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DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 944
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Posted: 17 Jan 2013 at 02:34 |
Actually crafting did nothing to change the effectiveness of large armies. Or really failed to change much at all as far as military goes.
Yea you can get at best a 50% boost. Of course assuming you know what troops your using, what terrain they will be on, and what troops your fighting. And if any one of those variables changes instead you get -100% So assuming you already know everything you can get a decent boost I guess
Oh wait thats right equipping 1 unit cost about 1,000x what that unit cost. Meaning to equip a 20k units a fairly plump army. It would cost you 1,000,000,000 Thats 1 Billion gold. Oh and lets not forget about those variables I mentioned above, if you don't know what terrain, biome, and unit your fighting then you have to be prepared for all of them. Given 4 unit types, 4 biomes, 5 terrains leaves 80 possible combinations. Meaning you will need 80 different outfits assuming you already chose your unit. Some equipment will be the same, so lets say you only need 10 full different outfits. So only 10B gold is required to equip your 1 army. Now lets say your a 10 city player meaning you have 10 such armies to equip. Now you need 100 B gold to buy the equipment needing to equip your entire army.
Now that you have managed to amass an amount of wealth that makes bonaparte look like she is begging for scraps lets actually go procure your equipment. Oh yea no one has made that much equipment, given that it takes so long to make 1 piece of equipment you will need an army of players just to make you that equipment. Of course you will contract this out at the very beginning so the price doesn't rise when you but all of it.
Once you have done all this, you amass your 100k army fully equipped and march them into battle now that they are worth 150k in the field, and about 100B in gold cost. A single player with an alt and 200k troops who comparatively poor wipe you out with 50k units to spare.
Yea crafting really did a number on the military side of things. Even in this absurd story of player who went all out on crafting (with impossible gold) and an army of supporters to make the goods. Got wiped out by a single player anyways.
I hope battle magic does much better.
Edited by DeathDealer89 - 17 Jan 2013 at 02:39
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abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
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Posted: 17 Jan 2013 at 02:44 |
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I agree with your premise, DD89. Crafting seems to be some sort of distraction as opposed to an actual useful set of skills. It's certainly adding the friction SC was hoping for but isn't doing very much else. I'm kinda hoping there's more to it in future releases. Guess we just have to wait and see.
Limiting troop numbers is silly. The pop/city cap does that already and I don't begrudge the diligent, long time players their advantage. Gives me something to work towards. Besides which, usually when I get attacked I loose like twice as many troops as the other guy. Still trying to get my head around that...lol
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Bonfyr Verboo
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Angrim
Postmaster General
Joined: 02 Nov 2011
Location: Laoshin
Status: Offline
Points: 1173
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Posted: 17 Jan 2013 at 03:00 |
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it seems to me that crafting achieves a marginal improvement in effectiveness, to be explored (with the exception of equipping commanders) only after unit counts have been maximised.
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ES2
Postmaster
Joined: 25 Sep 2012
Status: Offline
Points: 550
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Posted: 17 Jan 2013 at 05:13 |
abstractdream wrote:
I agree with your premise, DD89. Crafting seems to be some sort of distraction as opposed to an actual useful set of skills. It's certainly adding the friction SC was hoping for but isn't doing very much else. I'm kinda hoping there's more to it in future releases. Guess we just have to wait and see.
Limiting troop numbers is silly. The pop/city cap does that already and I don't begrudge the diligent, long time players their advantage. Gives me something to work towards. Besides which, usually when I get attacked I loose like twice as many troops as the other guy. Still trying to get my head around that...lol |
1)
I am kind of liking the anti npc gear that is able to be crafted, since the majority of commander exp is gained from npcs. A few other craft items will forever be easy sellers, such as draught horses, others are a sort of " commander bling" if you will.
The few gems that we can not use at the moment and which is thought of to be used for magical purposes may be valuable in the sense of increasing blight/geomancy range, or a sort of (mana in a crystal) concept, of course it's all speculation now and nothing concrete.
2)
It's a privilege to those who have come before to be superior in all fields.
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Eternal Fire
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Tordenkaffen
Postmaster
Joined: 16 Oct 2010
Location: Denmark
Status: Offline
Points: 821
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Posted: 17 Jan 2013 at 11:31 |
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Angrim - if you'd imagine having built up a stockpile/armory with X-thousands of different types of weaponry and armor types as well as steeds for any occasion, the advantage becomes more than just marginal if you manage to equip the exact right eqipment for the right mission. All in all it can be a great benefit to the maticulous general but not very useful to the average player. As noted above however the advantage will presumably take years to properly build up so no one have really made full use of crafting at this point.
