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Innoble
Wordsmith
Joined: 06 Dec 2011
Status: Offline
Points: 141
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Topic: Massively TV w/ Illyriad & GM SC: Interview Video Posted: 05 Jan 2012 at 09:13 |
I noticed Stormcrow saying combat has a random factor. In my experience it does not... any GM want to comment?
EDIT: excellent interview by the way, I enjoyed listening to it while doing my clicks!
Edited by Innoble - 05 Jan 2012 at 09:14
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Auraya
Postmaster
Joined: 17 Nov 2011
Status: Offline
Points: 523
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Posted: 28 Dec 2011 at 15:32 |
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Very insightful! Interesting what will happen with the outer areas when Trade v2 comes..
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Faldrin
Forum Warrior
Joined: 03 Sep 2010
Status: Offline
Points: 239
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Posted: 28 Dec 2011 at 15:03 |
Yes indeed a great interview worth listen to but !!!!
Chancery of Estate does not make sovereignty A LOT cheaper it does make the sovereignty a bit cheaper. 
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 28 Dec 2011 at 01:00 |
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Thank you beau and GM Stormcrow, and thanks Luna for posting the link! Great interview!
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GM Luna
New Poster
Community Manager
Joined: 22 Oct 2011
Location: Illyriad
Status: Offline
Points: 2042
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Posted: 28 Dec 2011 at 00:52 |
Thanks for all of your great questions everyone. A link to the full video is now at the top of this thread if you missed the chance to watch live. Lots of very good info in it too!
Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 27 Dec 2011 at 22:54 |
Brids17 wrote:
Rill wrote:
Do muskrats have a future in Illy? |
I second this question.
Edit: btw if they actually answer this someone has to tell me the answer
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Sadly, I did not hear the answer to this question.
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geofrey
Postmaster General
Joined: 31 May 2011
Status: Offline
Points: 1013
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Posted: 27 Dec 2011 at 20:44 |
How concerned are you with the profitability of Illyriad?
Are you trying to establish a great game, with solid mechanics, and then worry about profitability? Or is profitability on the front of every choice made by the development team?
The current "end-game" is basically the Cold war. We have multiple large alliances allied with other large alliances, with everyone at a standstill out of fear of the opposing alliance attacking. Any plans to "spice it up", or is the player created wars (similar to 1 large war earlier this year) the desired effect?
Real Estate is the name of the game, but there's isn't much one can do once we claim land. How will you address the ineffective manner of claiming land?
Edited by geofrey - 27 Dec 2011 at 20:45
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 27 Dec 2011 at 20:18 |
my map appears darker when I tilt my laptop. Voila! Night!
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shadow
Wordsmith
Joined: 24 Jan 2011
Location: USA
Status: Offline
Points: 126
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Posted: 27 Dec 2011 at 19:35 |
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Since tournaments now incorporate times of day (night time/ day time), can we expect to see light changes on our world map and city views in the future? For example, when it's night, will our maps appear to be darker?
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Nokigon
Postmaster General
Player Council - Historian
Joined: 07 Nov 2010
Status: Offline
Points: 1452
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Posted: 27 Dec 2011 at 16:16 |
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Do you have plans beyond the current population cap of ten cities?
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