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Tordenkaffen
Postmaster
Joined: 16 Oct 2010
Location: Denmark
Status: Offline
Points: 821
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Topic: 20 cities per an account? Posted: 10 May 2013 at 22:45 |
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Not referring to the non-PVP crowd, but the "normal" players.
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"FYI - if you had any balls you'd be posting under your in-game name." - KP
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DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 944
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Posted: 10 May 2013 at 22:11 |
There is no sov in the non-PVP area of broken lands. So instead of 20 sq's for each city you need 1 sq. I doubt space will be a problem there.
How much of BL will be habitable though? It looks like a large amount is water, non-pvp ect.
Also I vote that we do what Rill suggested and make it Bacon Lands :D
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Tordenkaffen
Postmaster
Joined: 16 Oct 2010
Location: Denmark
Status: Offline
Points: 821
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Posted: 10 May 2013 at 20:24 |
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I think that considering that about 50% of Broken Lands will be non PVP area, it will be a good idea to limit city numbers to allow as many players as possible space and opportunity in the expansion.
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"FYI - if you had any balls you'd be posting under your in-game name." - KP
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Aurordan
Postmaster
Player Council - Ambassador
Joined: 21 Sep 2011
Location: United States
Status: Offline
Points: 982
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Posted: 10 May 2013 at 18:47 |
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People who play more are always going to have the advantage over people who play less. This is true of any game. I think forty cities might be more than I can handle, but others can go for it if they want. Anyway, the continents are separated, so someone with twenty cities in Elgea isn't disadvantaged against someone with forty.
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The Duke
Forum Warrior
Joined: 22 Jul 2011
Location: Indiana
Status: Offline
Points: 464
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Posted: 10 May 2013 at 04:02 |
The idea of having 40 or so cities seems crazy to me. Im making a "push" for my 10th city now- and I think its been a long haul to get here. In any case I think the game is well balanced as it is now. I dont want the devs to upset that too much.
Someone made the comment on here its about strategy not time put into the game-- Well if the game was setup so someone whos played for a month can compete with those of us who have played for 2 years or more- then there is a flaw in the system. As I stated above I like the way the games balanced like it is now both the longevity and playabilty(which seems to keep improving.).
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"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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Machete
Wordsmith
Joined: 15 Jun 2012
Location: Koz
Status: Offline
Points: 172
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Posted: 10 May 2013 at 02:46 |
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play as many cities as you want..1, 2, 20, 40.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 10 May 2013 at 01:55 |
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I have eight cities in Elgea, and I'm not in a super hurry to get a ninth. I haven't found that it significantly limits my ability to "compete" (insofar as that is even a relevant concept). People will have as many cities as they are willing to make time for, both in Elgea and in Bacon Lands, just as they do now.
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Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
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Posted: 10 May 2013 at 01:41 |
I'd prefer success in Illyriad not to be a measure of the amount of time one spends playing the game. It's not a count of clicks; it's a strategy game, so brains should win over quantity. Personally, I think 40 ( (10+10) × 2 continents ) is too much work*. Others would be quite willing to put the time in, but I would feel a little aggrieved if, as a rule, I could not compete with those who spent the most time pushing their city count to the limits through sheer persistence and brute force.
* it would certainly help if there was a radical redesign of the UI, with overviews of a player's empire (all cities), improved visibility of timers, and so on.
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Starry
Postmaster
Joined: 20 Mar 2010
Location: California
Status: Offline
Points: 612
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Posted: 10 May 2013 at 01:15 |
I see no reason not to allow ten cities per world, if you don't want to manage that many cities then don't build/take that many in Broken Lands. I do object to the suggestion that cities are limited to less than what is allowed in Elgea. It's a personal preference and a decision each player needs to make; build as many cities (up to ten) that you can manage.
Ten cities in Elgea is not that difficult but it requires a lot of building and work, the same will hold true in Broken Lands.
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CEO, Harmless? Founder of Toothless?
"Truth never dies." -HonoredMule
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Sir Bradly
Forum Warrior
Joined: 12 Sep 2012
Location: Canada
Status: Offline
Points: 228
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Posted: 09 May 2013 at 23:57 |
I think I will play in BL or Elgea, not both. I don't have the time to manage that many cities along with all the other tedious daily clicks.
SB
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