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twilights View Drop Down
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Direct Link To This Post Topic: largest army size
    Posted: 07 Jun 2012 at 12:34
hi, this is for the brainomatics, what do u think the largest army size a castle using alts and rest of castles can build and support,...i believe close to 400k, maybe throw in some babysit accounts as support too!
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Anjire View Drop Down
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Direct Link To This Post Posted: 07 Jun 2012 at 13:08
The only calculation I need to do in regards to this is the amount of time it would take to recruit that number of troops in one city.

Assuming you would be pursuing Cavalry(knights)units:
10 years with no sov bonus  : 
a little under 3  years running 350% recruitment bonus.

Infantry(stalwarts):
9 years with no bonus
2 years running 350% recruitment bonus

Ranged(trueshot) or Spear(Clan Guardsmen):
not quite 7 years
not quite 2 years with 350% recruitment bonus

------------

For this strategy to be viable a number of current game mechanics would have to change drastically.  The most notable mechanic would be the number of commanders allowed in one city.  If all your eggs are being led by only 5 commanders - you will be scrambled right quick when push comes to shove. 

While an interesting concept, it is at best a wobbly tower of jenga with the current game mechanics. 
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Direct Link To This Post Posted: 07 Jun 2012 at 13:23
how about weak t1 units? t1 orc spear, the time would go down crazy
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Direct Link To This Post Posted: 07 Jun 2012 at 13:26
Off the top of my head, I'd say 5-6 years with no sov bonus, at least 1 year plus with 350% bonus.

You can use the link from Fluffeh's profile to mess around with recruitment time and other costs.


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Direct Link To This Post Posted: 13 Jun 2012 at 15:30
Originally posted by gameplayer gameplayer wrote:

can build and support

they real question is how much gold can one produce for the use of troops and when you say support i'm assuming not letting the gold go in to the negative

so from this the largest town i have seen is +/- 30k pop and if you have 100% taxation you will get round about 120k gold per hour and if you do nothing else with the gold except use it for troops(which is highly unlikely due to the need of sov) and we use T2 cavalry @ 4 gold per hour

You can build and support an army of 30k troops! 

but like i said you will need gold for sov and other buildings to even get a town of 30k pop so the likely hood of doing this is very slim

the most likely answer would be +/- 15k T2 cavalry on a safe estimate 


Edited by Rachel88 - 13 Jun 2012 at 15:31
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Direct Link To This Post Posted: 13 Jun 2012 at 19:31
Originally posted by gameplayer gameplayer wrote:

how about weak t1 units? t1 orc spear, the time would go down crazy


You got that completely the wrong way round... training equivalent sizes of low upkeep units like orc spears takes vastly greater time-frames than more expensive units like knights or trueshots - like more than twice as long. [x2.5 as long training T1 spear as T2 cav]

It's something that makes very little sense to me - I complain about it regularly.

It's the reason why we see statistics like this:

(From the last tournament)
Unit - Total Casualties - Total Upkeep/Exp
Trueshot - 2,762,542 - 8,287,626
Knight - 2,594,065 - 10,376,260
Kobold Cohort - 464,871 - 464,871

Even though T1 spears are described as 'cheap and easy to train' and 'the cannon fodder of armies' the reality is that they are barely used at all simply due to the enormous training times in comparison to other units for equivalent strength armies.

The statistics for unit type of all races (to account for the unpopularity of Orcs in general):

(From the last tournament)
Unit - Total Casualties - Total Upkeep/Exp
Ranged - 6,669,428 - 18,636,672
Cavalry - 6,590,731 - 24,581,795
Spear - 4,033,743 - 6,835,595
Infantry - 3,779,535 - 10,405,308

So I guess the stats speak for themselves - The simple truth is that advanced resources can be stockpiled in enormous quantities - while training time cannot be stored - In the end ALL protracted engagements (like tournaments) boil down to who can produce the most strength in a limited time-frame - which is why we see cavalry outnumbering spears by 4:1 in terms of total unit value.

Quote from the Billet's description: "It is a tragic fact that the one absolute truth which all Spearmen know is that they are the most expendable part of any army."

IMO it is a tragic fact that spear units are the most Non-Existant part of any army.

Don't get me wrong - I'm not just moaning on behalf of spears - it is clear from above that there is a general imbalance of the unit type usage - and in my humble opinion this mainly stems from the enormous imbalance in production times per unit upkeep.

I get very bored of playing a game where there is one general view of the best strategy that nearly everyone follows. IMO we should not be afraid of tweaking things to bring some greater diversity. It should not be the case that half of the races in Illy get picked less than 1/5th of people just because economics of combat has become so one-sided. It is true that Orcs for example can simply train other faster production units than spears (cavs/ranged etc.) - but then they end up producing second-rate units compared to any other race - which goes a long way to explaining why only 8% of accounts are Orc.
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Direct Link To This Post Posted: 13 Jun 2012 at 20:11
To fully understand what creature is saying you will have to look at the attack/defense points of a unit and compare it to the time it takes to make them. It takes 8mins and 20seconds (says wiki) to make a Protector (elven t1 spear unit) with attack of 6. To create a trueshot (elven t2 bow unit) it takes roughly 10mins with an attack of 32. It would take 6 protectors just to match up to one trueshot. Thats around 40 mins longer to just match one trueshot and if your attacking you don't want to be waitting around a long time for units to build up.

