Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Market change
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedMarket change

 Post Reply Post Reply Page  12>
Author
 Rating: Topic Rating: 1 Votes, Average 4.00  Topic Search Topic Search  Topic Options Topic Options
demdigs View Drop Down
Postmaster
Postmaster
Avatar

Joined: 12 Aug 2011
Status: Offline
Points: 570
Direct Link To This Post Topic: Market change
    Posted: 11 Aug 2012 at 17:15
any word on when the hubs will become active?
Back to Top
JimJams View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
Direct Link To This Post Posted: 11 Aug 2012 at 16:21
Originally posted by GM Luna GM Luna wrote:

The updated marketplace in trade v2 uses price per item and quantity as the the input fields. Tax and total cost is calculated for you.

Luna

Great !
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
Direct Link To This Post Posted: 11 Aug 2012 at 00:58
Originally posted by GM Luna GM Luna wrote:

The updated marketplace in trade v2 uses price per item and quantity as the the input fields. Tax and total cost is calculated for you.

Luna

Yay!  But on the other hand, less opportunity for feats of mental arithmetic.  Just when I was getting good at multiplying numbers between 1.5 and 4 by 90,000.

Wink
Back to Top
GM Luna View Drop Down
New Poster
New Poster
Avatar
Community Manager

Joined: 22 Oct 2011
Location: Illyriad
Status: Offline
Points: 2042
Direct Link To This Post Posted: 11 Aug 2012 at 00:00
The updated marketplace in trade v2 uses price per item and quantity as the the input fields. Tax and total cost is calculated for you.

Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

Back to Top
Innoble View Drop Down
Wordsmith
Wordsmith


Joined: 06 Dec 2011
Status: Offline
Points: 141
Direct Link To This Post Posted: 10 Aug 2012 at 00:01
I get your idea and I support it. I hate having to multiply numbers with my calculator just to get a market order up. The game should do this for me. 
Back to Top
hellion19 View Drop Down
Forum Warrior
Forum Warrior


Joined: 01 Aug 2012
Status: Offline
Points: 310
Direct Link To This Post Posted: 09 Aug 2012 at 23:18
Yes I understand that travel time is an overall cost but it is not relevant to placing an order in this way as there is no specific variable for distance and/or time. That would be determined by how often said vans are used, how high value the resources you normally trade are, and a number of other variables.

That being said it also has nothing to actually do with the proposed idea. The idea was simply a slightly more stream lined version of the market that allows a player to place orders in based on different numbers depending on what they wanted to do. I kind of went over it in the example from the first post... If you just wanted to sell X items and price Y the idea allows you to. If you wanted to put an order in to get 5 mil gold for price Y it could just calc out items for you. I believe it would be a fairly easy adjustment as all you need to do is link the 3 boxes together that once 2 are filled in the 3rd will auto calculate.

A * B = C

Plug in any 2 letters and 3rd would populate.
Back to Top
Albatross View Drop Down
Postmaster General
Postmaster General


Joined: 11 May 2011
Status: Offline
Points: 1118
Direct Link To This Post Posted: 09 Aug 2012 at 17:07
Yes, the distance issue is moot, given that the v1 market will be distance-limited soon™.
A simple Javascript "enter two of the three figures and we'll auto-fill the third box" would help a lot.
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
Direct Link To This Post Posted: 09 Aug 2012 at 16:20
under trade v2 the buyer's caravans will be transporting the goods, so the seller's caravans won't be tied up, except to transport the goods to a faction hub in the first place.
Back to Top
Albatross View Drop Down
Postmaster General
Postmaster General


Joined: 11 May 2011
Status: Offline
Points: 1118
Direct Link To This Post Posted: 09 Aug 2012 at 14:36
Back to Top
Silent/Steadfast View Drop Down
Postmaster
Postmaster
Avatar

Joined: 03 Jun 2011
Location: Pacific County
Status: Offline
Points: 553
Direct Link To This Post Posted: 09 Aug 2012 at 12:35
Distance isn't a factor in what something costs currently. The idea in this thread simply makes it easier to sell something at a certain price without having to do any math, it doesn't propose that the trade system be modified in any way.
"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
Back to Top
 Post Reply Post Reply Page  12>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.