Will we still be able to use the 'default' armour and weapons we have now or will we have to do gathering to produce even basic armour and weapons in the future?
How will the rules of the camp affect gathering of these new resources?
When hunting NPCs, will we be able to send gathering units in armies (like we can with diplomats) so that the army and gatherer can immediately start gathering any drops from the critters rather than having to send them afterwards? (The downside being that the army would have to sit there until the gatherers were done and they could die if the attack fails.)
Will we be able to craft mana into things (potions, crystals) so it can be traded (similar how it is with research and books)? If so, will this be available at the first crafting update or will it be coming later?
Will the spells we have access to now require special resources to cast in the future? How will special resources affect magic more generally?
Will the gathering buildings require additional resource upkeep besides food like the T2 buildings?
Will we be able to claim sovereignty over resource patches and if so will it affect them in some way (make it faster for you to gather and slower for non-allied players or replenishes more frequently)?
*EDIT* for the token off-topic question: Is there any news on the magic update?
Edited by Rohk - 24 Jul 2012 at 19:02