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Topic Closed09OCT11 - Map: Diplomatic Visibility

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Killer Bunny View Drop Down
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Direct Link To This Post Topic: 09OCT11 - Map: Diplomatic Visibility
    Posted: 19 Nov 2011 at 12:26
That's too bad - I had hoped that I could use my Assassin units as a sort of anti-diplomat force.  So if I can spot a diplo unit incoming, I could try to intercept and destroy part or all of it with my assassins on call, or even if stationed at cities nearby.

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Direct Link To This Post Posted: 13 Nov 2011 at 17:05
Originally posted by Kelis Kelis wrote:

Can I assume there will be a system message received when a foreign diplo is spotted within our visibility range?
Also, could somebody explain the advantages of an extended visibility range, and what counter-measures should be required or desired.
Thanks,
Kelis


You will not get any system message, but you will see a red number above your diplo button early on. i.e If you visibility is 46 square and the incoming diplos move at 23 squares per hour, you will see a red button 2 hours early on before the diplos hit your city.

If you see an incoming attack coming, you could move your advanced resources, commanders and army out of your city - that will be good enough measure against thieves and assassins and scouts.

The diplos are unlikely to be saboteurs, but if you think that is possible, you could finish any of your ongoing constructions instantly using prestige.

With an extended visibility range, you could calculate the speed of the diplos more accurately. Speed is a good way to determine the type of incoming diplos. Any diplos faster than 24/hr is elven and something that moves at 25/hr is very probably a group of elven thieves. The speeds of diplos are listed in the wiki -

If you suspect strongly that the mission is from a particular town, you could either keep your diplos home to defend against the incoming units or send the same kind of units against the attacking town while their diplos are out. 





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Direct Link To This Post Posted: 12 Nov 2011 at 21:07
Can I assume there will be a system message received when a foreign diplo is spotted within our visibility range?
Also, could somebody explain the advantages of an extended visibility range, and what counter-measures should be required or desired.
Thanks,
Kelis
Kelis
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Direct Link To This Post Posted: 14 Oct 2011 at 19:15
nice job GM's Clap "Keep Moving Forward"Wink
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Direct Link To This Post Posted: 10 Oct 2011 at 13:10

With absolute certainty I can confirm that the game play and visually impaired, almost completely blind.


Respect, MisterNo

Neither the future is not what it used to be...

http://youtu.be/lVdTQ3OPtGY
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Rill View Drop Down
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Direct Link To This Post Posted: 10 Oct 2011 at 08:18
I love the fog, but I think the default (when you log in) should be "off" and you should have to check the box in order to see the fog.  Most people who go to the world map will NOT be looking for their diplo visibility, they will be looking for harvest spots or NPCs or city locations.  Diplo tracking is a lower-frequency use of the map, so this feature that is mostly used for that purpose should be elective rather than default.

And have I mentioned you're doing an awesome job! Thanks for making Illy!
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Direct Link To This Post Posted: 09 Oct 2011 at 22:12
Pie! I like Pie
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Direct Link To This Post Posted: 09 Oct 2011 at 20:06
Nice, I like it Thumbs Up
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Direct Link To This Post Posted: 09 Oct 2011 at 19:38
Originally posted by Brids17 Brids17 wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

Its a circle, so in order to encompass the entire square it also has some overlap with the adjacent squares. 


So in other words, you're trying to fit a circle into a square?

pi is irrational, but the cake is a LIE!!!!
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Direct Link To This Post Posted: 09 Oct 2011 at 15:42
Originally posted by Brids17 Brids17 wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

Its a circle, so in order to encompass the entire square it also has some overlap with the adjacent squares. 


So in other words, you're trying to fit a circle into a square?

no they fit a square into a circle
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