Time to make a seperate realm. |
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Ten Kulch
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Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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Posted: 04 Aug 2018 at 03:38 |
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The persistent world is a major feature of Illyriad. If a new server started, effectively making this one obselete, then I think far more players would just find a new game entirely. The game population has been in steady decline for years, and the number of players has probably declined more than the number of accounts (due to password transfers). A reboot could easily be a deathblow to a fragile community.
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Blueskree
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Joined: 01 Aug 2018 Status: Offline Points: 29 |
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Posted: 03 Aug 2018 at 22:49 |
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"Even a new realm after 2 years will start to take shape much like this one... You cannot discount experience, knowledge, productivity, and seniority in a sandbox. Those in my opinion are the challenges which players have to overcome and is much like real-life".
Just reading that statement made me think of the Russian Revolution of 1917 when the people decided that they had enough of living under Czarist Romanov rule for over 300 years, and chose communism. Lots of people in the game and new comers will never be able to achieve a level that some of the more experienced players have achieved. If the devs develop a second realm and it turns out to be exactly like the one it is now than at least we were given an option on how it would turn out. At least we were given the chance to play on a second realm, to shape it into what ever the players wanted it to be. I personally don't think it'll end up the same way it is now, sure you'll have alliances from the other realm coming over trying to make it the same. But I assure you you'll have countering forces that want to see the game play out differently. That was one of the goals of the SIN was to destroy the alliance power structure and destroy sitter accounts. See there is a lot of will of the player base to change things, the problem is that that player base gave up and quit the game. Once again I state it is impossible to beat an enemy that has unlimited resources due to either having many sitter accounts or just through years of stockpiling. If this games mechanics were different and one could rush build troops maybe it would be different. But no there was once a will to change the game, read the farewells, read the war declarations of the SIN and you'll see there was once the will. A new server free of sitters and multi-accounting will bring the will of some of the people to light. I also suspect as I've said before lots of old players will return to this game if notified of the chances and that a new realm opened up. For those of you already established or are perfectly happy playing with sitter accounts, ect ect. You have the choice to stay on the old realm. No one will force you to come over to the new one. And a second realm will not degrade the game in anyway, it will only enhance it. Please dev's open a new realm free of sitter accounts, implement a vacation mode in the game, and beef up anti accounting to protect the integrity of the game. |
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eowan the short
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Joined: 03 Jan 2016 Location: UK Status: Offline Points: 937 |
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Posted: 03 Aug 2018 at 12:15 |
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Of course in two years or so, it would start to settle down much in the same way the current server has but it will likely settle down differently as different groups will have different abilities to adapt to various situations. Additionally, today's trade is, frankly, stale. There are people out there who on their own are sitting on more cows than get traded in 3 months through centrum.... and those are just individuals, imagine what an alliance could do.... 8 years of building has caused abundance and where's the fun in that? People aren't even vaguely efficient with their trades *because they don't need to be*. Why argue over 25 mil here or there when you have 10bn in a hub? But, in a new server where this abundance hasn't taken hold, trade has the potential to be much more interesting. And, yes, this might only last a couple of years but that's a couple of **years**. Even in illy, that's a long time. Now, I also take issue with your point that opening new servers will lead to more servers being opened more regularly in the future and this is for the following 3 reasons: 1) I feel it is too close to being a slippery slope fallacy 2) The devs have previously added a second continent but I see few people actively asking for more land to be created. 3) Would opening more servers even be a bad thing? The devs will only open it if they get more money from it than it costs and if they think it'll cause profit then.... I don't see the downside... If the game gets more money that means it'll be around for longer and have the potential of getting additional staff put on it to develop it. On a separate note, I do agree with the idea that the running of the Illyriad company has nothing to do with us.
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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rajput
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Joined: 19 Jan 2017 Location: Punjab Status: Offline Points: 249 |
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Posted: 03 Aug 2018 at 11:18 |
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I am not going to go into how they are running the company etc... unless Devs or a stake holder actively participate in this discussion. It is a private entity and as long as they are abiding by their local laws & regs... it is none of my/our concern. ---------------- Lets for a second consider that the ills like account sitting, multi-accounting, and abandoned/inactive accounts are dealt with properly. Even a new realm after 2 years will start to take shape much like this one... You cannot discount experience, knowledge, productivity, and seniority in a sandbox. Those in my opinion are the challenges which players have to overcome and is much like real-life. If you try to restrict that by either reducing the realm play period or by introducing illogical restrictive mechanisms then it is no longer a true sandbox... It will become more like a very linear arcade game. Another thing, once you start going down that road, there will come a day someone will be asking for new realm just after 6 months. And then there will be a realm every tournament like some games already out there. Even on new realm old/seasoned players will still have advantage over new players, although they do not come with resources, they will have knowledge and experience. If devs carbon-copy this realm then they also have knowledge of all sweet spots, tactics, and strategies. In general terms, everything has a life-cycle, and there is/will-be one in Illy as well. Old will fade (sometime super slowly) and new will shine. That's how it has been and will remain.
