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Topic Closedalliance change

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Poll Question: Do we need a change in alliances to allow more combat
Poll Choice Votes Poll Statistics
27 [55.10%]
19 [38.78%]
3 [6.12%]
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demdigs View Drop Down
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Direct Link To This Post Topic: alliance change
    Posted: 29 May 2012 at 23:35
Let me know what you think PleaseSmile

Edited by GM Luna - 30 May 2012 at 02:22
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Direct Link To This Post Posted: 29 May 2012 at 23:52
Yes, I could bust out a few examples that are happening currently as to how other alliances and players are killing off pvp and combat.
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Direct Link To This Post Posted: 30 May 2012 at 01:09
The problem of all that is, that combats coming out from personal feelings usually end with one side sieging the other one, often forcing the loosing side to quit the game, or to start with a new account. There would be the option of resettling the capital with all the research, but that kind of argument usually goes on in keeping the looser down on a constant basis...
Tournaments don't have this disadvantage...

In Invictus we thus prefer diplomatic solutions, as this way we don't loose valueable members, and I'm sure most other big alliances feel the same on that.
And there are plenty of players being atracted to this kind of thinking, that's why we still have a constant recruiting rate...
When two players want to battle each other in bilateral agreement, I'm sure no other alliance would interfere there. But recent conflicts started with one side wanting to fight, the other side not wanting to risk players, such seeking for confeds.  That won't change with changing the momentary landscape of alliances...

To get more combats, you would have to change 3/4 of Illyriads players (me included) into a more offensivly playing sort of people...thus giving up one of the points making Illyriad staying out of all those other browser games...


Edited by Hora - 30 May 2012 at 01:11
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Direct Link To This Post Posted: 30 May 2012 at 01:14
what about creating a few alliances for those who would be about combat between the two alliances and no confederation issues between the two alliances.
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Direct Link To This Post Posted: 30 May 2012 at 01:22
You can do that already, and no one would hinder you doing that. As soon as both sides publically state to like the fight, it would be bad PR for big alliances to interfere.
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Direct Link To This Post Posted: 30 May 2012 at 01:42
Some people may still intervene even if pvp is set up and agreed upon between the participants.
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Direct Link To This Post Posted: 30 May 2012 at 01:57
But it would need more than a rearranging of alliances to stop that.  There would have to be severe restrictions on extern contacts to those combat alliances.
And that would actually be equal to a tournament again...  perhaps you would be more successful if you'd suggest such a setup as a sort of tourney instead of trying to reach a rearranging of all mayor alliances...
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Direct Link To This Post Posted: 30 May 2012 at 02:03
what about multiple alliances that people can come and go freely in and out of, while they are in it they can combat and once they have their fill of combat they can go back to their base alliance. While they are in said alliance they can only attack the opposing alliance and no diplo or any attacks outside of said alliances. 
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Direct Link To This Post Posted: 30 May 2012 at 02:10
it may work.

its iffy though, coming and going as you please? a delayed attack or someone sending an attack without realising they left the war alliance would get some PR going on.


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Direct Link To This Post Posted: 30 May 2012 at 02:17
I like no war, simple as that. I like to stay out of war and away from any type of fighting that is pvp. For me the greatest thing about this game is the ability to attack npcs. This gives me enough action and I look forward to when factions come back on the offensive against us.

Now if two alliances like to fight and set out agreements then that is their business. Though when one alliance says stop, they both should stop. There should be no need for people to get involved and if someone does; then they should be ready to lose a few armies.

Now if the two alliances want to fight, that is great, but be warned that any outside player might not take to kindly to having forces and battles near their towns.
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