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Direct Link To This Post Topic: Updates 29MAR
    Posted: 30 Mar 2010 at 00:20
Updates (29MAR)
Top bar navigation: Seasons and Moon phase
The current season and moon phase have been overlay and will swap between each other every 5 seconds.

The moon tooltip has also had the current moon phase's effect on magic and research added - so you know when to cast those important spells.

Mage tower: Spells
The spells page has had a make over; and should be clearer to understand. Spells are better categorised and now open and close to show you only the particular spell you are interested in.

This makes the spell page shorter and it will be quicker to get to the spell you are interested in.

Buglet (resolved): Production Remaining Display
When you started producing items in a building you would (not always, but often) immediately see the total production number was missing an item.

So, for example, setting 5 books to build would show "0/4" in the remaining production column instead of "0/5". This would immediately resolve to the right number on a page refresh.

This was a "reporting only" issue and should now be resolved.

Buglet (resolved): Castle Taxation Future Unit Upkeep

Units being built were reporting into the "Future Unit Upkeep" value, but not decrementing as units were delivered during the course of the production.
This was a "reporting only" issue and is now resolved. As units are delivered they move from "Future Unit Upkeep" into "Current Upkeep".

Buglet (resolved): Theft Diplomatic Mission Interrogation

If you had the Interrogation skill, captured diplomatic thief units were always perishing under the tender hands of your gaolers and could never be interrogated. This has now been resolved.

Changes to Military Unit Carrying Capacity, Movement Speeds, Other stats
Military units have had their carrying capacity substantially increased. This now varies by unit and race.
At the same time, all military units have had their speed increased slightly, and quite substantially in the case of cavalry.

Finally, some balancing changes have been made to the underlying attack & defence values for many military units. These changes are more about balancing the unit values vs other units of different types than the relative utility of a particular race's unit against its peer group.
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