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Elrond Eärfalas
New Poster
Joined: 25 May 2012
Status: Offline
Points: 35
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Topic: Alliance Hub/Hive Posted: 25 May 2012 at 12:17 |
Hi peeps just a quick question,
What is a Hub or a Hive and how do you create one.
Elrond
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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 25 May 2012 at 14:27 |
You have your alliance and you choose a spot on the map where you'd like your hub to be.
Then you migrate over and encourage the migration of other members over, the idea here is a sort of defense against hostilities.
Of course some members will eventually leave and join other alliances which becomes irritating when their cities are in your hub.
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 25 May 2012 at 15:54 |
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what happens is very very easy, they are told calmly and friendly to exodus ALL their towns out, abit depending on where in the area they might be, such as on the outskirts or in the middle.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 25 May 2012 at 21:30 |
Rorgash wrote:
what happens is very very easy, they are told calmly and friendly to exodus ALL their towns out, abit depending on where in the area they might be, such as on the outskirts or in the middle. |
I disagree. Unless said former alliance members do something that makes them bad neighbors (such as attacking or diploing alliance cities), then they have as much a right to be where they are as anyone. An alliance could negotiate for them to move, such as by offering payments, but especially given that relatively new players are often encouraged to move into alliance areas, forcing them to move out if an alliance choice doesn't work is not a good plan.
This does of course create a problem for alliances attempting to have exclusive control of an area. Seems like it's yet another good reason to try to remain on good terms with current alliance mates, since they might eventually be former alliance mates with whom you will need to negotiate.
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White Beard
Greenhorn
Joined: 21 Aug 2011
Location: AUS
Status: Offline
Points: 53
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Posted: 25 May 2012 at 21:47 |
I agree with ex alliance members being asked to move out if they are in the middle of the hub / map.
That is why one should do their research before joining any alliance, there is no pressure to join one or there should not be, but new players are told to join one before they settle their second village. There is no need for that at all
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 26 May 2012 at 01:07 |
From Ryelle:
This situation is not purely theoretical for me. I have members of my alliance who were previously members of another alliance that is trying with little success to establish a hub in an area. I'm not planning to have my members move to accommodate the future plans of someone to someday have a hub somewhere. If it were a well-established hub, perhaps my feelings would be different. Then we get into definitions of what is or isn't a hub. I'd say it's a hub if you have enough of a concentration to discourage other people from settling there AND choose to do so.
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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 26 May 2012 at 01:20 |
Rill wrote:
From Ryelle:
This situation is not purely theoretical for me. I have members of my alliance who were previously members of another alliance that is trying with little success to establish a hub in an area. I'm not planning to have my members move to accommodate the future plans of someone to someday have a hub somewhere. If it were a well-established hub, perhaps my feelings would be different. Then we get into definitions of what is or isn't a hub. I'd say it's a hub if you have enough of a concentration to discourage other people from settling there AND choose to do so. |
What region are those players?
*has an idea..*
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 26 May 2012 at 01:44 |
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I don't think it's necessary to identify the region. So far said alliance hasn't lodged any objections to the continued presence of the players, and I don't expect them to do so.
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nightfury
Greenhorn
Joined: 23 Jun 2011
Status: Offline
Points: 86
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Posted: 26 May 2012 at 06:34 |
White Beard wrote:
I agree with ex alliance members being asked to move out if they are in the middle of the hub / map.
That is why one should do their research before joining any alliance, there is no pressure to join one or there should not be, but new players are told to join one before they settle their second village. There is no need for that at all |
I disagree asking Ex members to move out of region. Unless they perform hostile actions, they do have rights to stay where they are. I suggest you work out no-aggression agreement with them.
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Babbens
Wordsmith
Joined: 26 Aug 2010
Status: Offline
Points: 165
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Posted: 26 May 2012 at 10:02 |
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I believe that this ought to be an Alliance policy prerogative, and it should be stated in the Alliance Rules. Alliance "A" allows ex members to stay, Alliance "B" requests them to move.
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