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Questions about Age of Ascent

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    Posted: 11 Mar 2014 at 20:04
Originally posted by Neytiri Neytiri wrote:

Originally posted by Cuchullain Cuchullain wrote:

Originally posted by Daefis Daefis wrote:

Sorry GMStormcrow but  war or no war the last tourney was nearly a year ago. And the fact that there's a war going on should be irrelevant in a sandbox. Current events shouldn't be an excuse to not deliver anything? a year is far too long..... As for anything new believe me we're expectant.....


Clap I concur 100%


Also, totally, completely agree!
You're penalizing alliances that stayed out of the war by refusing them a tournament.
I vote for a clear separation between war and tournament.



Actually it's penalizing alliances at war too cause if we have to handle a war AND a tourney now there may be a challenge... :)



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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 11 Mar 2014 at 18:55
Originally posted by Neytiri Neytiri wrote:

If you read these forums, there are a lot of talented creative writers here that could add content to "The Herald" or devise easy to administer tournaments.
I see what you mean about crowd-sourcing, and creating content more cheaply. There is a lot of talent out there. It does raise a problem, that for anything to be considered 'official', it needs to come from under the umbrella of the operating company, or be covered by contract; it's the only way to ensure quality, and that it fits with the (undisclosed) goals of the company.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Neytiri Quote  Post ReplyReply Direct Link To This Post Posted: 11 Mar 2014 at 17:02
Originally posted by GM Stormcrow GM Stormcrow wrote:

If the funding comes through we can hire more people to work on AoA things (which are largely also illy things).  I don't think you should look at things linearly, however.


If I've been playing this game as long as I think I have, your income is derived almost exclusively from us prestige buying.  If I have owned a business as long as I have, I would know that diversified revenue is a safer way to grow your business.  More revenue would enable you to hire a part time programmer to enhance Illyriad, or a blogger to add periodic content to "The Herald".  Anything that would increase your retention rate of new players. 

If I had to guess, a higher retention rate would lead to higher sales of prestige.

So, why not look at banner ads or some other creative revenue source for Illy.  I think the concern you are hearing from those who have posted concerns is that your staff will be stretched too thin with two online gaming communities to service.  Illy players already feel a little neglected, so its natural for us to assume this will continue.

I know this is a thread about AoA. . . but I would submit that you are likely to encounter the same problems over there once the seed money runs out and staff is further limited.


And while I'm on the subject of offering you unsolicited advice, "open source" (suggested by someone else) could happen in a lot of different ways.  If you are concerned about sharing code, understandable. . . open Illyriad up in different ways.  If you read these forums, there are a lot of talented creative writers here that could add content to "The Herald" or devise easy to administer tournaments.   It happens within alliances, but with little reward for the people who volunteer to administer.  The easier you make it for players run their own mini narratives, the more you'll engage the folks who are already here and invested in the game. 


I am completely unsure how the narrative thread in AoA will be facilitated. . . but I think you get the idea.
"It is well that their bodies know the heat and the cold; it will make them strong warriors and mothers." - Absaroke elder (from Edward S. Curtis's book 'The North American Indian')
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Neytiri Quote  Post ReplyReply Direct Link To This Post Posted: 11 Mar 2014 at 16:44
Originally posted by Cuchullain Cuchullain wrote:

Originally posted by Daefis Daefis wrote:

Sorry GMStormcrow but  war or no war the last tourney was nearly a year ago. And the fact that there's a war going on should be irrelevant in a sandbox. Current events shouldn't be an excuse to not deliver anything? a year is far too long..... As for anything new believe me we're expectant.....


Clap I concur 100%


Also, totally, completely agree!
You're penalizing alliances that stayed out of the war by refusing them a tournament.
I vote for a clear separation between war and tournament.

"It is well that their bodies know the heat and the cold; it will make them strong warriors and mothers." - Absaroke elder (from Edward S. Curtis's book 'The North American Indian')
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Post Options Post Options   Thanks (0) Thanks(0)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 10 Mar 2014 at 04:51
I think larger alliance sizes are fine as long as you make it more and more difficult to administer them. E.g. research/skills training to enable them and in game monetary costs etc.

