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Torn Sky View Drop Down
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Direct Link To This Post Topic: Animal Husbandry
    Posted: 27 Mar 2011 at 18:13
A way to take the new Nature NPCs and either use them for for commodities or militarily.

New Units for the purpose of trapping/taming of the wild beasts of Illyriad. They should be fairly expensive, needing heavy leather to protect from bites,scratches and books for learning of various techniques and animal types,behaviours, trapping techniques, etc and a high upkeep 

New Building would acts as a barracks type building allowing you to train your captured animals and also the Trappers that caught them

New Researches
  •  Opens the the Building and the Units
  •  Increase Percent NPCs caught, Lower Trappers killed, etc
  • Allows the training of the different variety of beast, or just Tier1 and Tier2
  • Use NPCs in production items for making leather/saddles/siegeblocks etc
Commodities
  • Captured NPCs should be tradeable and in a base generic form(i.e. your trappers attacked gathering of wild dogs, instead of capturing the different teirs of pups adults you get just Wild Dogs which you can train later to the ability of your research)
  • Some NPCs can be used in the place of horses/cows and have different values(a Elephant can make 3 saddles or 6 leather per animal etc)
Militarily
  • Captured NPCs can be trained into Units useable in your armies for attacking/defending


After you train your Trappers your will be able to send them out much like diplomatic units. When they arrive at the specified NPC the 'battle' can either go as
  • Your trappers scare the NPCs away, resulting in 0 gain 0 loss
  • Your trappers successfully captured the NPC, resulting in gains/losses
  • Your trappers have not returned, resulting in a total loss of your trappers(eaten/killed by the NPCs attacked)
The trappers effectiveness in stealth/stalking, capture rate, and survivabilty can be increased through research and the level of the New Building. Higher level NPCs will still be difficult to successfully catch and might takes upwards of 20:1 odds to outnumber and overpower the prey.
A successful hunt does not mean that all the NPC will be captured most of the the NPCs will escape or be killed in the attempt and many of you trappers can also be killed in a successful hunt if you attacked a powerful NPC or did not send enough trappers.  Hunts can can gain from 1%-30% of the original NPC group depending on all the variables.

Once you have your prize the NPCs can be trained, sold, or used to your abilities of research/Beastiary(sp? Bestiary)< what im calling the building now

On the Research im not sure whether several hundred new types or a handful would be better
on the military side it could look like this
>Train tier 1 NPC (with Lvl 1 Bestiary)
   > Train tier 2 Npc (with Lvl 5 Bestiary)
      > Train tier 3 Npc (with Lvl 10 Bestiary)
         > Train tier 4 Npc (with Lvl 15 Bestiary)
            > Train tier 5 Npc (with Lvl 20 Bestiary)

or
>Train tier 1 Puma (with Lvl 1 Bestiary)
   > Train tier 2 Puma (with Lvl 5 Bestiary)
      > Train tier 3 Puma (with Lvl 10 Bestiary)
         > Train tier 4 Puma (with Lvl 15 Bestiary)
            > Train tier 5 Puma (with Lvl 20 Bestiary)
>Train tier 1 Mammoth (with Lvl 1 Bestiary)
   > Train tier 2 Mammoth (with Lvl 5 Bestiary)
      > Train tier 3 Mammoth (with Lvl 10 Bestiary)
         > Train tier 4 Mammoth (with Lvl 15 Bestiary)
            > Train tier 5 Mammoth (with Lvl 20 Bestiary)
    With different NPCs requiring different Research cost/times

Units
Elf>Rangers
Orc>Poachers
Human>Trappers
Dwarf>???

Just an idea ive had rattling around please add to it, critic, flame or that its already been posted( glanced through the suggestions)


I apologize for the writing its not my strong point and im to lazy to make it neater atm and ill add more laterTongue





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HonoredMule View Drop Down
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Direct Link To This Post Posted: 27 Mar 2011 at 18:24
It's an interesting idea.  Something worth noting, however, is that historically the use of non-domesticated animals in war has been very indecisive at best.  Often the animals caused more harm to allies than enemies.  Also, which animals prove effective can be surprising.  If I recall correctly, elephants trampled mostly allies but enemies had plenty of time to open escape routes which the stampeding animals gladly took rather than charge into formations.  Pigs set afire, on the other hand, wreaked total havoc as well as inspiring great fear in the enemy.  Even the latter is not so effective as blazing logs rolled downhill, however.
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Direct Link To This Post Posted: 27 Mar 2011 at 18:28
I like the idea- it will open new strategic plans. However, HM is right- although I hadn't heard about the pigs....
Also, not sure how mammoths could be caught Confused


