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Topic ClosedNo one said there would be Math!!

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Salararius View Drop Down
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Direct Link To This Post Topic: No one said there would be Math!!
    Posted: 09 Oct 2012 at 02:56
I'm pretty sure the formula for attack is:

(unit attack) * (1 + (weapon bonus + armor bonus + mount bonus) * elite multiplier [1 or 2]) * (1 + commander unit attack level [Close Quarter Penetration, Concentrated Fire, Bloodlust or Charge] / 100 + terrain bonus + applicable biome building level / 100)

Similar for defense.

Like someone else said, the equipment bonuses are summed and multiplied by the "old" bonuses which were also added together.  Sort of a paradigm shift.



Edited by Salararius - 09 Oct 2012 at 03:04
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Direct Link To This Post Posted: 08 Oct 2012 at 20:17
Speed bonuses are partly addictive and partly multiplicative, it should be:

effective speed = speed * (1 + (armour + weapon + mount) * elite) * (1 + (forced march))

as written in announcement post:

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Direct Link To This Post Posted: 07 Oct 2012 at 01:14
/me is highly addicted to the bonuses already
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Direct Link To This Post Posted: 07 Oct 2012 at 00:25
Originally posted by JimJams JimJams wrote:

I think it is a bug. Should be addictive not multiplicative...


The bonuses can be both multiplicative and addictive. I don't see the problem...
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Direct Link To This Post Posted: 06 Oct 2012 at 04:26
Pretty sure the devs mentioned during one of the preview videos that they would be multiplicative.
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Direct Link To This Post Posted: 06 Oct 2012 at 01:32
I think it is a bug. Should be addictive not multiplicative...
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Direct Link To This Post Posted: 05 Oct 2012 at 23:20
Originally posted by Elmindra Elmindra wrote:

No one said there would be math!
You can check the effect by equipping your troops, note shown speed, equip again with nothing, compare new with old speed, and ignore the math behind it.  That should also work for other values shown on the military overview page.Smile 
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Direct Link To This Post Posted: 05 Oct 2012 at 16:47
Good to know, so the same could be said of attack bonuses as well I assume.  Say I have a marshal with 59 attack equipped with plains spear/armor/heavy warhorse which gives a 29% bonus to plains attack.  They charge bonus from my commander would be 15% of the already boosted attack (76.11) and not simply additive.  Makes my marshal attack 87.53 vs 84.96.
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Direct Link To This Post Posted: 05 Oct 2012 at 16:16
As we discussed in GC, in case anybody else has the same question, the equipment effects are applied multiplicatively.

Base move speed of 3, with FM 10 is 4.5, times 1.25 draught horse bonus is 5.625 squares/hour.
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Direct Link To This Post Posted: 05 Oct 2012 at 16:16
The 50% is applied to the 3.75 giving a net movement of 5.625.

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