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Darkwords
Postmaster General
Joined: 23 May 2011
Status: Offline
Points: 1005
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Topic: Siege war games Posted: 24 Jul 2012 at 18:15 |
Rorgash wrote:
and you didnt read the rules sugar, bye now
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Exactly my thoughts.
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 24 Jul 2012 at 17:23 |
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and you didnt read the rules sugar, bye now
Edited by Rorgash - 24 Jul 2012 at 17:24
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SugarFree
Forum Warrior
Joined: 09 Feb 2012
Status: Offline
Points: 350
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Posted: 24 Jul 2012 at 16:56 |
taking part? have you even read what i wrote? i guess you would prefer to lose building levels then, or just randomly decide when "give up".. hardly genius? man, wall levels are lowered by siege weapons. and a siege war game i guess that's the most handy AND harmless(?) way to determinate who loses. they also can be rebuilt, even in action, wich makes up for the little number (20) hitpoints. i guess you just hate me cuz i am smart.
Edited by SugarFree - 24 Jul 2012 at 16:58
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Darkwords
Postmaster General
Joined: 23 May 2011
Status: Offline
Points: 1005
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Posted: 24 Jul 2012 at 16:46 |
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Hardly genius, to put people in a position of having to rebuild basic stuff when major updates are somewhere on the way.
I presume you are not taking part.
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SugarFree
Forum Warrior
Joined: 09 Feb 2012
Status: Offline
Points: 350
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Posted: 24 Jul 2012 at 16:39 |
consider that you proposed siege on towns, i can weary well see WHY. o btw, MY idea of using walls as hitpoints is GENIUS.
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 24 Jul 2012 at 16:27 |
No matter, the War games wont happen, No one dared to face The Black Skull Horde in battle...
They all pulled out...
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SugarFree
Forum Warrior
Joined: 09 Feb 2012
Status: Offline
Points: 350
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Posted: 24 Jul 2012 at 14:55 |
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why do you ppl not use walls as hit points? hu?
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Berylla
Wordsmith
Joined: 31 May 2011
Location: Sweden
Status: Offline
Points: 121
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Posted: 24 Jul 2012 at 14:42 |
Bonaparta wrote:
Here is proposal of the war game rules: - each alliance may send siege without siege machines targeting any “enemy” alliance town.
- The fastest unit in “siege” army is 7.5 including commander bonus (no cavalry only siege armies...)
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Please clarify! Do you mean an army set to siege without any type of engines, no towers or ballistas, nothing that can reduce population in the town under siege? Are cavalry units not allowed in a siege army or are you just refering to some kind of speed limit?
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I speak peace, but carry a war axe.
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Bonaparta
Postmaster
Joined: 03 Nov 2011
Location: Milky Way
Status: Offline
Points: 541
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Posted: 19 Jul 2012 at 18:25 |
That is great Kurdruk
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LordOfTheSwamp
Forum Warrior
Joined: 23 May 2011
Location: Swamp of Fyrgis
Status: Offline
Points: 481
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Posted: 19 Jul 2012 at 18:06 |
Bonaparta wrote:
I would also like to ask Kurdruk to set up siege war games page, where rules and results will be.
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It looks like this at the moment:
I'm happy to amend the text, and can certainly put up scores if someone tells me what they are ;-)
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"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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