Though the Protector is the best defensive elven unit to have in the woods. But its going to take a very long time to build back your defenses.

-Thank you creature for showing me this. I never thought it all through until now. :)
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Direct Link To This Post Posted: 14 Jun 2012 at 05:07
I once had an army of 10k - but fed them all to some demonic plant with little remorse....  *sigh*
"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Direct Link To This Post Posted: 24 Jun 2012 at 19:57
Wish I had read this before picking my race......I did read the information on the website before picking Orc.  It's not like I just blindly picked a race and hoped for the best result to suit my playing style. But I didn't pore over all the stat tables and spend weeks researching prior to ever starting playing. Pinch

They need to change the descriptions for the races on the official site. I picked the race it said was best suited for offense PvP for a reason. Because when I PvP my style of fighting is offensive rather than defensive.  I'm not saying I wanna run around attacking everyone willy nilly with the best troop type. I have never enjoyed griefing or ganking or farming noobs in any game I have played. I simply enjoy the challenge of competing with difficult to beat players.  I would honestly rather lose a hard fought and challenging battle than win against a bunch of people who never had a chance.  I chose Orc because when I engage in PvP I have a personal preference for offensive type strategies.   I don't like waiting for people to come to me and simply sit on an army I know will bounce them. I would rather go to them and see if I can figure out how to defeat them. I have played many other MMORTS games with many different combat systems, and this has always held true.

Now that I have been playing for a couple of weeks and have started to understand the game a bit better (and bought prestige and used it to get my city going), I discover that my selection of Orc not only gives me the exact opposite of what the official site says my race is suited for, but actually is at a complete disadvantage in PvP entirely. Ouch

So now I am faced with the fact that I must start completely over again, not only just to be able to play in a way that suits my preferences, but apparently to even be able to play in a way that makes me at all competitive with the other races....which virtually means the entire player base of the game.  

This is very aggravating. I will get over it I'm sure, but considering that I invested money into my account and the fact that it takes a considerable chunk of time to build up your first city to a level that even allows you to do basic gameplay activities, it really doesn't make me happy. I have been playing about 3 weeks and still haven't even gotten my resources and storage built up to a level that allows me to do anything besides build my resources higher.  And that is with resource assistance from a training alliance I joined and using prestige to instabuild my buildings rather ubiquitously.  Addmittedly, I spent the first week doing more evaluating of whether or not this was a game I wanted to invest my time in than I did building very seriously, but that is still 2 weeks of learning the absolute basic gameplay mechanics and seriously developing my city. The game has a very high time investment to building yourself up.  Which is not something that makes you happy about having to start over.

The race descriptions on the site seriously need to be changed to reflect the accurate descriptions of the choices.  I would have picked elf in a heartbeat if I had known the reality.  

I didn't want to be an ugly green orc anyways.  No girl deliberately picks the ugly character.  I was chagrined at having to be the ugly one when I didn't know the pretty one was better!!! Angry lol. Vain but true.


Edited by Cleopatra - 24 Jun 2012 at 22:37
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Direct Link To This Post Posted: 24 Jun 2012 at 22:44
Originally posted by Cleopatra Cleopatra wrote:

I have been playing about 3 weeks and still haven't even gotten my resources and storage built up to a level that allows me to do anything besides build my resources higher.
Well, maybe you have not yet met Bonaparta, Durc, Jane DarkMagic, Raätalagk, or any other famous Orcs here...  

After three weeks you could already have a small army tackling a few pups, or raiding towns of inactive newbs, until your research finally permits to train thieves.  Nothing is wrong with Orcs.  I doubt that PvP is simpler for other races in Illyriad, especially for small players (at the moment I define small as less than 100K pop.)

Originally posted by Cleopatra Cleopatra wrote:

2 weeks of learning the absolute basic gameplay mechanics and seriously developing my city.
FWIW, after almost 7 months I begin to grok the fine print of sovereignty, still excluding the most important "how to build, pay, and sustain 20K stalwarts" lessons, because my one and only post-graduate commander Azra would confuse axes with toothpicks.

Originally posted by Cleopatra Cleopatra wrote:

The race descriptions on the site seriously need to be changed to reflect the accurate descriptions of the choices.
Yes, it's rather bogus.  There is a significantly high troll factor among male humans, but that could be a matter of taste.  

Originally posted by Cleopatra Cleopatra wrote:

No girl deliberately picks the ugly character.
Also a matter of taste, I don't like the chat icons for elves and male dwarves, but consider orcs and female dwarves as cute.  Some female elves hate their profile pictures, I like it.  Orcs are not ugly, they are awesome.
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