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GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Topic: 01FEB11 - UI v2 Rolled BackPosted: 02 Feb 2011 at 00:16 |
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Hi All,
We went live with the UI v2 at 0100 this morning, and rolled back to the old version just after 0200. We rolled back because we felt there were too many issues (two of particular note) to keep the new UI running as the "only option available to players". Please note that this rollback doesn't affect any ingame occurrences (troop movements, building queues etc) - it was a User Interface rollback, not a Database rollback. [edit: see here ] Apologies, naturally and heartfelt, for this rollback. No matter how much one tests things, there's no substitute for having real players from real environments (operating systems, antivirus software, browsers etc) using a system in anger and in volume - and that's exactly what we've just experienced. Again, apologies. SC User Interface v2 Release #1 Yes, my friends... it's true. We said it'd happen today and - with barely an second to spare - we're into the downtime. There's a whole bunch of changes with the new User Interface. However, a quick heads-up. During the release process, some existing game functions are NOT currently available as they are moved over from the old code base. Functions that are Temporarily Unavailable in the new Version:
Some other things we are aware of and are endeavouring to rectify:
WHAT'S CHANGED IN THE NEW VERSION? This shiny newness is almost entirely limited to a different presentation of existing ingame functionality. You won't suddenly find unexpected occurrences, or things working in different ways (or at least, we hope not!) Trade still works the same. Combat still works the same. Magic still works the same. In fact, pretty much everything still works the same. But it's slicker, faster, better, more intuitive and prettier. For example, on the World Map alone, there are:
However. Not all the functionality we intend to ultimately release is in this first version of the UI, and the next few days will see a bunch of further releases. The key thing about this release is that it drags our entire codebase kicking and screaming out of the late 20th century. This means that future development tasks will all make use of a common set of code libraries and behaviours to ensure a consistent - and consistently more helpful and intuitive - player experience. On a purely practical level this means that adding the remaining things we promised in The Newness becomes a substantially quicker task for us. Oh, before I forget - one new piece of functionality Alliances should be aware of is a New Alliance Role called "Edit Recruitment Status". Alliance players assigned this role (or SuperUsers) can - on the new "Alliance Recruitment" page - choose whether their alliance is recruiting new players or not. We're shortly going to bring in some functionality that will allow players to search for alliances near them that are recruiting, as well as for alliance recruiters to search for nearby new players who aren't already in an alliance. Alliance Recruiters will also be able, in the future, to post recruitment adverts that will appear in the Herald. So it's recommended that (if you want new players to apply to join your alliance in the future) you should set your Alliance Recruitment status to "Yes". Finally... This is a massive change to the way the Illyriad front-end works. There are bound to be bugs we haven't caught. We know there are some areas that don't look as pretty as they should (the mail system, for example has some formatting still to do), and these will get fixed speedily. One thing that we know works is the Petition system - so:
The Illyriad Team Edited by GM Stormcrow - 03 Feb 2011 at 01:56 |
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 02 Feb 2011 at 00:21 |
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Hey everyone, during the downtime...The forum has a Private Msg Mail system. Hint Hint. :)
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G0DsDestroyer
Postmaster
Joined: 16 Sep 2010 Location: Ásgarð/Vanaheim Status: Offline Points: 975 |
Posted: 02 Feb 2011 at 01:04 |
Not FoundHTTP Error 404. The requested resource is not found. Awesome sight to see after coming back inside from the icy tundra of Wisconsin |
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some random guy
Forum Warrior
Joined: 26 Aug 2010 Location: saturn Status: Offline Points: 378 |
Posted: 02 Feb 2011 at 01:07 |
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try: http://uk1.illyriad.co.uk/Account/LogOn?ReturnUrl=%2flogin.asp
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Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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some random guy
Forum Warrior
Joined: 26 Aug 2010 Location: saturn Status: Offline Points: 378 |
Posted: 02 Feb 2011 at 01:21 |
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When I click on a resource, the little box just follows my mouse around the map, which makes it impossible to click on the links inside of it. Other than that, it looks beautiful.
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Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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Createure
Postmaster General
Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
Posted: 02 Feb 2011 at 01:26 |
I have the same thing with all drop down menus on the new interface. I only had it in Mozilla though, I switched to IE and it's fine. I'll just use IE for now I guess. ![]() |
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some random guy
Forum Warrior
Joined: 26 Aug 2010 Location: saturn Status: Offline Points: 378 |
Posted: 02 Feb 2011 at 01:37 |
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I am not able to access my account. Whenever I login it says that a "slow script" is running. Then it freezes.
PLEASE HELP ![]() Edited by some random guy - 02 Feb 2011 at 01:56 |
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Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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Lionz Heartz
Forum Warrior
Joined: 27 Oct 2010 Location: Megan Fox Status: Offline Points: 292 |
Posted: 02 Feb 2011 at 01:56 |
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A really nice feature I have noticed is the military button at the top of the screen. By clicking on the military button, it shows all of your units and enemy units about to attack or siege any of your towns. So now there is no guess work as to which army is a siege army or not.
A army on a square looks just like an army camps with tents and shows a yellow arrow toward the town it is targeting or maybe the town you have selected. So yeah you put the pointer over the axe picture at the top and then select footprints. This tells you how many troops you have and any encampments nearby friendly or enemy and how many enemy troops are about to attack your towns. By selecting the axe alone, this tells you which army will siege you or attack you etc... Example... Superperson sent 1222 troops eta date etc You know exactly who sent the troops and how many they have sent. Plus you will know if the army is a siege army or not. Strategy in this game has completely changed and I think the feint option is worthless now. Edited by Lionz Heartz - 02 Feb 2011 at 02:15 |
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HonoredMule
Postmaster General
Joined: 05 Mar 2010 Location: Canada Status: Offline Points: 1650 |
Posted: 02 Feb 2011 at 02:16 |
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My webserver emailed me today that it cannot download towndata.xml. Does this mean the old format is discontinued now, or is that a temporary side-effect of the upgrade?
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Kumomoto
Postmaster General
Joined: 19 Oct 2009 Status: Offline Points: 2224 |
Posted: 02 Feb 2011 at 05:14 |
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And in that hour, we got to see so much coolness, that, please, please, PLEASE let us be part of the final debugging, as, as long as the data isn't corrupted (something like Llyorn is actually a literate, cool, guy, after you're done) then it'll be fun!!!
Just tell us what to do and we're all over it!
Can't wait!
Kumo
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