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Topic ClosedWhere's the Good Versus Evil?

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glorfindel View Drop Down
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Direct Link To This Post Topic: Where's the Good Versus Evil?
    Posted: 02 Sep 2011 at 03:06
First off, let me just say how much I love the game and think it is extremely well-done. I do, however, have a question and comment on the different species within the game, and how little they have to do with the virtual world that is Illyriad.

Obviously, this game is predicated on Tolkien's vision of Middle Earth. The humans, elves, dwarves, and orcs all come from his books, as do most of the gameplay elements (maybe halflings, ents, trolls, and other species will come along as well?) Upon seeing the choices of different species, I assumed that if you were to take on the persona of an orc, you would play the game -- strategically -- like one of the "bad guys" in The Lord of the Rings. Or, if you were an elf, you'd be striving for "good."

This, however, is not the case.

There seems to be little combat and even fewer wars. Orcs and elves comprise the same alliances and intermingle in a kind of "Middle Earth moral relativism."

I think this game would be well-served to make Tolkein's battle between good and evil a very real driving force in the gameplay. Just as in other role playing games, where you can choose to be good, evil, or somewhere in the middle, so too should that be a choosable option that has consequences. It should place you on some sort of "side," and the game platform should dictate that the Illyriad universe is in some kind of implicit struggle between good and evil -- just as it is in Middle Earth.

Granted, I know that there is a robust social community here, and I'm not saying that elves and orcs have to hate each other. I know people enjoy the social networking part of this game, and that's a really good thing. But I think that the social community here kind of dominates the feel of the game -- it's all too friendly to really be channeling Tolkein's vision.

I'd just like to see more "good versus evil" in the game. Just a thought. :-)
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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 02 Sep 2011 at 03:35
first: you have poor understanding on how war actually works here.
second: those that have fought  a big war, usually dont wish to fight any other wars
third: illyriad has is own lore, not based on tolkien's world in the slightest


Edited by Kilotov of DokGthung - 02 Sep 2011 at 03:37
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Gromsh View Drop Down
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Direct Link To This Post Posted: 02 Sep 2011 at 04:04
Although Tolkien was the first author to gather all the legend and lore from around the world into one setting, he was no where near the last. There has been thousands of authors since Tolkien creating rich and varied worlds with the "classic" races.

Although we at Illyriad draw inspiration from many authors and many worlds, the world and lore of Illyria is entirely its own and we are making most of it from scratch.
As for the "classical evil" races like orcs you will find people Roleplaying orcs from Warhammer, some from AD&D, some from Tolkien and even more don't roleplay them at all, the same goes for the other races. Illyriad is a sandbox game with heavy player participation, so if the players play the orcs as a part of the kingdom then that's what they are.

As for the "good vs evil" theme, you can find lots of that here in the forums with tons of wonderful hyperbole about alliances and players designating each other as good or bad, dishonourable or men/women of their word. Again the sandbox comes in with the players making their own arch nemesi, bloodfeuds and so on.

As always, keep ideas and suggestions comming, that's how we make Illyriad the greatest game around, player involvement.

Sincerely Gromsh
All we have learnt from history is that we haven't.
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Rill View Drop Down
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Direct Link To This Post Posted: 02 Sep 2011 at 04:19
One of the problems with epic battles of good vs. evil is that it presupposes a game in which there are "winners" and "losers."  It also leaves little room for the "vanquished." Must they convert or die?

As Gromsh notes, Illy is not lacking in conflict.  I don't see the fact that we don't demonize our opponents ... very much ... as being a weakness of the game.  Rather, it reflects the maturity of the players and of the community.
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Mr Damage View Drop Down
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Direct Link To This Post Posted: 02 Sep 2011 at 07:00
There is good and evil here it's just that 1 side is heavily dominant at the moment.
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Gemley View Drop Down
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Direct Link To This Post Posted: 02 Sep 2011 at 21:38
wonders which side is heavily dominant because usally you can tell them apart
�I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien
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Direct Link To This Post Posted: 02 Sep 2011 at 21:46
Evil is dominant!!! Can't you tell! ;)
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Direct Link To This Post Posted: 02 Sep 2011 at 22:44
Good and Evil in Illyriad are subjective projections, just like they are in the real world!
my friends, and the people I like, and those who act in ways that I like, are good, every one else is evil.
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Direct Link To This Post Posted: 03 Sep 2011 at 00:13
Does this mean I'm evil?
Patience is a virtue, resource giving is a sin
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Rill View Drop Down
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Direct Link To This Post Posted: 03 Sep 2011 at 00:18
Originally posted by Kurfist Kurfist wrote:

Does this mean I'm evil?

You wish!

Hope school is going well, Kur.

Rill
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