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Direct Link To This Post Topic: Production Queues
    Posted: 12 Sep 2012 at 23:36
Originally posted by The_Dude The_Dude wrote:

I really don't understand what the bug did.
It removed trade v1 production items from their queues.  You didn't get what you wanted, and the invested resources incl. any cows were lost.  Your suggestion to restore the invested resources won't work for folks at the limit of their warehouse.

Just adding the removed items at the end of their queues was a best effort fix:  Only folks who demolished the building incl. its queues ended up as bad as before (invested resources lost), with a system message confirming the loss.  

You have not really lost time, the queued items were not ready, they were in progress.  After the fix they are again queued and in progress.  E.g., at one point my usual 999 jumped to 854, I never saw that the 145 items were not really produced, and filled the queue again to 999.  After the fix this queue contained 1144=999+145 items, no time lost, no resources lost, only more than I normally put in a queue. 
Quote That said ... Whatever.
+1 There was no ideal solution.
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Direct Link To This Post Posted: 12 Sep 2012 at 21:02
Originally posted by GM ThunderCat GM ThunderCat wrote:

 Advanced Resource Queues

There has been the occasional discrepancy in what the advanced resource queues are queued to produce and what they produce. This discrepancy was introduced when buildings were upgraded and sovereignty claims changed and the build times for the remaining items on the queues changed.

Additionally in the last few days a bug was introduced which would even more quickly reduce the amounts queued at these change points.

With the introduction of the crafted goods which uses a much more robust production system, we have taken the time to fix both these issues with advanced resource production; and added to the end of your town's production queues the production that has been lost from these queues, recently.

If you have a bunch of items in your production queues that you didn't expect, this is why.



OK, I really don't understand what the bug did.  But I do know that your "fix" now has added many days to my production queues.  I set my queues on Sunday for 7 day builds - this allows me a bit of flexibility especially in Blacksmith.  If a prior week's queue was not properly completed, the proper fix would be to credit my INVENTORY with the advanced goods that my factory 1) paid for with resources, and 2) paid for with time.  As I understand you, your fix is now double charging me with the production time.  Further, it appears that some of the "fixes" credited my queues with a full 7 days production even though only 1 day remained to complete the original order - since the bug originated on Sat and my 7 day queues would have completed on Sun.

That said ... Whatever.
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Direct Link To This Post Posted: 12 Sep 2012 at 00:07
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Direct Link To This Post Posted: 11 Sep 2012 at 23:35
Originally posted by Aurordan Aurordan wrote:

I think TC mentioned earlier that resources taken out of the que due to bugs had been put back.  Where you missing any?

If you are talking to me, I have no idea.  I do not monitor my basic resources that closely.
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Direct Link To This Post Posted: 11 Sep 2012 at 23:28
I think TC mentioned earlier that resources taken out of the que due to bugs had been put back.  Where you missing any?
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Direct Link To This Post Posted: 11 Sep 2012 at 23:27

I'm certain that I only ordered a 7 day build of cows in this city which is the top line.  The 2nd item is unfamiliar to me.


City Affected = Fort Defiance


Production Schedule


ProductBuiltLeftStartProgressCompleteTime Remaining
Livestock420/140198109 Sep 21:02:17
16 Sep 16:48:574d 18hr 21m 4s
Livestock0/1424142416 Sep 16:48:57
23 Sep 14:42:5711d 16hr 15m 4s


SAME CITY:

BOOKS Production Schedule

ProductBuiltLeftStartProgressCompleteTime Remaining
Book36/1269009 Sep 21:00:23
16 Sep 18:23:274d 19hr 52m 38s
Book0/2216 Sep 18:23:27
16 Sep 20:58:274d 22hr 27m 38s
Book0/12912916 Sep 20:58:27
23 Sep 19:35:5711d 21hr 5m 8s


SAME CITY - THE CHAINMAIL IS DEFINITELY NOT ANYTHING I ORDERED.

Production Schedule

ProductBuiltLeftStartProgressCompleteTime Remaining
Sword491/1660116909 Sep 21:11:09
16 Sep 19:20:574d 20hr 48m 15s
Chainmail0/1245124516 Sep 19:20:57
23 Sep 17:04:5711d 18hr 32m 15s


SAME CITY - THE 2ND LINE OF PRODUCTION IS NOT ANYTHING I ORDERED.

Production Schedule

ProductBuiltLeftStartProgressCompleteTime Remaining
Leather Armour68/23316509 Sep 20:08:39
16 Sep 19:27:564d 20hr 53m 31s
Leather Armour0/23423416 Sep 19:27:56
23 Sep 17:40:1411d 19hr 5m 49s


SAME CITY - THIS IS NOT MY ORDER.

Production Schedule

ProductBuiltLeftStartProgressCompleteTime Remaining
Plate Armour2/14314111 Sep 17:30:55
18 Sep 17:55:276d 19hr 19m 22s

El_Jeffe's Enterprise has similar problems.


Edited by The_Dude - 11 Sep 2012 at 23:38
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Direct Link To This Post Posted: 11 Sep 2012 at 23:23
Originally posted by GM Luna GM Luna wrote:

I don't believe Google Wallet and the production queue bug were related in any way.

Luna
I'm sorry.  I was confused because I thought I saw the production queue bug discussed in the Google Wallet announcement.  My bad.  Ouch

Anyway, the bug has infested many of my towns.  I need an exterminator!  Or pointier boots.


Edited by The_Dude - 11 Sep 2012 at 23:24
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Direct Link To This Post Posted: 11 Sep 2012 at 22:46
Thundercat, producing Livestock costs 5 gold per unit.    My cities have added 330,112,45,138,303 ADDITIONAL production to what I had established prior to the bug.  I revied resource production when I log in every day.  So I know what I had scheduled.  My Saddle-maker, is the same, as is the Blacksmith in most towns.

Your point about "restoring lost production".  I can see replacing 1 or 2 being lost, but dozens? or hundreds?  That makes no sense at all to me.
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Direct Link To This Post Posted: 11 Sep 2012 at 22:20
Originally posted by arnesson arnesson wrote:

Luna, your answer leaves me even more confused!  I did not have all those extra production items in my queues, and my gold income has been greatly reduced as a result of these additions to my queues.  In one city, I came dangerously close to being negative gold/hour!

Is it within your power, or some other GM, to reverse those added lines and return the resources and income to where they should be???
Item builds do not cost any gold upkeep. This is more likely due to units you have produced or something similar.

Please check your taxation page for details.
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Direct Link To This Post Posted: 11 Sep 2012 at 22:13
The extra entries are from previous builds you had queued and which had finished, but where not all items had been produced; due to various bugs. We have now fixed these bugs and put the items back on your queues.

This has not cost you any extra resources, you paid the costs previously in the past. You are completely free to cancel these builds.
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