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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Topic: Sovereignty claim rescindedPosted: 28 Aug 2012 at 05:07 |
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New experiment: Rescind a sov claim (level 2) while the last demolition of a sov structure (level 1 to 0) is still in progress. As expected this fails, and triggers an erroneous error message for building without sovereignty.
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 11 Aug 2012 at 15:26 |
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 11 Aug 2012 at 10:46 |
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I meant the i buttons are an IllyTools feature, not a game feature. (I think?) Therefore whether or not they mention sovereignty for something does not mean there is or isn't sovereignty for it.
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abstractdream
Postmaster General
Joined: 02 Oct 2011 Location: Oarnamly Status: Offline Points: 1857 |
Posted: 11 Aug 2012 at 03:10 |
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Interesting. Thanks for posting.
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 11 Aug 2012 at 01:27 |
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What's a better term for the info shown when clicking on resource icons, player names, etc.? Wikipedia suggests that tool tips are shown without clicking, and that's how the question marks in the info column on the brewery page work for me.
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 10 Aug 2012 at 20:25 |
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I thought tooltips were an Illytools thing?
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 10 Aug 2012 at 19:41 |
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 10 Aug 2012 at 18:49 |
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There is no indication that the beer squares will provide a benefit to wine. The devs have already said the weapons sov squares won't provide a benefit to the crafted weapons.
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 10 Aug 2012 at 14:42 |
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Something you SHOULD NOT test, because I already did it: If you are building a sovereignty structure, e.g., a Brewer's Yard III on a 7 food square originally claimed for a Farmstead V, and if you rescind the sovereignty V claim on this square, because it is far too expensive for a beer production bonus, then the system will let you try this "structure rising with claim falling" business. But when the structure should be ready it will tell you that building on this square failed due to a lack of sovereignty.
Apparently "sovereignty falling" is handled as "no sovereignty at all" for most purposes: All you can do is stop the falling below the desired claim level with a new occupation for a new claim. So now I have to wait one week (7d = 5d V to IV + 4/2 days IV to III) to get below III, then claim III again with a short occupation, and eventually build the Brewer's Yard III for a decent 24% bonus. While falling the claim costs nothing, and the existing Brewer's Yard II yields no bonus instead of 16%. Hopefully the brewing bonus will also work for wine, at the moment it apparently only works for beer.
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 18 Jul 2012 at 08:21 |
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Cancel Sovereignty at level 5 takes five days to reach level 4, but the next step to level 3 allegedly takes only two days:
Edited by dunnoob - 18 Jul 2012 at 08:27 |
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