetor Augustus's city maybe? The city did not fall, but a lot of troops died on both sides. I was not personally involved in that one though, so someone else would have to confirm my recollection about whether it was a mountain surrounded by mountains. By the way, in that situation as a sieger I'd make my decision about whether to siege from mountains or buildings based on my opponent. If it were an elf, I'd put something in the buildings square, probably defended by a mix of spears, bows and t1 infantry. If it were a dwarf, I'd avoid the buildings and stick everything on the mountains. Of course, the dwarf could have fooled me by building crossbows. It is helpful to know the likely makeup of the armies of nearby defenders in these situations.
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Post Options
Thanks(0)
Quote Reply
Posted: 26 Jan 2015 at 12:46 |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Any worthwhile siege will overwhelm the defender's whole account by 5:1 (the ratio varies, but you get the gist). It will be the forces of 10+ players against your one lonely account and city.
Mountains are wonderful to defend (and thus wonderful for sieges). If I had to face a fortress where the city terrain was mountains, I would consider just destroying it to 0 population. If there were any defenders inside the city, it could be very expensive to storm and raze. |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Whistlemist
New Poster
Joined: 25 Jan 2015 Status: Offline Points: 10 |
Post Options
Thanks(0)
Quote Reply
Posted: 28 Jan 2015 at 08:57 |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
I think I'm really getting the idea that if you've got anything worth taking or someone simply doesn't like you, you'll survive outside an alliance only by luck. Thanks for all the wisdom of experience!
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jejune
Postmaster General
Joined: 10 Feb 2013 Status: Offline Points: 1015 |
Post Options
Thanks(0)
Quote Reply
Posted: 28 Jan 2015 at 09:27 |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hiya Whistlemist. Honestly, I really don't think that's the case. In fact, when it comes to being sieged, I'd say that being in an alliance is actually more likely to get you sieged, since if the alliance you are in gets into a war, your city might be chosen simply by virtue of the fact that it sits next to terrain that is favorable to defend (alla buildings or mountains). This isn't to say that non-affiliated players never get sieged, but my experience tells me that those who are sieged are usually gc trolls of the worst kind. If you're just minding your own business, you're most likely not going to wake up one day and see a siege army rolling into your back yard. Also, regarding building your city next to buildings, I wouldn't do it. Yeah, they look cool, but as you can see from the chart above, it's no secret that they afford optimal terrain bonuses to bows and infantry. Recently in our current war we sieged from a building and had fabulous kill ratios in defending the siege. A best practice is to make sure your city is surrounded by plains, since cavalry work optimally on plains and can really chop down a siege. Best of luck to you in your endeavors.
Edited by Jejune - 28 Jan 2015 at 14:42 |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Post Reply
|
Page 12> |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |