Zangi wrote:
Upkeep is still paid for units that you put up for trade?
|
Yes indeed.
Brids17 wrote:
Is taxation being implemented to filter gold out of the economy? I can't
see any other reason for it unless you wanted to annoy your players. =P
|
Heh yes. Taxation is a critical part of the deflationary balance to keep some checks and balances on an ingame economy with "infinite" resource supply.
As Gnu mentions, taxation also provides a catalyst for developing player/Faction relationships.
col0005 wrote:
Sounds fantastic, two questions though; Firstly will
unlimited caravan numbers be available at level 20 only? If not is there
going to be anything that will give a point to marketplace levels that
do not coincide with a research option, ie lower upkeep?
Secondly with the caravans not instantly returning from hubs would
it be possible to make this optional? Ie a check box for instant return.
Alternatively if there is no trader at the hub then the caravans will
instantly return? |
Yes to your first.
Various pre-existing technologies will be changing, and new trade research technologies will be being added.
The long and short of it is that Marketplace Level will dictate the number of caravans you can have, but once you have a L20 Marketplace and the correct research, the number of simultaneous caravans then becomes unlimited.
On your second question, yes absolutely.
Caravans will continue, by default, to return automatically. However if you have a Trader Unit present in the caravan's destination hub, you will have the option to assign the caravan to "Hold Position Until Further Orders".
Arya wrote:
Do we get a teaser of what the new Trade tree will look like? 
For
example, right now Cartels is a requirement for Caravanserai. Cartels
is useless in Trade v2, so will it be replaced with something? And what
happens if a player has Caravanserai researched already and a dependency
is removed, or will it just be bumped up a tier?
|
Not quite yet, Arya. But soon (tm)
col0005 wrote:
I assume you've already thought of this, but how much gold can a
caravn harvest? Infinit gold capacity would suggest that a caravan can
harvest untill gold runs out, bumped, messenger etc |
Yes, harvesting gold resources will only require one caravan.
WarePhreak wrote:
I'm going to miss the bartering system. I understand
it won't work well with the hubs, but is there any way it can be kept
for between players? maybe with a set taxation? With the current system
we have had a way to create our own monetary value system and the trade
hubs will force that to actually come about.
|
We're considering the possibility that the (later) Auction system might allow bartering of goods as part of a fixed-price contract. We're also investigating the possibilities of long-term contracts with automation behind them (ie Player A supplies X Wood to Player B every day, in return for a fixed price/barter).
But this won't be in place immediately by any means. Players can always barter goods directly with each other simply by dispatching caravans; the difference is that this facility won't be enforced by game mechanics.
WarePhreak wrote:
Also when you send a caravan out will a player be able to give it
automatic return orders and not require a messenger if this option is
used? |
Yes, absolutely - see my reply to col0005 above.
We don't want to increase micro-management at all for pre-existing movement functions.
Best,
SC
Edited by GM Stormcrow - 06 Nov 2010 at 12:53