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Topic Closedvaults and storehouse

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Direct Link To This Post Topic: vaults and storehouse
    Posted: 14 Apr 2010 at 06:59
Originally posted by KillerPoodle KillerPoodle wrote:

Storehouse and Vault numbers are per resource.  The vault has two numbers to differentiate between basic resources (Wood, Clay, Iron, Stone, Gold) protection and advanced (books, cows, horses, spears, swords, armor, etc).


The answers are here! lol
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Direct Link To This Post Posted: 14 Apr 2010 at 06:28
Wood, Clay, Iron, Stone, Food, Gold Protected:  1200
All Other Resources Protected:  4

Its my vault level,what does this mean? I don't quite understand it.
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Direct Link To This Post Posted: 13 Apr 2010 at 23:55
Seriously 'Dude' spend your time reading the guides instead of posting EVERY thought about EVERYTHING!!
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Direct Link To This Post Posted: 13 Apr 2010 at 21:14
If you would have read the guide The_Dude.
See below, you see that armies cannot take gold.

Also i am not flaming you, i am pointing out that your posting habits are annoying people.
Not only me, but Parennis and others like you saw.
I even tried to help you when you had incoming hostiles.
http://forum.illyriad.co.uk/hostile-army-incoming-what-do-i-do_topic314_page1.html



http://forum.illyriad.co.uk/4-armies-in-illyriad_topic50.html


MOVEMENT ORDERS (STRATAGEMS)

ATTACK
This strategem can only be applied to Enemy or Neutral locations. 

This is the default order, and means that your army will attack the location until one side or the other is victorious.  If the army has attacked a town, the surviving troops of a victorious attacker will carry away basic resources (Wood, Clay, Iron, Stone & Food) that they find outside the city.  Once the army has attacked, the survivors will return home.


Edited by Wuzzel - 13 Apr 2010 at 21:15
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Direct Link To This Post Posted: 13 Apr 2010 at 21:08
Armies cannot take gold. The only units that can get gold are advanced thief units. (and no i have no idea why they cannot)
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Direct Link To This Post Posted: 13 Apr 2010 at 20:49
An observation re: Vaults.
 
I just had a hostile army hit my city and I had gold in excess of my vault limit.  I expected that I would lose the gold to the enemy army,
 
But the After Action Report said the enemy took nothing cuz it was all under lock & key - which is incorrect if the vault description is correct.
 
And my gold count appears to be unchanged.
 
This surprised me.  I won't ask how this might have happened cuz Fuzzy Wuzzy will just get up in my grill and try to flame me some more.  But I thought other noobs might be interested.
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Direct Link To This Post Posted: 13 Apr 2010 at 00:29
the ratio is high for the vault at lower lvls, but low at higher lvls. the ratio for the storehouse is low at lower lvls but high at higher lvls. (ratios being amount increased per lvl)
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Direct Link To This Post Posted: 13 Apr 2010 at 00:26
You definitely need both.  My Storehouse Lvl 4 can hold 1647/resource.  My Vault Lvl 3 can hold 2500 resources.  I maxed out production at 1647, not 2500.  So the Vault can not hold over flow from the Storehouse.
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Direct Link To This Post Posted: 13 Apr 2010 at 00:24
I think you need both.  Maybe I am misunderstanding.  The Storehouse is required first to hold resources.  The Vault only protects the resources from theft.  I imagine my Quartermaster moving goods from the Storehouse to the Vault when bad guys appear.  I also imagine the Women and Children hunker down in the Vault, too.
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Direct Link To This Post Posted: 12 Apr 2010 at 23:54
or add that capacity of the store house and the vault to get your total amount of rseources you can have
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