Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Harvesting Management
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedHarvesting Management

 Post Reply Post Reply Page  12>
Author
 Rating: Topic Rating: 1 Votes, Average 5.00  Topic Search Topic Search  Topic Options Topic Options
dspn23 View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 02 Jun 2011
Status: Offline
Points: 213
Direct Link To This Post Topic: Harvesting Management
    Posted: 12 Sep 2012 at 11:49
i must say camping armies are necessary... i already let some paches kiled cause i didn't had armies there and other guys depleted them (even at 1 square of my city)
if the only way to avoid losing the pach and start harvesting without being bumped in last 5minutes
is to camp a army so be it
however i must say it's a bit bad to have all paches ocupied with armies (IF THEY AREN'T BEING COLECTED) as long as plots with armies are working at 70% or more it's no prob but if they are just stoped laying around it's bad
Back to Top
DeathDealer89 View Drop Down
Postmaster
Postmaster


Joined: 04 Jan 2012
Status: Offline
Points: 944
Direct Link To This Post Posted: 11 Sep 2012 at 23:00
I like the idea of having the repeatable sequence.  It takes the drain off the person for when you have to harvest from the same sq.  And this doesn't take away the ability of others to harvest.  They could do the same thing and it would end up in a bump loop which is exactly the same thing that happens when both players are on.  

And if camping armies are your problem just move your map another 20 sq's guess what another 15 nodes of harvestable resources. 
Back to Top
Keiron View Drop Down
New Poster
New Poster


Joined: 04 Oct 2010
Status: Offline
Points: 8
Direct Link To This Post Posted: 11 Sep 2012 at 22:03
Second those who do not like armies occupying resource squares.   Someone told me it is possible to do that without killing harvesters: which would be a start, at least. 
Back to Top
GM Luna View Drop Down
New Poster
New Poster
Avatar
Community Manager

Joined: 22 Oct 2011
Location: Illyriad
Status: Offline
Points: 2042
Direct Link To This Post Posted: 11 Sep 2012 at 21:53
Mineral nodes don't move location. Herb nodes do, when depleted. 

Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

Back to Top
Granek View Drop Down
Greenhorn
Greenhorn


Joined: 13 Aug 2012
Status: Offline
Points: 63
Direct Link To This Post Posted: 11 Sep 2012 at 20:53
Originally posted by LadyMack LadyMack wrote:

bots are bad.

If you want to play this game then you need to be ingame watching your harvesters.  If you are not alert then other people get a chance to harvest the spot.  I think the developers should move the spots randomly to discourage camping armies.  At least for rare minerals and herbs.  Almost all the spots are camped

I'm almost sure I heard, during the last vid-cast, Stormcrow say that some mineral nodes can be depleted and that they then spawn somewhere else.
Back to Top
LadyMack View Drop Down
New Poster
New Poster


Joined: 09 Sep 2012
Status: Offline
Points: 3
Direct Link To This Post Posted: 10 Sep 2012 at 19:58
bots are bad.

If you want to play this game then you need to be ingame watching your harvesters.  If you are not alert then other people get a chance to harvest the spot.  I think the developers should move the spots randomly to discourage camping armies.  At least for rare minerals and herbs.  Almost all the spots are camped
Back to Top
Garth View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 10 May 2012
Location: Somewhere, USA
Status: Offline
Points: 249
Direct Link To This Post Posted: 10 Sep 2012 at 19:10
The devs are pretty much adamant against automatic operations, as I understand it. Indeed, this makes Illy a much more "personal" game, as fatigue and fatigue-related mistakes (such as sending the wrong units, sending from the wrong town, neglecting to replace occupying armies, etc.) can have an impact on the game. Not a huge impact, mind you; so I don't think it's that big of a problem. We each just need to decide what the right balance is for us in our relationship to the game; maybe I have to let a mine pass over to someone else in order to keep from yanking out my hair?....
Back to Top
dunnoob View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
Direct Link To This Post Posted: 10 Sep 2012 at 18:06
You can't do this on auto-pilot...  I just managed to lose another 40 skinners, because I sent the rangers instead of the riders to secure the square, and the over-zealous skinners were faster than my rangers.  Cry
Back to Top
Kabu View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 27 Jul 2011
Status: Offline
Points: 118
Direct Link To This Post Posted: 10 Sep 2012 at 17:52
Hehe, you have a point. Maybe it was the devs' intent all along.
Back to Top
Ander View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 24 Apr 2011
Status: Offline
Points: 1269
Direct Link To This Post Posted: 10 Sep 2012 at 17:48
I think harvesting fatigue is good. That way everyone gets a chance to harvest :) And we all could do with less army encampments around :).


Back to Top
 Post Reply Post Reply Page  12>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.