|
Post Reply
|
Page 123> |
| Author | ||||
twilights
Postmaster
Joined: 21 May 2012 Status: Offline Points: 915 |
Topic: largest army sizePosted: 07 Jun 2012 at 12:34 |
|||
|
hi, this is for the brainomatics, what do u think the largest army size a castle using alts and rest of castles can build and support,...i believe close to 400k, maybe throw in some babysit accounts as support too!
|
||||
![]() |
||||
Anjire
Postmaster
Joined: 18 Sep 2010 Status: Offline Points: 688 |
Posted: 07 Jun 2012 at 13:08 |
|||
|
The only calculation I need to do in regards to this is the amount of time it would take to recruit that number of troops in one city.
Assuming you would be pursuing Cavalry(knights)units: 10 years with no sov bonus : a little under 3 years running 350% recruitment bonus. Infantry(stalwarts): 9 years with no bonus 2 years running 350% recruitment bonus Ranged(trueshot) or Spear(Clan Guardsmen): not quite 7 years not quite 2 years with 350% recruitment bonus ------------ For this strategy to be viable a number of current game mechanics would have to change drastically. The most notable mechanic would be the number of commanders allowed in one city. If all your eggs are being led by only 5 commanders - you will be scrambled right quick when push comes to shove. While an interesting concept, it is at best a wobbly tower of jenga with the current game mechanics. |
||||
![]() |
||||
twilights
Postmaster
Joined: 21 May 2012 Status: Offline Points: 915 |
Posted: 07 Jun 2012 at 13:23 |
|||
|
how about weak t1 units? t1 orc spear, the time would go down crazy
|
||||
![]() |
||||
Anjire
Postmaster
Joined: 18 Sep 2010 Status: Offline Points: 688 |
Posted: 07 Jun 2012 at 13:26 |
|||
|
Off the top of my head, I'd say 5-6 years with no sov bonus, at least 1 year plus with 350% bonus.
You can use the link from Fluffeh's profile to mess around with recruitment time and other costs. |
||||
![]() |
||||
Rachel88
New Poster
Joined: 21 Feb 2012 Location: South Africa Status: Offline Points: 6 |
Posted: 13 Jun 2012 at 15:30 |
|||
they real question is how much gold can one produce for the use of troops and when you say support i'm assuming not letting the gold go in to the negative so from this the largest town i have seen is +/- 30k pop and if you have 100% taxation you will get round about 120k gold per hour and if you do nothing else with the gold except use it for troops(which is highly unlikely due to the need of sov) and we use T2 cavalry @ 4 gold per hour You can build and support an army of 30k troops! but like i said you will need gold for sov and other buildings to even get a town of 30k pop so the likely hood of doing this is very slim the most likely answer would be +/- 15k T2 cavalry on a safe estimate
Edited by Rachel88 - 13 Jun 2012 at 15:31 |
||||
![]() |
||||
Createure
Postmaster General
Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
Posted: 13 Jun 2012 at 19:31 |
|||
You got that completely the wrong way round... training equivalent sizes of low upkeep units like orc spears takes vastly greater time-frames than more expensive units like knights or trueshots - like more than twice as long. [x2.5 as long training T1 spear as T2 cav] It's something that makes very little sense to me - I complain about it regularly. It's the reason why we see statistics like this: (From the last tournament) Unit - Total Casualties - Total Upkeep/Exp Trueshot - 2,762,542 - 8,287,626 Knight - 2,594,065 - 10,376,260 Kobold Cohort - 464,871 - 464,871 Even though T1 spears are described as 'cheap and easy to train' and 'the cannon fodder of armies' the reality is that they are barely used at all simply due to the enormous training times in comparison to other units for equivalent strength armies. The statistics for unit type of all races (to account for the unpopularity of Orcs in general): (From the last tournament) Unit - Total Casualties - Total Upkeep/Exp Ranged - 6,669,428 - 18,636,672 Cavalry - 6,590,731 - 24,581,795 Spear - 4,033,743 - 6,835,595 Infantry - 3,779,535 - 10,405,308 So I guess the stats speak for themselves - The simple truth is that advanced resources can be stockpiled in enormous quantities - while training time cannot be stored - In the end ALL protracted engagements (like tournaments) boil down to who can produce the most strength in a limited time-frame - which is why we see cavalry outnumbering spears by 4:1 in terms of total unit value. Quote from the Billet's description: "It is a tragic fact that the one absolute truth which all Spearmen know is that they are the most expendable part of any army." IMO it is a tragic fact that spear units are the most Non-Existant part of any army. Don't get me wrong - I'm not just moaning on behalf of spears - it is clear from above that there is a general imbalance of the unit type usage - and in my humble opinion this mainly stems from the enormous imbalance in production times per unit upkeep. I get very bored of playing a game where there is one general view of the best strategy that nearly everyone follows. IMO we should not be afraid of tweaking things to bring some greater diversity. It should not be the case that half of the races in Illy get picked less than 1/5th of people just because economics of combat has become so one-sided. It is true that Orcs for example can simply train other faster production units than spears (cavs/ranged etc.) - but then they end up producing second-rate units compared to any other race - which goes a long way to explaining why only 8% of accounts are Orc. |
||||
![]() |
||||
Quackers
Forum Warrior
Joined: 19 Nov 2011 Location: Jeff City Status: Offline Points: 435 |
Posted: 13 Jun 2012 at 20:11 |
|||
|
To fully understand what creature is saying you will have to look at the attack/defense points of a unit and compare it to the time it takes to make them. It takes 8mins and 20seconds (says wiki) to make a Protector (elven t1 spear unit) with attack of 6. To create a trueshot (elven t2 bow unit) it takes roughly 10mins with an attack of 32. It would take 6 protectors just to match up to one trueshot. Thats around 40 mins longer to just match one trueshot and if your attacking you don't want to be waitting around a long time for units to build up.
