| Author |
Topic Search Topic Options
|
Killer Bunny
New Poster
Joined: 11 Oct 2011
Status: Offline
Points: 25
|
Topic: 09OCT11 - Map: Diplomatic Visibility Posted: 19 Nov 2011 at 12:26 |
|
That's too bad - I had hoped that I could use my Assassin units as a sort of anti-diplomat force. So if I can spot a diplo unit incoming, I could try to intercept and destroy part or all of it with my assassins on call, or even if stationed at cities nearby.
|
 |
Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
|
Posted: 13 Nov 2011 at 17:05 |
Kelis wrote:
Can I assume there will be a system message received when a foreign diplo is spotted within our visibility range? Also, could somebody explain the advantages of an extended visibility range, and what counter-measures should be required or desired. Thanks, Kelis |
You will not get any system message, but you will see a red number above your diplo button early on. i.e If you visibility is 46 square and the incoming diplos move at 23 squares per hour, you will see a red button 2 hours early on before the diplos hit your city.
If you see an incoming attack coming, you could move your advanced resources, commanders and army out of your city - that will be good enough measure against thieves and assassins and scouts.
The diplos are unlikely to be saboteurs, but if you think that is possible, you could finish any of your ongoing constructions instantly using prestige.
With an extended visibility range, you could calculate the speed of the diplos more accurately. Speed is a good way to determine the type of incoming diplos. Any diplos faster than 24/hr is elven and something that moves at 25/hr is very probably a group of elven thieves. The speeds of diplos are listed in the wiki -
If you suspect strongly that the mission is from a particular town, you could either keep your diplos home to defend against the incoming units or send the same kind of units against the attacking town while their diplos are out.
|
 |
Kelis
New Poster
Joined: 26 Oct 2010
Status: Offline
Points: 19
|
Posted: 12 Nov 2011 at 21:07 |
|
Can I assume there will be a system message received when a foreign diplo is spotted within our visibility range? Also, could somebody explain the advantages of an extended visibility range, and what counter-measures should be required or desired. Thanks, Kelis
|
|
Kelis
|
 |
TreeBeard
New Poster
Joined: 14 Oct 2011
Location: Washington St.
Status: Offline
Points: 2
|
Posted: 14 Oct 2011 at 19:15 |
nice job GM's  "Keep Moving Forward"
|
 |
Mister_No
New Poster
Joined: 15 Sep 2011
Location: Split, Croatia
Status: Offline
Points: 29
|
Posted: 10 Oct 2011 at 13:10 |
With
absolute certainty I can confirm that the game play and
visually impaired, almost completely blind.
Respect, MisterNo
|
|
Neither the future is not what it used to be...
http://youtu.be/lVdTQ3OPtGY
|
 |
Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
|
Posted: 10 Oct 2011 at 08:18 |
I love the fog, but I think the default (when you log in) should be "off" and you should have to check the box in order to see the fog. Most people who go to the world map will NOT be looking for their diplo visibility, they will be looking for harvest spots or NPCs or city locations. Diplo tracking is a lower-frequency use of the map, so this feature that is mostly used for that purpose should be elective rather than default.
And have I mentioned you're doing an awesome job! Thanks for making Illy!
|
 |
Hugie
Greenhorn
Joined: 26 Aug 2011
Location: UK
Status: Offline
Points: 84
|
Posted: 09 Oct 2011 at 22:12 |
|
Pie! I like Pie
|
 |
shadow
Wordsmith
Joined: 24 Jan 2011
Location: USA
Status: Offline
Points: 126
|
Posted: 09 Oct 2011 at 20:06 |
Nice, I like it
|
 |
Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
|
Posted: 09 Oct 2011 at 19:38 |
Brids17 wrote:
GM ThunderCat wrote:
Its a circle, so in order to encompass the entire square it also has some overlap with the adjacent squares. |
So in other words, you're trying to fit a circle into a square?
|
pi is irrational, but the cake is a LIE!!!!
|
 |
Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
|
Posted: 09 Oct 2011 at 15:42 |
Brids17 wrote:
GM ThunderCat wrote:
Its a circle, so in order to encompass the entire square it also has some overlap with the adjacent squares. |
So in other words, you're trying to fit a circle into a square?
|
no they fit a square into a circle
|
 |