The problem of all that is, that combats coming out from personal feelings usually end with one side sieging the other one, often forcing the loosing side to quit the game, or to start with a new account. There would be the option of resettling the capital with all the research, but that kind of argument usually goes on in keeping the looser down on a constant basis...
Tournaments don't have this disadvantage...
In Invictus we thus prefer diplomatic solutions, as this way we don't loose valueable members, and I'm sure most other big alliances feel the same on that.
And there are plenty of players being atracted to this kind of thinking, that's why we still have a constant recruiting rate...
When two players want to battle each other in bilateral agreement, I'm sure no other alliance would interfere there. But recent conflicts started with one side wanting to fight, the other side not wanting to risk players, such seeking for confeds. That won't change with changing the momentary landscape of alliances...
To get more combats, you would have to change 3/4 of Illyriads players (me included) into a more offensivly playing sort of people...thus giving up one of the points making Illyriad staying out of all those other browser games...
Edited by Hora - 30 May 2012 at 01:11