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GM Luna
New Poster
Community Manager
Joined: 22 Oct 2011
Location: Illyriad
Status: Offline
Points: 2042
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Topic: Support Petitions Poll Posted: 08 May 2013 at 13:31 |
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Guys, I promise there is no reason to agure like that. We know there's an issue with sometimes a slow response time on petitions and that players are rightfully annoyed about it. We do our best and address as many as is possible for us every day.
I'm sure people find bugs every day in WoW with their staff of over 4000, people will just the same find bugs sometimes here as well with our staff of less than a handful.
If you need something, speak up in the petition queue where it can get seen and please hang in there as we try to help. That's all I can ask.
I'm going to close this out now before it spirals any further into people telling each other to quit the game. I don't want anyone to quit the game over this stuff.
Thanks.
Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Ossian
Forum Warrior
Joined: 12 Oct 2010
Status: Offline
Points: 456
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Posted: 08 May 2013 at 10:29 |
Starry wrote:
One way to ruin a game's revenue stream is to ignore problems that are costing players money.
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Enough! Another way to ruin it, is by continually making vexatious and frivilous claims in the forums. If you personally think that this game is not value for money then pack your bags instead of making things unpleasant for the rest of us.
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Starry
Postmaster
Joined: 20 Mar 2010
Location: California
Status: Offline
Points: 612
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Posted: 08 May 2013 at 03:39 |
I hope that's not the case, KP, I have two unacknowledged petitions that are costing me or have cost me in prestige. One way to ruin a game's revenue stream is to ignore problems that are costing players money.
Perhaps, Broken Lands needs to be delayed until the current bugs are resolved. Carrying them over into the new lands makes absolutely no sense.
Edited by Starry - 08 May 2013 at 03:40
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CEO, Harmless? Founder of Toothless?
"Truth never dies." -HonoredMule
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KillerPoodle
Postmaster General
Joined: 23 Feb 2010
Status: Offline
Points: 1853
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Posted: 08 May 2013 at 03:32 |
GM Luna wrote:
If you have an outstanding petition that is severely affecting your gameplay, please update it.
Luna |
I posted a petition about a serious malfunction in a very important area of game play 2 months ago. I've updated it 5 times and added extra detail and I have seen nothing back. Let's just be honest and admit that petitions are basically just a black hole and there's no point trying to submit them.
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"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 768
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Posted: 03 May 2013 at 01:10 |
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I wouldn't know what a game with adverts was like, as I don't bother to play those games. I'm sure the devs are doing fine money wise. I came from a few games where players were spending in excess of $10,000, games that were far less entertaining and had far more bugs then here.
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Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
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Posted: 03 May 2013 at 00:00 |
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Banner advertising works well in games with huge player populations. Smaller MMOs like Illyriad do well because a small number of paying players is integrated into a community of free players. The community itself anchors the paying players and encourages them to continuously invest small amounts of money over a long period of time. There is little point to risking the ire of the broader community over something like banner ads, because it could erode the dedication of the player base for a miniscule gain. You'd need dozens of free players exposed to banner ads to compensate for a losing even a small handful of long-term paying players.
To the OP, I'm an engineer, and I'm forced to agree with Stormcrow. Even basic coding isn't that interchangeable, because only familiarity with the existing code allows you to be productive. Once upon a time my company outsourced bug fixing for a complex product, and the initial results were heart-stoppingly bad. More bugs were generated than resolved, because the third party was incentivized to close tickets quickly rather than to thoroughly understand the code and implement adequate (and adequately tested) bug fixes. It might seem counter-intuitive to non-engineers, but the Mythical Man-Month is a well known principle in high tech. I would encourage you to Google "the mythical man-month" to understand why throwing more short-term resources at a late-stage technical problem is like trying to drown a fire with gasoline.
SC, I would comment that I think many of these problems should have been caught earlier with better testing. I've been in plenty of situations where there was big sales pressure to release an update, but we got burned (almost) every time we pushed code out the door before it was ready. I know it's hard to test in a live environment, but I've seen enough Illy bugs that should have been caught at the unit or feature test level in closed nightly regression testing.
Additionally, one effective method I've seen to allow for bug fixing help is to have adjacent module owners do one day per week of paired programming, or at least do a weekly code review. Then you've always got at least one extra person available who can immediately and competently jump in and help hunt down root causes and implement fixes. We called it the "hit by a bus" problem--what if Billy is hit by a bus tomorrow? If there's nobody to pick up his code, then you've got a serious problem with flexibility.
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Arakamis
Greenhorn
Joined: 09 Jul 2012
Location: Waterdeep
Status: Offline
Points: 97
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Posted: 02 May 2013 at 22:55 |
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There are solutions about this actually. In another online game that I use to play such adverts are displayed only to non paying customers. I don't mean banners covering everywhere with this but there are reasonable amount of advertisement banners displayed if you are not a paying customer. I'm sure, Illy Devs know about these things, they should know more about such options actually. :)
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Caconafyx
Greenhorn
Joined: 04 Jul 2012
Location: Stamford, UK
Status: Offline
Points: 87
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Posted: 02 May 2013 at 22:46 |
For the record I am unemployed and have been for longer than I care to admit, but even I can find £3 for a little bit of prestige.
My point that some of you couldn't/wouldn't grasp is that we cannot expect the dev's to work on this game for free. Now we can all bury our heads in the sand and pretend that money falls off trees, but someone, somehow needs to finance this game.
That is only going to be done by players funding the game or we get inundated with adverts.
So if you want a large team of dedicated staff to maintain the game to fix the glitches and continue to develop the game, either put your hands in your pocket, offer your tech services or do not moan when a petition about a glitch doesn't get answered.
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Tordenkaffen
Postmaster
Joined: 16 Oct 2010
Location: Denmark
Status: Offline
Points: 821
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Posted: 02 May 2013 at 19:12 |
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So...just to put this in perspective - you'd all be happy to pay regularly for the maintenance of all accounts, and to ensure that the game continues its developement?
Is that what you are saying?
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"FYI - if you had any balls you'd be posting under your in-game name." - KP
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Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 768
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Posted: 02 May 2013 at 18:48 |
Caconafyx wrote:
Personally, if I were the Devs I'd put little or no priority in to answering the petitions of anyone who has not bought prestige.
Those that have bought prestige pay the Devs wages (unless we all want to be bombarded with banner adverts). Those that haven't bought any (not even a couple of £'s worth of prestige) are just freeloaders that should be grateful for what is a great and free game to them.
But that is just me, and a lot of you should be grateful I'm not running the game | If you were in charge and that was the dev mentality i'd happily leave this game and find another one of the 1000s to play, as would most other players...
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