TLR Plunder & Pillage Policy |
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Capricorne
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Joined: 15 May 2011 Status: Offline Points: 117 |
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Topic: TLR Plunder & Pillage PolicyPosted: 17 Feb 2014 at 21:09 |
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Totally agree.
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Angrim
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Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 17 Feb 2014 at 20:57 |
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regarding specific solutions, it's never been a good idea to make policy in the forum. i am available via igm. |
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Capricorne
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Joined: 15 May 2011 Status: Offline Points: 117 |
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Posted: 17 Feb 2014 at 18:47 |
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Er, yes... As everyone seems to enjoy it I wanted to join the fun and tried it too
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KillerPoodle
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Joined: 23 Feb 2010 Status: Offline Points: 1853 |
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Posted: 17 Feb 2014 at 17:49 |
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More PR spin. |
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"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill |
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Capricorne
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Posted: 17 Feb 2014 at 16:45 |
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Hey Angrim (and others).
Are you really blaming the alliances at war for the fact that players quit illy? You can't be serious cause if one don't want to be destroyed, one just have to exit the war. Lot of players have done if so far on both side with, for most, the olny condition to not get involved in the war again and have no trouble with it. So if players play the wargame until destruction and quit, it's their choice to play so. What the alliances at war should do with it? Let players alone to let them the time to rebuild and come back strike the opponent in the back? What's your solution? |
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jtk310
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Joined: 05 Jun 2012 Location: USA Status: Offline Points: 35 |
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Posted: 17 Feb 2014 at 14:12 |
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Wow, this is a very old thread. EF's was the first post in 2 years in fact! I seriously doubt any discussion happening here has to do with the TLR Plunder & Pillage Policy. Why not make a new thread instead of resurrecting this dinosaur?
Edited by jtk310 - 17 Feb 2014 at 14:14 |
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Angrim
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Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 17 Feb 2014 at 13:58 |
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yes, i have heard the arguments about the relative value of surrender offers, first from H? and now from its opponents. they all run in the form of "if i hurt you badly enough for long enough, surrender will look like good value at any price". the trouble with this argument is that illyriad is a game, and there is a threshold beyond which players will simply quit because, as Sir Bradly noted in gc long before it applied to any of his allies, "losing is not fun". if you prolong losing for long enough, any player will quit. that can be part of the sandbox, but i should think leaders who do not condone the chasing of players from the game will want to consider the interaction in total. |
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Capricorne
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Posted: 17 Feb 2014 at 00:41 |
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[/QUOTE] Well... Seems like everyone agree.
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abstractdream
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Joined: 02 Oct 2011 Location: Oarnamly Status: Offline Points: 1857 |
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Posted: 17 Feb 2014 at 00:38 |
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Tamaeon, you did not communicate with TVM, ever. To my knowledge, when we joined RE you were not involved at all and your war declaration came after we began joining. You never once addressed your demands to TVM.
From the beginning our players made it understood to RE leadership that they had to refrain from all offensive action and I communicated regularly with Prares, who declared his belief that we were sincere. I never understood why Prares cut off our talks, at least not until it became clear to me why the current war was started. |
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Praetor Nistiner
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Joined: 09 Jan 2014 Status: Offline Points: 49 |
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Posted: 17 Feb 2014 at 00:07 |
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Edited by Praetor Nistiner - 17 Feb 2014 at 07:01 |
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