|
Post Reply
|
Page 12> |
| Author | ||
Salararius
Postmaster
Joined: 26 Sep 2011 Location: USA Status: Offline Points: 519 |
Topic: Do Riding Horses Survive Battle?Posted: 05 Sep 2012 at 16:35 |
|
See, now that's clever and logical. ![]() *maneuver |
||
![]() |
||
Uno
Wordsmith
Joined: 12 Sep 2011 Location: Torino Status: Offline Points: 101 |
Posted: 05 Sep 2012 at 16:26 |
|
They would rather sell them to the horses black market and claim they were killed during an encirclement manouver ;)
You've never been in a raid, then.
Edited by Uno - 05 Sep 2012 at 16:27 |
||
|
Eréc of Caer Uisc
King of Dyfneint Indomiti Alliance |
||
![]() |
||
Salararius
Postmaster
Joined: 26 Sep 2011 Location: USA Status: Offline Points: 519 |
Posted: 05 Sep 2012 at 16:11 |
|
The first is an example of a development issue. I do not believe the game designers want troops to "desert Beneath the Misted Land" but somehow the game developers wrote a program that does that. It's a bug. This is a game designer question (not a request, a question). I did premised the question with logic explaining the context of the question but it was a question (honestly). I included that logic because I honestly don't think the game designers will drop any player stuff (let alone consider what should or shouldn't be left and in what quantities) so I wanted to present some context for why I was asking. Perhaps the inclusion of that logic was a mistake, sorry. Regardless, game developers deal with trivial issues like checking to see that the number you enter in a field isn't bigger than what might sensibly be placed in that field. Or, checking to see that a variable isn't longer than the allocated buffer/data field. Or, determining if a data request has returned or not. Making sure troops fight after a raze or capture "attempt", etc... If you're not a developer, you'd be surprised at some of the things that are "top priority" from that perspective. I believe that from a game designer perspective, what "drops" (or comes into existence or continues to exist) after combat is something the designers thought about (even if in passing). Animal drops are a major part of the crafting update, I don't believe you think that was something the game developers did by accident. I do realize the mechanics of my question are different but not entirely so from a game development perspective and somewhat inline with the changes made from a game design perspective. For a game developer, you have an after combat event or function that checks the combat data (how many were there, how many died, what types, etc...) and then populates the map (or inventory in this case). The next part of the crafting update (the development part) is to implement additional changes to the player combat mechanics. I feel positive that from a game designer perspective they thought up all the production, research and combat changes (and much, much more) at the same time so there is an answer to this question and I was wondering if anyone had come across it. I realize that the designers and developers are pretty much the same people here (or at least started off that way) but it's two separate skills. If you've read the developers notes they spend a lot of time thinking up game mechanics long (long, long) before they actually code them. That's the reason why the word soon™ is a joke here. Soon™ is the time between when a game designer finishes his task and excitedly tells us about it and when a game developer finishes his task and updates the server. |
||
![]() |
||
KillianBlack
New Poster
Joined: 04 May 2010 Location: Nevada Status: Offline Points: 28 |
Posted: 05 Sep 2012 at 08:06 |
|
|
I would think as every battle I have been in so far was to the death.... Then the riding/draught horses at best would be spoils of war, at worst die where they stood when the riders died.
|
||
![]() |
||
dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 05 Sep 2012 at 07:45 |
|
![]() |
||
![]() |
||
RatuJone
Greenhorn
Joined: 15 Jul 2011 Status: Offline Points: 67 |
Posted: 05 Sep 2012 at 05:25 |
|
|
Not at all stupid; let's have a ruling and be clear about this!
|
||
|
I'm pretty Harmless, really :)
|
||
![]() |
||
Salararius
Postmaster
Joined: 26 Sep 2011 Location: USA Status: Offline Points: 519 |
Posted: 05 Sep 2012 at 05:19 |
|
Well, the original question did premise that everyone did not die. Mongol riders (in real life) would generally travel with several mounts and often switch to a fresh mount (there's a wiki for that). The knights in this game have several mounts. Horses are not tanks, they don't need a rider like a tank needs a driver. Of course, horses can't do many things. Horses can't pick up gold, spears, play backgammon or chess, but they are capable of following other horses or being led by a rider on another horse. A single rider is more than capable of travelling with several horses and historically there have been military advantages to doing just that. If I were a swordsman, leaving battle, getting my horse, and I saw my dead buddy's horse, I'd lead him (the horse, not the dead buddy) back. His weapons might be broken, his armor rent, his beer drunk, but his horse (if not ridden to battle) would be fine and quite valuable. If you (peanut gallery, not Geofrey) think it's a stupid question, that's fine. I was just wondering "out loud". Please forgive me. |
||
![]() |
||
KillerPoodle
Postmaster General
Joined: 23 Feb 2010 Status: Offline Points: 1853 |
Posted: 04 Sep 2012 at 22:25 |
|
And loot some corpses for gold. |
||
|
"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill |
||
![]() |
||
SugarFree
Forum Warrior
Joined: 09 Feb 2012 Status: Offline Points: 350 |
Posted: 04 Sep 2012 at 22:13 |
|
|
horses are smart animals. they will find their way home, maybe fetch all the fallen equipment to, if they are at it.
|
||
![]() |
||
geofrey
Postmaster General
Joined: 31 May 2011 Status: Offline Points: 1013 |
Posted: 04 Sep 2012 at 21:42 |
|
|
If the rider dies there's no one to bring the horse back....
|
||
![]() |
||
Post Reply
|
Page 12> |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |