| Author |
Topic Search Topic Options
|
col0005
Forum Warrior
Joined: 20 Apr 2010
Location: Australia
Status: Offline
Points: 238
|
Topic: Spearmen take far too long Posted: 21 Mar 2011 at 22:56 |
Kumomoto, orcs can't rapidly build a large defensive army. Quite the opposite. If an orc army entirely consists of spearmen then they are very obviously the slowest race to build their army. Elves can build up their defensive army the quickest and cheaply, not really how most people imagine it should work.
It'd be hard to balance out but it would be cool if orcs were badly nerfed but took less than half the time to build. However this would be almost impossible to balance as players would just have a standing army in one account and have the fast buildning orc barracks in another.
|
 |
Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
|
Posted: 21 Mar 2011 at 15:03 |
Thexion wrote:
According descriptions Orcs seem to be all around good attackers in illyriad Best in spear, second in ranged, second in infantry, third in cavalry but almost as good as elves only elven t1 is 2 points better than orc T1. T2 cavalry is the same with elves. |
Which, in combination with their ability to most rapidly build the largest defensive armies makes me believe that the Devs probably aren't very far off in terms of game balance...
|
 |
Thexion
Forum Warrior
Joined: 17 Apr 2010
Status: Offline
Points: 258
|
Posted: 20 Mar 2011 at 07:21 |
|
According descriptions Orcs seem to be all around good attackers in illyriad Best in spear, second in ranged, second in infantry, third in cavalry but almost as good as elves only elven t1 is 2 points better than orc T1. T2 cavalry is the same with elves.
Edited by Thexion - 20 Mar 2011 at 07:22
|
 |
HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
|
Posted: 20 Mar 2011 at 00:35 |
|
I always thought of orcs as being warlike but not necessarily effective fighters. They're brutes, with their strength in physical stature and numbers. I would expect a single skilled human warrior to beat a single orc. It is the horde that makes them formidable.
However I do agree that thinking of orcs as a defensive race is strange. Dwarves should have the strong spearmen, and orcs the infantry specialization. I know that still doesn't make much sense at a low level, because we think of dwarves as axemen/warriors and not spear-bearers. But at a more abastract level, they do make better defenders than attackers since they cannot run quickly but are solidly built and can more easily take cover.
Edited by HonoredMule - 20 Mar 2011 at 00:37
|
 |
Tordenkaffen
Postmaster
Joined: 16 Oct 2010
Location: Denmark
Status: Offline
Points: 821
|
Posted: 20 Mar 2011 at 00:05 |
|
Had an idea:
Maybe the problem with orcs isnt that they are too weak, merely the place their combat strength has been placed.
This ultimately boils down to a discussion of how you picture an orc. Like an ironclad defender who carefully dons his armor before combat, or simply a creature who (shortly after leaving the womb) readily uproots the nearest tree, kills a cow and makes a loincloth and stands ready for battle.
What if you made the fangs a lot faster and a little stronger but made sacrifices in their defense - that would make it more orcish in my mind - shock and awe agressive tactics.
But I have little knowledge about this other than in theory, and would like to hear what others think.
Toodles
Edited by Tordenkaffen - 20 Mar 2011 at 00:09
|
 |
GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
|
Posted: 19 Mar 2011 at 22:47 |
col0005 wrote:
Sorry SC, I was refering to Kumomoto's post. I was asking if numbers make a difference. Ie would
50 swordsmen of attack 25 perform better than
25 swordsmen of attack 50
HM basing attack value on production time works for T2 as well
11.666/10=1.16666 1.166666*32=37.3 which again beats all infantry but dwarves, so if you loose a square in a tournament then the best unit to re-capture is caverly, then dwarvern infantry, then elven archers. Then infantry of other races.
Given that the T2 cav require 4 livestock where as trueshots only requre 1 i'd say this is extreamly good value and so players are likely to get attacked by archers
Furthermore Orc spearmen have a defence of 11 against archers but 33 against cav, 18 against swords; therefore if a defence is primarily spearmen then archers would probbabbly be by far the best option to attack with. |
Ah OK, I get what you're asking. From a combat resolution perspective, given the same unit type, commander, terrain etc: 1. 50 units of attack strength 25 perform identically to 2. 25 units of attack strength 50 However, the casualty resolution algorithm does have small variances based on troop numbers. These are especially obvious at the "small-number"/percentage-end, largely due to rounding. For example (assuming identical situations): 1. 10 troops of strength 15 who take 50% casualties will have lost 5 troops (as 50% of 10 is 5) 2. 3 troops of strength 50 (same strength) who take 50% casualties will have lost 2 troops (as 50% of 3 is 1.5, but you can't lose half a troop; you would lose 2, and so would actually take 66.6% casualties). There are, in certain circumstances, some other benefits to having more units than less, even if the strengths are identical - such as running into a killing rune. Regards, SC
Edited by GM Stormcrow - 19 Mar 2011 at 22:48
|
 |
col0005
Forum Warrior
Joined: 20 Apr 2010
Location: Australia
Status: Offline
Points: 238
|
Posted: 19 Mar 2011 at 22:30 |
Sorry SC, I was refering to Kumomoto's post. I was asking if numbers make a difference. Ie would
50 swordsmen of attack 25 perform better than
25 swordsmen of attack 50
HM basing attack value on production time works for T2 as well
11.666/10=1.16666 1.166666*32=37.3 which again beats all infantry but dwarves, so if you loose a square in a tournament then the best unit to re-capture is caverly, then dwarvern infantry, then elven archers. Then infantry of other races.
Given that the T2 cav require 4 livestock where as trueshots only requre 1 i'd say this is extreamly good value and so players are likely to get attacked by archers
Furthermore Orc spearmen have a defence of 11 against archers but 33 against cav, 18 against swords; therefore if a defence is primarily spearmen then archers would probbabbly be by far the best option to attack with.
|
 |
GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
|
Posted: 19 Mar 2011 at 16:11 |
col0005 wrote:
Oh and GM's, if your still interested in this thread would it be possible give a yeah or nay to if actual numbers make a difference or if total power is the only factor |
I'm not 100% sure I actually understand this question. Any chance you could illustrate it with 2 scenarios and ask me to confirm which one is the case? Depending on what the question precisely is, I might be able to answer it :) Regards, SC
|
 |
HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
|
Posted: 19 Mar 2011 at 15:32 |
|
If you base attack value on production time, you shouldn't be using basic units at all. Cohorts are the only T1 units worth building by a player with access to all the T2 units. Sentinels beating Cohorts on attack isn't very noteworthy when both units lose to better choices in each respective race.
|
 |
col0005
Forum Warrior
Joined: 20 Apr 2010
Location: Australia
Status: Offline
Points: 238
|
Posted: 19 Mar 2011 at 05:33 |
Actually if you base attack value on production time sentinels actually beat all basic infantry apart from dwarves: 10/8.33=1.2 1.2*20 = 24 attack value so i'm not sure i believe that attacking with archers isn't worth it.
Oh and GM's, if your still interested in this thread would it be possible give a yeah or nay to if actual numbers make a difference or if total power is the only factor
Edited by col0005 - 19 Mar 2011 at 05:48
|
 |