In short, you will all have to work hard to get ahead - as it should be. Cheers
Edited by Tordenkaffen - 17 Jan 2013 at 11:32
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twilights
Postmaster
Joined: 21 May 2012
Status: Offline
Points: 915
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Posted: 17 Jan 2013 at 11:58 |
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actually it is closer than a few years, might just be a few months, we just need some minor changes to be put into place that the devs mentioned were going to happen....but again it be a shame this game becomes a slugfest instead a game of matching wits.....the game needs a way to speed building of accounts which several alliances are experimenting methods....hear that devs?
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Darkwords
Postmaster General
Joined: 23 May 2011
Status: Offline
Points: 1005
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Posted: 17 Jan 2013 at 13:45 |
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GP, exactly how do you think this game is becoming a 'slugfest', seems to me that you have become involved in a war for the first time and are now perhaps suffering for it and having a moan.
This is by far NOT the first war in illyriad and in no way does it present the situation or condition for such war to continue, these wars happen fromm time to time, but for the most part we have peace in this game, or at least periods of political war as opposed to physical war.
Like many here I see no reason for armies to be limited any further than they currently are and to be frank I feel that arguments for such a thing are akin to people saying, I dont want to put the effort into recruitment, so I dont think my opponents should be allowed to.
Regarding making it easier/quicker for people to build their accounts, this is fine if done through player support and is something that Valar performed in extremely well, even b4 alliance pres was available, however the game mechanics do not need changing for this to happen and if they did I have to say that I would feel a little conned, as why should new players be able to do so in little time, when I have had to put so much effort into building (and rebuilding) my account?
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twilights
Postmaster
Joined: 21 May 2012
Status: Offline
Points: 915
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Posted: 17 Jan 2013 at 17:10 |
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actually what i fear, darkwords is the possibility of others putting together a leapfrog strategy using account sitting as a military strategy....with the advent of speed horses a person can wake up in the morning and find a siege hours in place, the 12 hour rule is too short for defense to react, with several other strategies that are being experimented with, the advantage is slanted very much towards quantity compare to quality...its a scarey trend which will give advantage on slugfest strategy than the more fun strategies that involve using ones brain, restricting the amount of troops that can be placed on a square or restricting the account sitter use of military could make a more intellectual strategy game....waits breathlessly for battle magic......
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ES2
Postmaster
Joined: 25 Sep 2012
Status: Offline
Points: 550
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Posted: 17 Jan 2013 at 17:32 |
gameplayer wrote:
actually what i fear, darkwords is the possibility of others putting together a leapfrog strategy using account sitting as a military strategy.... |
You under the Twilight account have admitted to using this "leapfrog strateg".
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Eternal Fire
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Arctic55
Forum Warrior
Joined: 26 Sep 2011
Status: Offline
Points: 379
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Posted: 17 Jan 2013 at 21:05 |
gameplayer wrote:
actually it is closer than a few years, might just be a few months, we just need some minor changes to be put into place that the devs mentioned were going to happen....but again it be a shame this game becomes a slugfest instead a game of matching wits.....the game needs a way to speed building of accounts which several alliances are experimenting methods....hear that devs?
| 1. Don't you dare shame this game. 2. If you don't like it, nobody is making you stay. 3. You have never seen a slugfest game if you think this is one 4. The amount of troops you can keep is based on your population which is based on growth. 5. I can have 9k T1 spearmen or 3k T1 cavalry in my capital city with some gold so spare for buying stuff. Who usally wins? The cavalry. This game is stratagy. There are ways for the spearmen to win, but you have to plan the ground, the position, the commanders, the commander bonuses, and the equipment(if used). 6. Quit moping. Nobody wants to hear it. 7. You want to see a REAL slugfest? Play one of the older worlds of Evony. There is a player named Cyberbully who will hit anyone and everyone unless they are in his alliance which by the way, is under his control. Nobody will stand up to him. I tried to get the world to do something, talking in my alliance chat, Global chat, Forums, They were too scared. 8. The devs worked really hard on this game. They are not about to redo a huge chunk of it because you got into a fight you should not have been in. End of discussion. I don't want to hear from you in this forum again about this topic.
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