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Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
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Topic: Pricing for Crafted Items Posted: 10 Dec 2013 at 19:15 |
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Hides. The most common city type is plains, and the most common attack against those cities is cavalry, thanks to the +30% bonus to attack, and the -15% to defending spears. Reinforced leather gives a +24% bonus against cavalry for human, elven and orcish t2 spear units (dwarven Halbardiers use chain and plate, not leather).
For the same reason, I'd name giant scorpion exoskeletons as the runner up. All three types of plains armor afford +12% all around defense in plains cities, and plains leather is +20% for humans. Very potent. I also said scorpions because they are available in plentiful quantities from kills. Elite units only provide a small advantage in big battles; for equipment to be truly worth it, you need to equip thousands of units.
Rat fur is also nice for making forest spears to defend 7 food jungle forest cities. I know that wolf fur is in demand for pikes, but there simply isn't enough available in my opinion.
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Tatharion
Wordsmith
Joined: 11 Jun 2012
Status: Offline
Points: 139
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Posted: 10 Dec 2013 at 18:28 |
All interesting comments...
Now, what I would be keenly interested to hear from, is everyone's personal assessment of which element belonging to the long list of "Anatomies" they consider the most valuable. I anticipate that the answers will be somewhat race-dependent but nevertheless I am happy to exchange viewpoints on this topic.
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Be without fear in the face of your enemies. Be brave and upright, that God may love thee. Speak the truth always, even if it leads to your death. Safeguard the helpless and do no wrong.
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Salararius
Postmaster
Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
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Posted: 04 Oct 2013 at 02:25 |
Trying to correlate market pricing and logic is not going to win you a noble prize (it's impossible). Of course it's more convenient to buy your 10,000 pike in one large block. Isn't it also more convenient to sell your 10,000 pike in one large block. The question is, is the convenience higher for the seller or buyer and which is more willing (or able) to pay for the convenience?
I might spend three months clicking to collect basic resources. I can que up all the crafting in 5 seconds. Based on human effort, crafted items have marginal value over their basic resource value. Of course, if you don't have the buildings then you might find the effort to create them rather extensive and value the crafted items much higher than the resources. It really just depends and there is no logic that will fit every circumstance.
All of which leads to the only viable point, we have a market and don't try to set prices based on logic because there is no universal logic that will apply equally to all cases.
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Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
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Posted: 04 Oct 2013 at 00:16 |
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abstract, I think collusion would be difficult because everyone can craft. Only Silversteel seems sufficiently valuable and limited in supply to form a cartel. Even then, its usefulness is restricted by the availability of elemental salts, and the unwillingness of players to risk losing super-expensive items.
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abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
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Posted: 03 Oct 2013 at 23:08 |
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I agree with the initial premise, which is that larger quantities of crafted items are more valuable. I also agree that market sets price.
Too bad some traders organization doesn't get together to fix prices on some of the better selling items, since conspiracies aren't illegal in Illy...
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Bonfyr Verboo
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Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
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Posted: 03 Oct 2013 at 22:46 |
DeathDealer89 wrote:
What 'effort' or 'opportunity' that it cost you to make the item has no bearing on how useful it is to others.
| Opportunity cost doesn't affect advantage, but it does affect your minimum asking price. As I originally said: I believe that there are only a few items worth making in large volumes. Those items are worth more than their component costs, cost less than their advantage vs. upkeep, and are worth more (not less) in significant quantities. Advantage > upkeep. That's why a buyer would be interested in buying. Profit > (Materials + Opportunity Cost). That's why a crafter would be interested in selling. I believe the majority of items fail this test. If you can't find a price range where both of these are true, then there is no transaction. Additionally, I proposed that (non-commander) crafted items were only really useful in large quantities, and thus worth more in large blocks.
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st aug
Wordsmith
Joined: 15 May 2013
Location: unkown
Status: Offline
Points: 106
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Posted: 03 Oct 2013 at 21:16 |
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Make them pay for crafted items and everything else for that matter . Why would you gave away [ cheep price ] for something they will use to build more and a better troop that you may have to fight some day . For crafted items make them pay dearly. Every thing in all the hubs should be sky high [ prices]. Make them earn that huge army that you will fight one day . So go ahead and give away all your stuff away cheep. [But know this---- WARNING it will come back to bite you and you will pay dearly for it ].
Edited by st aug - 03 Oct 2013 at 21:31
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DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 944
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Posted: 03 Oct 2013 at 19:28 |
As long as their are no other sellers you can price at whatever you want. If you put up a price and no one buys it then you will have to lower the price till someone does. What 'effort' or 'opportunity' that it cost you to make the item has no bearing on how useful it is to others.
There just isn't a huge demand for most crafted items, if you think your going to get 10k for something that gives +2% attack -20% everything else good luck, be it at 1 item at a time or 100k items at time.
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Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
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Posted: 03 Oct 2013 at 18:55 |
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Yes, I've often seen high-quantity orders snapped up in preference to the lower-priced, smaller orders. The variables are already there in the listings; you just have to look for them. Any sellers wanting to price like that will need to create more offers (i.e. run more simultaneous offers).
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Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
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Posted: 03 Oct 2013 at 18:55 |
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KP, the process of arriving at a price is part of a transaction. As a trader I am interested in mutually beneficial transactions, and preferably a stable series of transactions over time.
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