| Author |
Topic Search Topic Options
|
Gila
New Poster
Joined: 09 Mar 2010
Location: Upstate New Yor
Status: Offline
Points: 36
|
Topic: New Cities Posted: 15 Mar 2010 at 18:17 |
Is there a limit to how close to each other you can found cities? Is there an "influence zone" around larger cities? Sorry if this has been answered elsewhere, I looked, but did not find... Thanks all
|
 |
GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
|
Posted: 15 Mar 2010 at 18:31 |
|
Hi Gila,
No, you can settle your new city anywhere you choose, except the squares with zero resources on them (NPC squares such as Dolmens and Barrows, and impassable terrain such as Volcanos and Lakes).
Best wishes,
|
|
|
 |
Gila
New Poster
Joined: 09 Mar 2010
Location: Upstate New Yor
Status: Offline
Points: 36
|
Posted: 15 Mar 2010 at 18:41 |
|
Merci!
|
 |
GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
|
Posted: 15 Mar 2010 at 18:42 |
|
yvw
|
 |
GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
|
Posted: 15 Mar 2010 at 18:54 |
|
An additional note, though:
I would advise that you put a lot of thought into where you expand.
Some terrain is more defensible than others (depending on what kind of troops you want).
Equally, you might go for a resource type-rich square nearby, one that you're particularly lacking - but do bear in mind that what seems to be the resource bottleneck now might not be the resource bottleneck later, depending on what direction you take with your city development.
Cities far, far away will take time to get going, and will be severely hampered in their support ability to of from your other city due to the travel time distance - however, they are also very well defensible (by virtue of their remoteness), and you know the map will ultimately expand out to reach you as the playerbase grows. Big Fish in a Small Pond isn't a bad place to be, especially if you can find some random part of the map that has some incredible naturally defensive location (ie lots of impassable squares directly around).
If you're in an alliance, they might have some wishes for where you settle (eg, a powerbase of nearby players gathered together).
There are many considerations...
|
 |
Corual
New Poster
Joined: 18 Mar 2010
Location: US
Status: Offline
Points: 26
|
Posted: 22 Mar 2010 at 00:20 |
When you start a new city, does that city combine income with your main city? Or is it on it's own (except caravaning resources over)?
- edit: oh, and does it share your main city's technology?
(If i missed a post on new city explaination, sorry, couldn't find it)
Edited by Corual - 22 Mar 2010 at 00:22
|
 |
Diablito
Wordsmith
Joined: 27 Feb 2010
Status: Offline
Points: 183
|
Posted: 22 Mar 2010 at 00:41 |
No to the first yes to the second (I'm quite sure).
I was about to answer you on irc when you left :)
|
 |
Lorna Doone
New Poster
Joined: 22 Mar 2010
Status: Offline
Points: 4
|
Posted: 22 Mar 2010 at 03:11 |
how many people have second cities so far? am i too late for this server already
|
 |
naive
New Poster
Joined: 23 Feb 2010
Status: Offline
Points: 30
|
Posted: 22 Mar 2010 at 03:39 |
|
while 20 have the ability to settle a second city, only 6 have.
i'd say you're just in time :P
|
 |
Diablito
Wordsmith
Joined: 27 Feb 2010
Status: Offline
Points: 183
|
Posted: 22 Mar 2010 at 12:26 |
|
Building the settler takes 4 days, so..yeah.
|
 |