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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Topic: Crows Beak land claim Posted: 22 Oct 2010 at 03:51 |
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We're plenty occupied rebuilding sovereignty and (in my case) pumping a bunch of new features into HarmlessButler to help deal with it all. Given the 10 square radii between any of our cities, I don't anticipate any short-term issues. I expect we'll be in touch well before any do arise.
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King EAM
Forum Warrior
Joined: 26 Aug 2010
Location: Nun'ya
Status: Offline
Points: 272
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Posted: 21 Oct 2010 at 23:00 |
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Well if you want to talk privately.
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bow locks
Forum Warrior
Joined: 09 Mar 2010
Status: Offline
Points: 211
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Posted: 21 Oct 2010 at 22:52 |
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i'm not saying anything.
more.
.........
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King EAM
Forum Warrior
Joined: 26 Aug 2010
Location: Nun'ya
Status: Offline
Points: 272
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Posted: 21 Oct 2010 at 22:29 |
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Hopefully we can coexist in that area. If you H? guys would like to talk just message me.
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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Posted: 21 Oct 2010 at 20:14 |
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Heh...actually I was completely displaced by faster newbies. One cluster became two/three clusters fairly spread apart along the same river (with one quite inland) and the other had to choose an entirely different mountain range.
Luckily I think my new spaces are less contested and equally mediocre. What I've really needed all along were better food sov tiles/res plot distribution, and I wasn't getting those either way. City #10 is theoretically possible, but between this and the locational spread I likely can't actually achieve it.
Edited by HonoredMule - 21 Oct 2010 at 20:21
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 21 Oct 2010 at 19:57 |
Grunvagr wrote:
The relocate spell was bound to be a problem for the top alliances. It's easier to move 3 or fewer towns for most people, than it is 6+ that the top players have.
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It wasn't too bad... Some hiccups, but we got through it pretty well...
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Noryasha Grunk
Wordsmith
Joined: 11 Jun 2010
Location: Armokumid
Status: Offline
Points: 156
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Posted: 21 Oct 2010 at 17:13 |
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My alliance is decent sized, and ve had no problems. Da key vas to take a spot da novone else vanted, apparently. :P
Dere's HYUGE chunks of da map vit good sov squares, interesting features and nearby factions dat are still completely unnoccupied.
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Grunvagr
Greenhorn
Joined: 20 Aug 2010
Location: USA
Status: Offline
Points: 61
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Posted: 21 Oct 2010 at 15:38 |
The relocate spell was bound to be a problem for the top alliances. It's easier to move 3 or fewer towns for most people, than it is 6+ that the top players have. And even a strong military doesn't matter... everyone is moving, nobody wants to send out a far-off siege because even if it succeeds, you waste a LOT of time, and by the time your boys get home someone else might have ninja'd the  spot.
Edited by Grunvagr - 21 Oct 2010 at 15:39
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Noryasha Grunk
Wordsmith
Joined: 11 Jun 2010
Location: Armokumid
Status: Offline
Points: 156
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Posted: 21 Oct 2010 at 12:30 |
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Vit da vay dey hef tiles stored? and considerink how it vorks? its processor intensive. so rpetty difficult to get to vork cleanly, from my experience buildink da map for Armokumid. Vot ve vould be easier is to create sometink like da current map, doh, but allow hyu to zoom in on an area by setting an image map over da current map, to create a block about da size of da map ve did.
For better efficiency, vot ve need is zoomed out versions of da tiles all in a single image. Dat vould provide a really quick vay to load dem up. If hi had dat and da tile data hI've requested in da data forum, me and Akhier could hef a world map up in a day or two. And hI can do da tiles image part, so dat just leaves vorld data and hI can give hyu guys vot hyu vant.
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 21 Oct 2010 at 06:14 |
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I wonder how difficult it would be to implement a map that worked like google maps...
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