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JimJams
Forum Warrior
Joined: 20 Sep 2011 Location: Italy Status: Offline Points: 496 |
Topic: Developement on sovs...Posted: 31 Aug 2012 at 10:22 |
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Elven spirit is not 24%, but: Out of Biomes: +12% attack +18 all def +5 speed (add 6 to all if daylight) On Biomes: -6% attack (add 6 to all if daylight) So basically useless on biomes and good out there...
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Drejan
Forum Warrior
Joined: 30 Sep 2010 Status: Offline Points: 234 |
Posted: 30 Aug 2012 at 00:50 |
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For me sov is nothing, nothing more than a flag, as an occupy force is , at a range greater than 10 it gives you no right at all. If in range of other cities it's actually an act of aggression and the owner should expect counterclaims or attacks on the camp.
Hope it's sarcasm :P |
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Ander
Postmaster General
Joined: 24 Apr 2011 Status: Offline Points: 1269 |
Posted: 29 Aug 2012 at 18:55 |
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Silversteel items arent the best crafted items. On any terrain, Silversteel spear give 10% attack bonus and Silversteel armour give 8% attack bonus, while the terrain specific gears give 12% each. Silversteel items also require elemental salts to craft, which is again not very cheap. Since you always know what terrain you are sending your troops to, you could rely on a good collection of terrain specific gears. One thing that is exceptionally good is Silversteel swords. Dwarves will find good use for this. Of other races, i'm not sure swordsmen are the best units to equip. (Consider trueshots with elven spirit bows that give +24% and vanguard leather armour that gives +20% attack - both crafted with much cheaper components.)
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 29 Aug 2012 at 18:11 |
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 29 Aug 2012 at 17:11 |
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I agree that counter-claiming sovereignty is far from a peaceful act. I also tend to agree with Ulysseus that in my mind ideally it would not provoke an all-out war between alliances but hopefully a limited conflict over the particular square. That's just my idea of what would be "most fun" though, and not based on some sense of what's "right" or "wrong." And of course different people have different ideas of fun.
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Brids17
Postmaster General
Joined: 30 Jul 2010 Location: Canada Status: Offline Points: 1483 |
Posted: 29 Aug 2012 at 16:43 |
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Exodus. I've had to do it several times and it's cost me millions of gold. I doubt anyone would hold sov that far away for any other reason. |
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Tinuviel's Voice
New Poster
Joined: 07 Mar 2011 Status: Offline Points: 37 |
Posted: 29 Aug 2012 at 13:50 |
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According to wikipedia, "Sovereignty is the quality of having supreme, independent authority over a geographic area, such as a territory. (...) Sov is absolute. Imho sov can't be shared with other players and is to be respected no matter how far from the owner's cities. Counter-claiming sov could be easily perceived as an act of war. |
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ULYSSEUS
New Poster
Joined: 26 Jun 2011 Status: Offline Points: 35 |
Posted: 29 Aug 2012 at 12:05 |
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Outside of Dark's 8 square policy, closer if negotiated and agreed with by the dark member concerned. I am leaning toward the position that if a player claims any tile outside of our policy of 8 tiles then it belongs to them for as long as they have the power to hold it.
I think in cases of claiming, as noted above, 20 tiles out, should be left to the philosophy of "might makes right" school of thought. I also think any conflict over a claim so far out should be left to the individual players involved. This line of thought is the only way i see that valuable resources are not locked down by any one person for any serious length of time. However I also realize that alliance concerns may include the gathering of certain valuable resources for their own use and that permanently securing the source of said resources is paramount in their eyes. Hence what would have been conflict between only two players now becomes much more intense conflict between alliances. I see that happening rather quickly if whole alliances go about securing sources of valuable resources, effectively locking them down and shutting out other players from gathering them. It is an interesting problem, many variables and no easy answers or solutions that avoid the potential for constant conflict between individuals or alliances. Of course there will be trade agreements, etc. but i see even these becoming strained if the need is great enough and the resource rare enough. |
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Some men die young, some men die old, but all men die.
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Bonaparta
Postmaster
Joined: 03 Nov 2011 Location: Milky Way Status: Offline Points: 541 |
Posted: 29 Aug 2012 at 11:25 |
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Why would anyone claim sov 60 tiles away?
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Gragnog
Postmaster
Joined: 28 Nov 2011 Status: Offline Points: 598 |
Posted: 29 Aug 2012 at 10:14 |
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Lets get real, if someone claims sov so far from their cities let them. It will cost a fortune to upkeep. If it is close to one of your cities you can always counterclaim at any stage, but I would let it be for a while just to get them to waste gold.
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