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Topic ClosedDevelopement on sovs...

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JimJams View Drop Down
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Direct Link To This Post Topic: Developement on sovs...
    Posted: 31 Aug 2012 at 10:22
Originally posted by Ander Ander wrote:

Originally posted by dunnoob dunnoob wrote:

Each confederation without access to silversteel is dead,

Silversteel items arent the best crafted items. On any terrain, Silversteel spear give 10% attack bonus and Silversteel armour give 8% attack bonus, while the terrain specific gears give 12% each.

Silversteel items also require elemental salts to craft, which is again not very cheap. Since you always know what terrain you are sending your troops to, you could rely on a good collection of terrain specific gears.

One thing that is exceptionally good is Silversteel swords. Dwarves will find good use for this. Of other races, i'm not sure swordsmen are the best units to equip. (Consider trueshots with elven spirit bows that give +24% and vanguard leather armour that gives +20% attack - both crafted with much cheaper components.)

Elven spirit is not 24%, but:

Out of Biomes: +12% attack +18 all def +5 speed (add 6 to all if daylight)
On Biomes: -6% attack (add 6 to all if daylight)

So basically useless on biomes and good out there...
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Direct Link To This Post Posted: 30 Aug 2012 at 00:50
For me sov is nothing, nothing more than a flag, as an occupy force is , at a range greater than 10 it gives you no right at all. If in range of other cities it's actually an act of aggression and the owner should expect counterclaims or attacks on the camp.

Originally posted by dunnoob dunnoob wrote:

 Each confederation without access to silversteel is dead, they can as well play it out this year, extending the agony into next year hoping for some dev intervention is futile. 
Hope it's sarcasm :P
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Direct Link To This Post Posted: 29 Aug 2012 at 18:55
Originally posted by dunnoob dunnoob wrote:

Each confederation without access to silversteel is dead,

Silversteel items arent the best crafted items. On any terrain, Silversteel spear give 10% attack bonus and Silversteel armour give 8% attack bonus, while the terrain specific gears give 12% each.

Silversteel items also require elemental salts to craft, which is again not very cheap. Since you always know what terrain you are sending your troops to, you could rely on a good collection of terrain specific gears.

One thing that is exceptionally good is Silversteel swords. Dwarves will find good use for this. Of other races, i'm not sure swordsmen are the best units to equip. (Consider trueshots with elven spirit bows that give +24% and vanguard leather armour that gives +20% attack - both crafted with much cheaper components.)
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Direct Link To This Post Posted: 29 Aug 2012 at 18:11
Originally posted by belargyle belargyle wrote:

If I claim a sov that is 60 tiles away, is it really mine? (pun intended - hey, I'm a dwarf)
If you can afford the claim it is your claim, yes, and others are free to respect it as your claim as they see fit.  But if you have good reasons to claim it, you should have better reasons to occupy it with a serious army, and then I'd wonder why you bother to claim it, instead of only occupying it.  

Quote I'm looking at what the community thinks since this is become a larger issue.
Each confederation without access to silversteel is dead, they can as well play it out this year, extending the agony into next year hoping for some dev intervention is futile. 
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Direct Link To This Post Posted: 29 Aug 2012 at 17:11
I agree that counter-claiming sovereignty is far from a peaceful act.  I also tend to agree with Ulysseus that in my mind ideally it would not provoke an all-out war between alliances but hopefully a limited conflict over the particular square.  That's just my idea of what would be "most fun" though, and not based on some sense of what's "right" or "wrong."  And of course different people have different ideas of fun.
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Direct Link To This Post Posted: 29 Aug 2012 at 16:43
Originally posted by Bonaparta Bonaparta wrote:

Why would anyone claim sov 60 tiles away? 


Exodus. I've had to do it several times and it's cost me millions of gold. I doubt anyone would hold sov that far away for any other reason.
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Direct Link To This Post Posted: 29 Aug 2012 at 13:50

According to wikipedia, "Sovereignty is the quality of having supreme, independent authority over a geographic area, such as a territory. (...)
The current notion of state sovereignty is often traced back to the Peace of Westphalia (1648), which, in relation to states, codified the basic principles:

territorial integrity

border inviolability
"

Sov is absolute. Imho sov can't be shared with other players and is to be respected no matter how far from the owner's cities. Counter-claiming sov could be easily perceived as an act of war.

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Direct Link To This Post Posted: 29 Aug 2012 at 12:05
Outside of Dark's 8 square policy, closer if negotiated and agreed with by the dark member concerned. I am leaning toward the position that if a player claims any tile outside of our policy of 8 tiles then it belongs to them for as long as they have the power to hold it.

I think in cases of claiming, as noted above, 20 tiles out, should be left to the philosophy of "might makes right" school of thought. I also think any conflict over a claim so far out should be left to the individual players involved.

This line of thought is the only way i see that valuable resources are not locked down by any one person for any serious length of time.

However I also realize that alliance concerns may include the gathering of certain valuable resources for their own use and that permanently securing the source of said resources is paramount in their eyes.

Hence what would have been conflict between only two players now becomes much more intense conflict between alliances.

I see that happening rather quickly if whole alliances go about securing sources of valuable resources, effectively locking them down and shutting out other players from gathering them.

It is an interesting problem, many variables and no easy answers or solutions that avoid the potential for constant conflict between individuals or alliances.

Of course there will be trade agreements, etc. but i see even these becoming strained if the need is great enough and the resource rare enough.


Some men die young, some men die old, but all men die.
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Direct Link To This Post Posted: 29 Aug 2012 at 11:25
Why would anyone claim sov 60 tiles away? 

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Direct Link To This Post Posted: 29 Aug 2012 at 10:14
Lets get real, if someone claims sov so far from their cities let them. It will cost a fortune to upkeep. If it is close to one of your cities you can always counterclaim at any stage, but I would let it be for a while just to get them to waste gold.
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