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Mr. Ubiquitous Feral
Forum Warrior
Joined: 01 Jan 2011
Location: U.S.A.
Status: Offline
Points: 416
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Topic: Strategy Posted: 23 Mar 2011 at 21:34 |
sityviper wrote:
loinz fartz strikes again
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An expectable retort. Perhaps changing the spelling to 'Feartz' would have been funnier. However, I would never promote silliness within The Forum. 
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I am a Machine.
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sityviper
Greenhorn
Joined: 05 Jul 2010
Location: USA
Status: Offline
Points: 81
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Posted: 23 Mar 2011 at 19:56 |
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loinz fartz strikes again
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§.i.†.¥.V.‡.¶.€.® 3
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Lionz Heartz
Forum Warrior
Joined: 27 Oct 2010
Location: Megan Fox
Status: Offline
Points: 292
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Posted: 23 Mar 2011 at 15:37 |
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GM Stormcrow and GM Thundercat, tell me what you think about my reply a couple above this one. I think the ideas I came up with would be easy to put into game and help balance the defense aspect of the game.
Do not troll me too hard though.
Edited by Lionz Heartz - 23 Mar 2011 at 15:46
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sityviper
Greenhorn
Joined: 05 Jul 2010
Location: USA
Status: Offline
Points: 81
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Posted: 23 Mar 2011 at 15:08 |
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loinz fartz strikes again
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§.i.†.¥.V.‡.¶.€.® 3
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Lionz Heartz
Forum Warrior
Joined: 27 Oct 2010
Location: Megan Fox
Status: Offline
Points: 292
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Posted: 23 Mar 2011 at 14:28 |
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GM Stormcrow and GM Thundercat, tell me what you think about my reply above this one. I think the ideas I came up with would be easy to put into game and help balance the defense aspect of the game.
Do not troll me too hard though.
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Lionz Heartz
Forum Warrior
Joined: 27 Oct 2010
Location: Megan Fox
Status: Offline
Points: 292
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Posted: 21 Mar 2011 at 20:37 |
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Perhaps a player can claim all of the squares around its town. In order for a player to claim, a square, the square has to be right next to his or her town.
Bonuses for a player claiming this square will be for defensive purposes. The only other way of claiming is for sov purposes. A player has to choose whether to claim the square for defense or production.
To claim a square for defensive purposes, the remaining sov has to reset. Once the square has no sov on it, a player can claim the square by a gold per hour tribute.
-50 gold per hour
10%
-250 gold per hour
20%
-500 gold per hour
30%
-750 gold per hour
40%
-1000 gold per hour
50%
Even after an army lands on a square to attack or siege the town, a player can still claim the square where the attacking army is occupied.
The percentage above applies to the type of troops and siege bonuses below. If there was a spear bonus applied and the player chose 1000 gold per hour, 50% of the troops will get destroyed every 6 hours.
This idea would be for defense against sieges and blockades.
Also, every 24 hours the defending town claiming a square for defense can purchase mercenaries with an upfront purchase cost. A player can purchase mercenaries at a cost of:
-100 troops 20,000 gold
-500 troops 100,000 gold
-1000 troops 500,000 gold
-10000 troops for 5 million gold
These troops can only be used to defend inside a town or to attack any of the defending squares occupied the the attacking army. The mercenaries run away after one week and never return because someone offered them a better deal somewhere else lol.
Bonuses for the squares would be:
*Keep in mind only one can be chosen for each square
-Spearman bonus
Every 6 hours a percentage of troops will die due to disease.
-Swordsman bonus
Every 6 hours a percentage of troops will die due to disease.
-Bowman bonus
Every 6 hours a percentage of troops will die due to disease.
-Cavalry bonus
Every 6 hours a percentage of troops will die due to disease.
-Mix troop bonus (spears, swords, bow, and cavs)
Every 6 hours a percentage of troops will die due to disease.
-Siege bonus
Every 6 hours a percentage of siege rams or catas will get destroyed due to fire damage.
Edited by Lionz Heartz - 21 Mar 2011 at 20:49
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Thexion
Forum Warrior
Joined: 17 Apr 2010
Status: Offline
Points: 258
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Posted: 19 Mar 2011 at 14:30 |
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Yes I was referring to commander skills in the earlier post, but its bit rigid. It also favors the older and bigger players you need time to train your commanders. Also there is no way to make your different types of troops work in unison.
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Gemley
Postmaster
Joined: 20 Feb 2011
Location: Ralidor
Status: Offline
Points: 586
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Posted: 19 Mar 2011 at 14:24 |
this age of empire sounds fun,ill probably see you there Lionz Heartz
unless you have to download or pay for it
Edited by Gemley - 19 Mar 2011 at 14:26
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Hora
Postmaster
Joined: 10 May 2010
Status: Offline
Points: 839
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Posted: 19 Mar 2011 at 13:20 |
If you read the descriptions of the commander skills, that's exactly what is in game already. You choose your tactic by choosing and training the right commander,... with exactly the desired effect. So why adding additional factors to warfare?  And I'm totaly against that tic tac toe of LH, as then you needn't plan a battle, you would just need to have luck with the clicking on the right tactic button, so where is the fun then  (I remember a boring mobile phone game, where you chose attacks and defense actions for a little warrior, just for watching him win or even as likely loose against another warrior with the same action radius...  )
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Thexion
Forum Warrior
Joined: 17 Apr 2010
Status: Offline
Points: 258
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Posted: 19 Mar 2011 at 12:56 |
I was thinking if there would be tactics then the tactics should be for certain terrain squares and for army compositions. It would make game more interesting, realistic and not tic tac toe.
For example "Phalanx tactic" could be used by division that has large amount of heavy T2 spear men and some cavalry and perhaps T1 archers for skirmishers. It would get bonus in the plains and small hills especially against cavalry and heavy sword men.
Edited by Thexion - 19 Mar 2011 at 12:56
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