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bansisdead View Drop Down
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Direct Link To This Post Topic: 24AUG12 - Blockade, Amend Trade
    Posted: 25 Aug 2012 at 11:53
These are some of the worst musical references used yet, new kids on the blockade, jenny from the blockade, c'mon, not the usual standard.
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Direct Link To This Post Posted: 25 Aug 2012 at 02:00
Originally posted by Rill Rill wrote:

OK, another question.  If my incoming caravan is intercepted by a blockade, it then travels very slowly to the intercepting player's city, carrying its goods, before it dies.  During this time I cannot replace my caravan.  Is this true for cotters, herbalists, skinners and miners? And if so, how slow is "very slowly" for them?  They are pretty darn slow to begin with.

They travel at 5 squares per hour whilst moving to their destination, but are not counted in your town's total, and are now replaceable immediately after they have been captured by the blockade.  The same is true for caravans, cotters, skinners, herbalists and miners.

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Direct Link To This Post Posted: 25 Aug 2012 at 01:49
OK, another question.  If my incoming caravan is intercepted by a blockade, it then travels very slowly to the intercepting player's city, carrying its goods, before it dies.  During this time I cannot replace my caravan.  Is this true for cotters, herbalists, skinners and miners? And if so, how slow is "very slowly" for them?  They are pretty darn slow to begin with.

Also:  The research level and number of marketplaces and merchant guilds in the city being blockaded is the controlling factor, correct?  Not the sending city, should the caravans be inbound?


Edited by Rill - 25 Aug 2012 at 01:59
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Direct Link To This Post Posted: 25 Aug 2012 at 01:27
Originally posted by Rill Rill wrote:

Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by Rill Rill wrote:

So I assume that all the "new items" can now be captured by blockades?

Yup, absolutely.

SC

But still not stolen?  Sorry to be so detail-oriented, but a number of tactics revolve around this sort of thing.  You WILL tell us before they can be stolen, right?

Thanks!

But still not stolen, no.  And yes, we will give some notice before the new items can be stolen by thieves.

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Direct Link To This Post Posted: 25 Aug 2012 at 01:25
Originally posted by geofrey geofrey wrote:

Oh well, you just can't depend on core game mechanics to stay in-play on a free to play game.   

I'm sorry that the temporary suspension of blockade affected your war strategy so adversely, geofrey.

It was a necessary measure we took to get the Trade v2 and Gathering release out successfully, and I hope that the new ingame features prove worthwhile for you.

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Direct Link To This Post Posted: 25 Aug 2012 at 01:25
Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by Rill Rill wrote:

So I assume that all the "new items" can now be captured by blockades?

Yup, absolutely.

SC

But still not stolen?  Sorry to be so detail-oriented, but a number of tactics revolve around this sort of thing.  You WILL tell us before they can be stolen, right?

Thanks!
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Direct Link To This Post Posted: 25 Aug 2012 at 01:22
Originally posted by Rill Rill wrote:

So I assume that all the "new items" can now be captured by blockades?

Yup, absolutely.

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Direct Link To This Post Posted: 25 Aug 2012 at 01:18
So I assume that all the "new items" can now be captured by blockades?
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Direct Link To This Post Posted: 25 Aug 2012 at 01:16
Originally posted by dunnoob dunnoob wrote:

This sounds very good, but you lost me with your second example.  What's the chance for one Trade Office and Marketplace at level 20?  Is it 60%, perhaps, for 30+30+15+7.5=82.5 as the precise value in your example?

1 x Marketplace @ L20 = 20
+
1 x Trade Office @ L20 = 20

Total levels = 40

40 x 1.5 = 60%

1 x Markeplace @ L20 = 20
+
1 x Trade Office @ L20 = 20
+
1 x 2nd Trade Office @ L20 (with 0.5 penalty) = 10
+
1 x 3rd Trade Office @ L20 (with 0.25 penalty) = 5

Total levels = 55

55 x 1.5 = 82.5%

Hope that helps.

SC




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Direct Link To This Post Posted: 25 Aug 2012 at 01:14
Originally posted by Icefang Icefang wrote:

The game is no longer pay-to-win, Geofrey!

On a more serious note, what if the city that the blockades came from is specialized in trade?  It would be logical that that would increase the chance of the blockade succeeding.  


Too little too late. My war is over. My alliance was left with little choice but to accept our much more prestigious neighbors. Oh well, you just can't depend on core game mechanics to stay in-play on a free to play game.   

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