Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Better trading criteria?
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedBetter trading criteria?

 Post Reply Post Reply
Author
Albatross View Drop Down
Postmaster General
Postmaster General


Joined: 11 May 2011
Status: Offline
Points: 1118
Direct Link To This Post Topic: Better trading criteria?
    Posted: 15 May 2011 at 00:58
When looking at trade offers, particularly buying, I usually have distance ( =time ) in mind. Any ways of meeting trading requirements with 'delivery time' as a variable would be appreciated. I could suggest a few ways of doing this, all make the current UI (two boxes) a bit more complicated.

When buying (I assume) trading assumes the current city as delivery point, so the above would mean that the choice matching city (of a player's many cities) would be crucial, and would have to be worked into the negotiation.

We don't have to reveal everything to the (prospective) trading players; some can be arbitrated by the game. We'd have to be careful about revealing some stats, e.g. other city's caravan speed, though it's possible that diplomats could be used to garner this info for advantage.

I won't expand on the above, until others have had a say... (including whether this is a common enough need to justify dev time).
Back to Top
Albatross View Drop Down
Postmaster General
Postmaster General


Joined: 11 May 2011
Status: Offline
Points: 1118
Direct Link To This Post Posted: 16 May 2011 at 20:52
It looks like distance has appeared in the market listings! (unless I had failed to notice it earler). That'll do nicely :o)
Back to Top
 Post Reply Post Reply
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.