Edited by Nokigon - 27 Mar 2011 at 18:29
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Direct Link To This Post Posted: 27 Mar 2011 at 19:22
Yes i agree with you HM but this game is a mix of reality and fantasy although a limit could be placed on the amount of NPCs you can control in an army, another commander perk or a research/building lvl or all 3, that if exceeded has the possibility for the NPC to cause damage to both sides in an attack

comander perk that increseas the maximum safe NPCs by 1% per lvl capping at 10%

Research
> Tier1 allows commander to controll 100 NPCs in battle
   >Tier 2 allows 200
      > Tier 3 allows 350
         > Tier 4 allows 600
            > Tier 5 allows 900 NPC

Building level would also grant 1% per lvl, so a lvl 10 commander with lvl 20 Bestiery and max research  could control 1200 Npc units, so a army with 5 commanders could max out at 6000 NPC units

or we could go on a point/upkeep with commander getting Max 1200 points and different NPCs having different vaules 
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Direct Link To This Post Posted: 27 Mar 2011 at 21:21
I like the idea, does anyone remember Killer Bunny Cavalry?  I can see animal tournaments coming next, and training the keepers would be interesting as well.  One day I will be done building and researching and I will be confined to diplomacy and harvesting.  Its going to be fun seeing what comes next.
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Direct Link To This Post Posted: 27 Mar 2011 at 22:20
Great idea and well thought out Thumbs Up
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Direct Link To This Post Posted: 28 Mar 2011 at 18:54
Originally posted by HonoredMule HonoredMule wrote:

It's an interesting idea.  Something worth noting, however, is that historically the use of non-domesticated animals in war has been very indecisive at best.  Often the animals caused more harm to allies than enemies.  Also, which animals prove effective can be surprising.  If I recall correctly, elephants trampled mostly allies but enemies had plenty of time to open escape routes which the stampeding animals gladly took rather than charge into formations.  Pigs set afire, on the other hand, wreaked total havoc as well as inspiring great fear in the enemy.  Even the latter is not so effective as blazing logs rolled downhill, however.
 
Elephants were used relatively effectively by Indian armies for quite a while... (interesting side effect of elephant corps are that they scare the heck out of horses, so are effective as anti horse cavalry psy ops of sorts...)
 
The Romans also used war Mastiffs to great effect (especially against the naked Gauls who only had a little blue woad to protect them...) (As an owner of a 185 lb English Mastiff, I would NOT want to be on the receiving end of several hundred of them charging me...)
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Direct Link To This Post Posted: 28 Mar 2011 at 20:16
You could call the Dwarfen Trappers  "Gnomes", as I think they had some domestication abilities in some fantasy novels (e.g. Terry Pratchett)via some strange oilments or pastes...

Oh, and btw, I like the idea... Smile

And I think, that could somewho be integrated in the new faction mercenaries to come...soon...(hope so)  Stern Smile
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Direct Link To This Post Posted: 28 Mar 2011 at 21:18
I like TS suggestion but what I have to question is - would it be balanced or would it be too comprehensive. Would it overpower a specific group of players, by having "food free units", how much  would it alter the framework for combat, what would an animals upkeep be over time, would it vary with each race etc. etc. Its easy to loose perspective.
I think it would work well if implemented gradually and with only a few basic races to start out with.

Would be fun to have 1 animal champion available - revivable and levellable - unable to aid fellow troops like a soldier champion, but singularly focused on own ability for dealing damage to an enemy. Would give a good incentive for players to aquaint themselves with trapping.

My musing done :)


Edited by Tordenkaffen - 28 Mar 2011 at 23:17
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Direct Link To This Post Posted: 28 Mar 2011 at 23:11
Originally posted by Tordenkaffen Tordenkaffen wrote:

I like TS suggestion but what I have to question is - would it be balanced or would it be too comprehensive. Would it overpower a specific group of players, by having "food free units", how much  would it alter the framework for combat, what would an animals upkeep be over time, would it vary with each race etc. etc. Its easy to loose perspective, and combat
I think it would work well if implemented gradually and with only a few basic races to start out with.

Would be fun to have 1 animal champion available - revivable and levellable - unable to aid fellow troops like a soldier champion, but singularly focused on own ability for dealing damage to an enemy. Would give a good incentive for players to aquaint themselves with trapping.

My musing done :)


The variances between each race would be the same as now for the "Trappers" like most units, elfs slightly faster etc
Only fresh caught animals would be foodless/ no upkeep and would be veiwed as a Advanced Resource.
Animal can be trained from their resource state to a military unit in the Bestiary requiring time, food, gold, possibly other advanced resources and would have a normal upkeep like any other unit though id leave the specific numbers to the devs to balance out 
It would add a greater variety to overall combat with more units to consider, Mammoths being great against cav but weak against the other 3 unit types, tigers/pumas etc would have an advantage against archers maybe cav but weaker against spear/sword and so on with many different NPCs battles can be very mixxed and more exciting
Balance would still stay the same, larger players being able to build larger armies of course, with everyone having their choice as to how to build their animal army

im not sure about animal champions the ability to have 2 building making military units would be incentive enough or the chance to sell the animals on the market
 
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