Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Real Covert Ops
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedReal Covert Ops

 Post Reply Post Reply Page  123 6>
Author
Subatoi View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 01 Mar 2012
Status: Offline
Points: 380
Direct Link To This Post Topic: Real Covert Ops
    Posted: 20 Mar 2012 at 20:25
Hello,

As it stands in Illyriad, if you send a military mission to a city, if the player is active or has someone actively sitting the account, the targeted player will receive a notice on his military summary page of who is attacking hi, and the arrival date of your army.  You could have clicked *covert* on your military orders screen, but this still shows up as an impending army of doom to your opponent, why?


Why not make the Covert op's a actual skill to be used, perhaps unlocked at level 20 or other, that makes it so the target does not get a timetable of when your attack lands or who sent it at him till he actually engages the target.

Thoughts?


Back to Top
JimJams View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
Direct Link To This Post Posted: 20 Mar 2012 at 22:31
It is working as intended.

If it would work as you ask for, it would be about impossible to set up any defense against siege.
I can assure you, you wouldn't like it...
Back to Top
SunStorm View Drop Down
Postmaster
Postmaster
Avatar

Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
Direct Link To This Post Posted: 20 Mar 2012 at 23:39
I miss the mouse "hovering over" feature that would tell you who the army belonged to (if they were an ally) and the total number of troops it contains.  This was the the original function of "Covert Operation" - to ensure your allies didn't know what you were up to.  However, the Covert Operation skill says the following:

"This skill allows you to carry out military maneuvers that are unreported to your own alliance's operation list."

This implies the alliance has a record ("list") of all the attacks made by members of that alliance - but this is not true.  So, at the current moment, I am truly unaware of what exactly this skill is good for.  Can someone please enlighten me? 
"Side? I am on nobody's side because nobody is on my side" ~LoTR

Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
Direct Link To This Post Posted: 21 Mar 2012 at 00:42
Doesn't do anything but hide your army stats from allies who are using IE8.  And make you feel sneaky.
Back to Top
Subatoi View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 01 Mar 2012
Status: Offline
Points: 380
Direct Link To This Post Posted: 21 Mar 2012 at 01:13
Originally posted by JimJams JimJams wrote:

It is working as intended.

If it would work as you ask for, it would be about impossible to set up any defense against siege.
I can assure you, you wouldn't like it...

As it is I don't *like* people knowing when my attacks will hit. If you scan your towns on the world map reguraly you'd be safe from sieges.
Back to Top
SunStorm View Drop Down
Postmaster
Postmaster
Avatar

Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
Direct Link To This Post Posted: 21 Mar 2012 at 01:49
So you are proposing that covert operations would tell someone that there is an army coming in but not say from where (who had sent it) or how long until the army would hit?  (0.o)

This would not be wise.  Perhaps I should test it on you by sending out a siege army and then telling you that I saw Rill do it.  *slightly evil laugh*  But seriously - this would not be a good change.  I agree that the covert operation skill needs looking at - but not this...
"Side? I am on nobody's side because nobody is on my side" ~LoTR

Back to Top
Subatoi View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 01 Mar 2012
Status: Offline
Points: 380
Direct Link To This Post Posted: 21 Mar 2012 at 02:14
So what you are saying is,

You want path finding- a realistic approach

You want war and turmoil- factions- realistic *war is realistic*

You wanted the fog of war *kind of, can't really track birdies home*

but you don't want FoW for militant, which is realistic.


Edited by Subatoi - 21 Mar 2012 at 02:16
Back to Top
SunStorm View Drop Down
Postmaster
Postmaster
Avatar

Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
Direct Link To This Post Posted: 21 Mar 2012 at 02:41
In medieval times, only peasant communities had FoW and no warning...  Kings had scouts and spies active throughout the realm who's job was to warn of any attacks.  Messages would arrive to the King telling them who was attacking, how far out they were, and about how long until they arrived....


"Side? I am on nobody's side because nobody is on my side" ~LoTR

Back to Top
abstractdream View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
Direct Link To This Post Posted: 21 Mar 2012 at 02:51
With Pathfinding will come interception, which will allow diploing a moving army? Seeing an army headed in your direction you can do that. That's actually how it is done. Knowing your enemies is the other part of this.

Does anyone know if the covert operations show up here:
http://elgea.illyriad.co.uk/#/World/HeraldAllianceMilitary
Bonfyr Verboo
Back to Top
Subatoi View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 01 Mar 2012
Status: Offline
Points: 380
Direct Link To This Post Posted: 21 Mar 2012 at 02:55
Originally posted by SunStorm SunStorm wrote:

In medieval times, only peasant communities had FoW and no warning...  Kings had scouts and spies active throughout the realm who's job was to warn of any attacks.  Messages would arrive to the King telling them who was attacking, how far out they were, and about how long until they arrived....



What a coincidence, we have the ability to send scouts and spies, so are you suggesting to actively send scouts and spies around areas near your towns looking for armies?

Otherwise the scouts or spies are just kicking it in your town at the tavern, waiting for someone to offer a bounty or quest, not keeping an eye out.
Back to Top
 Post Reply Post Reply Page  123 6>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.