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bansisdead
Postmaster
Joined: 08 Jan 2012
Location: UK
Status: Offline
Points: 609
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Topic: 24AUG12 - Blockade, Amend Trade Posted: 25 Aug 2012 at 11:53 |
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These are some of the worst musical references used yet, new kids on the
blockade, jenny from the blockade, c'mon, not the usual standard.
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 25 Aug 2012 at 02:00 |
Rill wrote:
OK, another question. If my incoming caravan is intercepted by a blockade, it then travels very slowly to the intercepting player's city, carrying its goods, before it dies. During this time I cannot replace my caravan. Is this true for cotters, herbalists, skinners and miners? And if so, how slow is "very slowly" for them? They are pretty darn slow to begin with. |
They travel at 5 squares per hour whilst moving to their destination, but are not counted in your town's total, and are now replaceable immediately after they have been captured by the blockade. The same is true for caravans, cotters, skinners, herbalists and miners.
SC
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 25 Aug 2012 at 01:49 |
OK, another question. If my incoming caravan is intercepted by a blockade, it then travels very slowly to the intercepting player's city, carrying its goods, before it dies. During this time I cannot replace my caravan. Is this true for cotters, herbalists, skinners and miners? And if so, how slow is "very slowly" for them? They are pretty darn slow to begin with.
Also: The research level and number of marketplaces and merchant guilds in the city being blockaded is the controlling factor, correct? Not the sending city, should the caravans be inbound?
Edited by Rill - 25 Aug 2012 at 01:59
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GM Stormcrow
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Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 25 Aug 2012 at 01:27 |
Rill wrote:
GM Stormcrow wrote:
Rill wrote:
So I assume that all the "new items" can now be captured by blockades? |
Yup, absolutely.
SC |
But still not stolen? Sorry to be so detail-oriented, but a number of tactics revolve around this sort of thing. You WILL tell us before they can be stolen, right?
Thanks! |
But still not stolen, no. And yes, we will give some notice before the new items can be stolen by thieves.
SC
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GM Stormcrow
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Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 25 Aug 2012 at 01:25 |
geofrey wrote:
Oh well, you just can't depend on core game mechanics to stay in-play on a free to play game.
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I'm sorry that the temporary suspension of blockade affected your war strategy so adversely, geofrey.
It was a necessary measure we took to get the Trade v2 and Gathering release out successfully, and I hope that the new ingame features prove worthwhile for you.
SC
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 25 Aug 2012 at 01:25 |
GM Stormcrow wrote:
Rill wrote:
So I assume that all the "new items" can now be captured by blockades? |
Yup, absolutely.
SC |
But still not stolen? Sorry to be so detail-oriented, but a number of tactics revolve around this sort of thing. You WILL tell us before they can be stolen, right?
Thanks!
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GM Stormcrow
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Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 25 Aug 2012 at 01:22 |
Rill wrote:
So I assume that all the "new items" can now be captured by blockades? |
Yup, absolutely.
SC
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 25 Aug 2012 at 01:18 |
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So I assume that all the "new items" can now be captured by blockades?
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GM Stormcrow
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Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 25 Aug 2012 at 01:16 |
dunnoob wrote:
This sounds very good, but you lost me with your second example. What's the chance for one Trade Office and Marketplace at level 20? Is it 60%, perhaps, for 30+30+15+7.5=82.5 as the precise value in your example?
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1 x Marketplace @ L20 = 20 + 1 x Trade Office @ L20 = 20
Total levels = 40
40 x 1.5 = 60%
1 x Markeplace @ L20 = 20 + 1 x Trade Office @ L20 = 20 + 1 x 2nd Trade Office @ L20 (with 0.5 penalty) = 10 + 1 x 3rd Trade Office @ L20 (with 0.25 penalty) = 5 Total levels = 55
55 x 1.5 = 82.5% Hope that helps.
SC
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geofrey
Postmaster General
Joined: 31 May 2011
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Points: 1013
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Posted: 25 Aug 2012 at 01:14 |
Icefang wrote:
The game is no longer pay-to-win, Geofrey!
On a more serious note, what if the city that the blockades came from is specialized in trade? It would be logical that that would increase the chance of the blockade succeeding.
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Too little too late. My war is over. My alliance was left with little choice but to accept our much more prestigious neighbors. Oh well, you just can't depend on core game mechanics to stay in-play on a free to play game.
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