Though the Protector is the best defensive elven unit to have in the woods. But its going to take a very long time to build back your defenses. -Thank you creature for showing me this. I never thought it all through until now. :) |
||||
![]() |
||||
SunStorm
Postmaster
Joined: 01 Apr 2011 Location: "Look Up" Status: Offline Points: 979 |
Posted: 14 Jun 2012 at 05:07 |
|||
|
I once had an army of 10k - but fed them all to some demonic plant with little remorse.... *sigh*
|
||||
|
|
||||
![]() |
||||
Cleopatra
New Poster
Joined: 07 Jun 2012 Status: Offline Points: 35 |
Posted: 24 Jun 2012 at 19:57 |
|||
|
Wish I had read this before picking my race......I did read the information on the website before picking Orc. It's not like I just blindly picked a race and hoped for the best result to suit my playing style. But I didn't pore over all the stat tables and spend weeks researching prior to ever starting playing.
![]() They need to change the descriptions for the races on the official site. I picked the race it said was best suited for offense PvP for a reason. Because when I PvP my style of fighting is offensive rather than defensive. I'm not saying I wanna run around attacking everyone willy nilly with the best troop type. I have never enjoyed griefing or ganking or farming noobs in any game I have played. I simply enjoy the challenge of competing with difficult to beat players. I would honestly rather lose a hard fought and challenging battle than win against a bunch of people who never had a chance. I chose Orc because when I engage in PvP I have a personal preference for offensive type strategies. I don't like waiting for people to come to me and simply sit on an army I know will bounce them. I would rather go to them and see if I can figure out how to defeat them. I have played many other MMORTS games with many different combat systems, and this has always held true. Now that I have been playing for a couple of weeks and have started to understand the game a bit better (and bought prestige and used it to get my city going), I discover that my selection of Orc not only gives me the exact opposite of what the official site says my race is suited for, but actually is at a complete disadvantage in PvP entirely. ![]() So now I am faced with the fact that I must start completely over again, not only just to be able to play in a way that suits my preferences, but apparently to even be able to play in a way that makes me at all competitive with the other races....which virtually means the entire player base of the game. This is very aggravating. I will get over it I'm sure, but considering that I invested money into my account and the fact that it takes a considerable chunk of time to build up your first city to a level that even allows you to do basic gameplay activities, it really doesn't make me happy. I have been playing about 3 weeks and still haven't even gotten my resources and storage built up to a level that allows me to do anything besides build my resources higher. And that is with resource assistance from a training alliance I joined and using prestige to instabuild my buildings rather ubiquitously. Addmittedly, I spent the first week doing more evaluating of whether or not this was a game I wanted to invest my time in than I did building very seriously, but that is still 2 weeks of learning the absolute basic gameplay mechanics and seriously developing my city. The game has a very high time investment to building yourself up. Which is not something that makes you happy about having to start over. The race descriptions on the site seriously need to be changed to reflect the accurate descriptions of the choices. I would have picked elf in a heartbeat if I had known the reality. I didn't want to be an ugly green orc anyways. No girl deliberately picks the ugly character. I was chagrined at having to be the ugly one when I didn't know the pretty one was better!!!
lol. Vain but true.Edited by Cleopatra - 24 Jun 2012 at 22:37 |
||||
![]() |
||||
dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 24 Jun 2012 at 22:44 |
|||
After three weeks you could already have a small army tackling a few pups, or raiding towns of inactive newbs, until your research finally permits to train thieves. Nothing is wrong with Orcs. I doubt that PvP is simpler for other races in Illyriad, especially for small players (at the moment I define small as less than 100K pop.)
|
||||
![]() |
||||
Post Reply
|
Page 123> |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |