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Topic ClosedTroop lost in unopposed combat

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darkvoid View Drop Down
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Direct Link To This Post Topic: Troop lost in unopposed combat
    Posted: 09 Mar 2012 at 01:11
In last few weeks I have been having strange combat reports...

Once I attacked 200 wild dogs with an army of 800 troops and have 60 or 70 troops dead the next day I would have 20 ... But I was telling myself that this is normal... mayby it's just because of terrain stats....

But today I had 1 incomprehensible combat reports...

Combat Report

Sent By:System
Received By:You
Date:3/8/2012 10:47:34 PM
Attackers arrive, unopposed, at this location.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers:Unit:Quantity:Casualties:Survivors:
Commander: Theon GreyjoyLongbowmen Longbowman1Damaged for 0, 100 health remains.
Troops:Pikemen Pikemen707
Troops:Archers Archers71071
Troops:Longbowmen Longbowmen24024
Troops:Militiamen Militiamen20119
Commander: Jon SnowLongbowmen Longbowman1Damaged for 0, 100 health remains.
Troops:Militiamen Militiamen19019
Troops:Archers Archers71071
Troops:Longbowmen Longbowmen23023
Troops:Pikemen Pikemen707


Defenders:Unit:Quantity:Casualties:Survivors:


How is this possible ?!?! How can I loose troops when I was unopposed,
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JimJams View Drop Down
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Direct Link To This Post Posted: 09 Mar 2012 at 01:33
Probably the changes they made lately. May be a little problem in a formula where they add +1 at the end... 

But it could also be one of the soldier was bored and left for a couple of blue eyes :-)
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Rill View Drop Down
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Direct Link To This Post Posted: 09 Mar 2012 at 02:03
I'm guessing it's a strange artifact of the rounding thing, like JimJams said.  Variances in the number of casualties is to be expected to some degree because there is some random in the battle calculations.
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Direct Link To This Post Posted: 09 Mar 2012 at 03:45
Umm, would covert armies have been reported? If not maybe that's what happened here? If they would be, then well, I don't know :D.
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Direct Link To This Post Posted: 09 Mar 2012 at 03:49
What you're going to want to do is scour the countryside, find the deserter, and have him painfully killed as a warning to any  who might try the same thing.  That should fix your problem.
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Direct Link To This Post Posted: 09 Mar 2012 at 04:31
It is only natural that some troops die after long voyage. Historical data shows us that in medieval times more troops died marching then in combat.

Seriously now. This has to be new combat mechanics. I've found out that you always loose at least one unit now no matter how small the defending force is. 1 dog pup will kill 1 unit every time. 
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Rill View Drop Down
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Direct Link To This Post Posted: 09 Mar 2012 at 05:06
It probably always rounds up to at least one now.  I guess one should include a cheap unit with low defenses on NPC hunts now, or maybe not hunt "few" or "handfuls" at all except when you're extremely new.
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Direct Link To This Post Posted: 09 Mar 2012 at 06:05
Well, I tried three battles with a comparable number of troops and didn't lose any, so either this was a fluke or it's fixed now.
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Direct Link To This Post Posted: 09 Mar 2012 at 08:07
Funny,

I got this message: 

"You have died of Dysentery."

...oops, wrong game.
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Direct Link To This Post Posted: 09 Mar 2012 at 13:33
I've had 5% loss to an unopposed location before - i had sent the troops only to read the "terrain bonus message" from there. since the army had only 1 unit, just the commander was 5% hurt.
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