The folk that are willing to put in the effort to create and maintain larger alliances deserve the rewards that come from that effort.


Edited by KillerPoodle - 10 Mar 2014 at 04:52
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 10 Mar 2014 at 03:21
No mention of muskrats.  So not worthwhile, Brids.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brids17 Quote  Post ReplyReply Direct Link To This Post Posted: 10 Mar 2014 at 02:26
So...any chance they answered if there will be muskrats? I don't really have the time to watch an hour long Q&A video. >.<
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Caconafyx Quote  Post ReplyReply Direct Link To This Post Posted: 10 Mar 2014 at 00:14
I think alliances need to be honest and admit that if they can get 50 active players in the alliance at roughly the same time (i.e. logging on within the same 7 day period) they are doing well.

Restricting the alliance size rather than increasing it would be better as it would discourage alliances from holding on to inactive or abandoned accounts thus freeing up space within Elgea.

Listening to accounts of other alliances, reducing the alliance size may also help reduce some of the apparent barriers between leadership and players and make leaders more answerable for their actions. As in business... the bigger the organisation, the harder it is to communicate.

Reducing numbers would also discourage players from having their alts in the same alliance as their main account. Whilst this would not prevent situations where you have alliance 1.1 and alliance 1.2, it might just encourage players to branch out maybe not into "enemy" alliances but at least have proper neutral alliances where players from both sides can mingle.

Plus, more alliances means more sources of conflict.

Plus we have seen over the last couple of years that 1. no one takes on the Crows because of their huge pop'n and that 2. to take on Harmless? we only needed 60%+ of the server which is just daft. Increasing alliance sizes is just going to exasperate the problem and I can think of no quicker way of turning us in to Evony than larger alliances. Smaller alliances will just be eaten up until we have two continental sized alliances.

(sorry for dropping the E-word, but I do feel that strongly on the matter)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Le Roux Quote  Post ReplyReply Direct Link To This Post Posted: 09 Mar 2014 at 17:24
Originally posted by GM Stormcrow GM Stormcrow wrote:

...
On the alliance front; I'd love to get feedback on this from you guys.  Is there a big difference between having 6 alliances of 100 players, or 1 alliance of 600 players?  I understand that it might make communications a bit more difficult etc, but that seems like a kinda artificial constraint.  Is there a good reason why we shouldn't raise the cap on alliances (in AoA, or indeed in Illy).  I'd love to hear thoughts on this.
...

Having had a hand in running both Crow and nCrow at the same time (both 95+members then) I can say with absolute certainty, that with the current toolset (ie woeful mail and chat systems) it is already cumbersome beyond belief.  The simple lack of being able to do things like basic cc: in mailing, or split off into subchannels in chat, make things awkward beyond reason.  

It drives current alliances into using 3rd party software like Skype, and chatzy in order to struggle through. 

Larger alliances could well be possible, if the infrastructure was there . . .  but not under the current 1980's BBS technology....
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Cuchullain Quote  Post ReplyReply Direct Link To This Post Posted: 09 Mar 2014 at 08:51
Originally posted by Daefis Daefis wrote:

Sorry GMStormcrow but  war or no war the last tourney was nearly a year ago. And the fact that there's a war going on should be irrelevant in a sandbox. Current events shouldn't be an excuse to not deliver anything? a year is far too long..... As for anything new believe me we're expectant.....


Clap I concur 100%

We have lots of new members and players from games which have wound up recently and while they may have seen the HoC beating, (THANKS GYRONN!!!) they have not had anything apart from alliance led tourneys to keep them interested.

Come on GM Stomcrow, can we kick start a tourney soon? Even if only a revised repeat of a previous one!
(Oh, and given the number of Illy questions and gripes on this thread which is meant to be about AoA, should we have a thread specifically for Illy Q&A's)

Cuch

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