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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Topic: Real Covert Ops Posted: 20 Mar 2012 at 20:25 |
Hello,
As it stands in Illyriad, if you send a military mission to a city, if the player is active or has someone actively sitting the account, the targeted player will receive a notice on his military summary page of who is attacking hi, and the arrival date of your army. You could have clicked *covert* on your military orders screen, but this still shows up as an impending army of doom to your opponent, why?
Why not make the Covert op's a actual skill to be used, perhaps unlocked at level 20 or other, that makes it so the target does not get a timetable of when your attack lands or who sent it at him till he actually engages the target.
Thoughts?
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JimJams
Forum Warrior
Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
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Posted: 20 Mar 2012 at 22:31 |
It is working as intended.
If it would work as you ask for, it would be about impossible to set up any defense against siege. I can assure you, you wouldn't like it...
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SunStorm
Postmaster
Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
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Posted: 20 Mar 2012 at 23:39 |
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I miss the mouse "hovering over" feature that would tell you who the army belonged to (if they were an ally) and the total number of troops it contains. This was the the original function of "Covert Operation" - to ensure your allies didn't know what you were up to. However, the Covert Operation skill says the following:
"This skill allows you to carry out military maneuvers that are unreported to your own alliance's operation list."
This implies the alliance has a record ("list") of all the attacks made by members of that alliance - but this is not true. So, at the current moment, I am truly unaware of what exactly this skill is good for. Can someone please enlighten me?
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"Side? I am on nobody's side because nobody is on my side" ~LoTR
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 21 Mar 2012 at 00:42 |
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Doesn't do anything but hide your army stats from allies who are using IE8. And make you feel sneaky.
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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 21 Mar 2012 at 01:13 |
JimJams wrote:
It is working as intended.
If it would work as you ask for, it would be about impossible to set up any defense against siege. I can assure you, you wouldn't like it... |
As it is I don't *like* people knowing when my attacks will hit. If you scan your towns on the world map reguraly you'd be safe from sieges.
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SunStorm
Postmaster
Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
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Posted: 21 Mar 2012 at 01:49 |
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So you are proposing that covert operations would tell someone that there is an army coming in but not say from where (who had sent it) or how long until the army would hit? (0.o)
This would not be wise. Perhaps I should test it on you by sending out a siege army and then telling you that I saw Rill do it. *slightly evil laugh* But seriously - this would not be a good change. I agree that the covert operation skill needs looking at - but not this...
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"Side? I am on nobody's side because nobody is on my side" ~LoTR
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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 21 Mar 2012 at 02:14 |
So what you are saying is,
You want path finding- a realistic approach
You want war and turmoil- factions- realistic *war is realistic*
You wanted the fog of war *kind of, can't really track birdies home*
but you don't want FoW for militant, which is realistic.
Edited by Subatoi - 21 Mar 2012 at 02:16
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SunStorm
Postmaster
Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
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Posted: 21 Mar 2012 at 02:41 |
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In medieval times, only peasant communities had FoW and no warning... Kings had scouts and spies active throughout the realm who's job was to warn of any attacks. Messages would arrive to the King telling them who was attacking, how far out they were, and about how long until they arrived....
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"Side? I am on nobody's side because nobody is on my side" ~LoTR
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abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
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Posted: 21 Mar 2012 at 02:51 |
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With Pathfinding will come interception, which will allow diploing a moving army? Seeing an army headed in your direction you can do that. That's actually how it is done. Knowing your enemies is the other part of this.
Does anyone know if the covert operations show up here: http://elgea.illyriad.co.uk/#/World/HeraldAllianceMilitary
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Bonfyr Verboo
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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 21 Mar 2012 at 02:55 |
SunStorm wrote:
In medieval times, only peasant communities had FoW and no warning... Kings had scouts and spies active throughout the realm who's job was to warn of any attacks. Messages would arrive to the King telling them who was attacking, how far out they were, and about how long until they arrived....
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What a coincidence, we have the ability to send scouts and spies, so are you suggesting to actively send scouts and spies around areas near your towns looking for armies?
Otherwise the scouts or spies are just kicking it in your town at the tavern, waiting for someone to offer a bounty or quest, not keeping an eye out.
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