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![]() ![]() Warning! Author of this post has weird sense of humor... |
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Blueskree
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Joined: 01 Aug 2018 Status: Offline Points: 29 |
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Posted: 03 Aug 2018 at 01:45 |
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Those are all good points, and my take on this game is roughly that thw company behind it is perfectly happy keeping it the way it is. Even if its playership continues to decline, which it will. Its from that point of view that keeps me from replaying this game. I remember reading about a year ago that the owners of Illyriad are from the United Kingdom and they receive grant money from the British government. So maybe their happy just collecting the government's money and leaving the game the way it is.
Once again Ill state that I want something new to play on free of multi accounters, and i guarantee old player bases will return or even a new player base rerurns once a new server gets created. Do i think one will get created? Highly unlikely that it will. But i hope they prove me wrong. Basically when people join the game they start off at 0 pop. And they grow them selves up, they look around and see oh cool player so and so has 43 cities and over a million population, and you look at your 1250 pop and go "yup not climbing that hill". I also know that some people in this game in the top 5 rankings use their hoarded money to recruit new players into alliances and then throw them to thw wolves. By creating a new server you take away the old players power away from them. So yes thats the allure of a new realm, a sense of a new start and a environment free of multies. |
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eowan the short
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Joined: 03 Jan 2016 Location: UK Status: Offline Points: 937 |
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Posted: 03 Aug 2018 at 01:05 |
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I agree with you entirely with the exception of the following point:
The reason why people will go to the new realm is that it will be a leveled playing field. Currently, if you are a new player, you have to compete with the established alliances and players out there, people who have played for upwards of 8 years in some cases. New power balances could be found on the new server and trade would suddenly become a lot more interesting as alliances won't be sat on huge stockpiles of materials.
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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rajput
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Joined: 19 Jan 2017 Location: Punjab Status: Offline Points: 249 |
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Posted: 03 Aug 2018 at 00:41 |
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I have very different take on all this...
#1 no account sitters... completely agree with that. ![]() #2 Foolproof inactive / abandoned account handling... ermmmm I'm ok with that to kinda. ![]() Although I do have a compromise + super crazy idea, which will be complex to implement and it deserves separate thread. #3 Eliminate multi-accounting abuse... I am all for it. For browser based games that is a bit challenging to implement. But there are fingerprint algorithms which let one detect such activity up to >90% accuracy. And now a days online anonymity is big thing in tech world, any kind of traceable abilities are being removed actively. #4 Seasoned vs Newbie... In order to resolve this issue (without creating new server/realm every now and then) is to implement some sort of league system. But I also believe that this will restrict some of the sandbox nature of the game... #5 Server reset... Ummm nope! You may have reached your finish line but some/allot of us have yet to reach ours. If you reset it those of us who are still making our way to finish line will get robbed of whatever progress we had made. Secondly, its not a race and there are no finish lines. Lastly, you are discounting the fact that everyone plays at his/her own availability and pace.#6 2nd Realm... This is a very technical question. Only devs can answer this. But most likely it is do-able, their might already be another isolated realm for developers. Now whether it should be done... No. The argument of 'people will go after new realm just because its new' but is exact carbon-copy of old one... is not really an argument, for me at least. If you fix the above mentioned points, this point will have no need to exist.#7 Multi-Lingual... This game need to be available in multiple languages and marketed accordingly. By keeping it in just English they are very much restricting their market base. #8 Portable/Small-screen UI... They need to develop a mobile/small screen UI for this game somehow. Currently the game is not very touch friendly. I struggle with it on my tablet as well. Mind you, there are more portable mobile devices on this planet then PCs. #9 Officially Cold... Officially they went cold and dark... Illyriad blog hasnt seen any update since 2016, full moon sighting is fairly routine then seeing any of officials on forum, their twitter is mostly stale. I am not sure about FB as I dont use it but more or less it will be same. They need to have an Official community moderator who is also active in game. That will give very good impression to new comers and a good moderator will always keep chattering going on GC. #10 More Tournaments... To follow up on the above point, they need to increase the numbers and types of tournaments or contests. Quests system, sorry to say, has become joke now. There was a suggestion I made earlier, to allow community member to submit lores/scenarios/activities for quest. It may not be something that will interest the seasoned players, but new players will get something to occupy their time with and keep them interested. #11 Ching Ching! Bling Bling! Dolla Dolla!!!... If revenue/profitability is the issue, then there are number of possibilities including but not limited to incorporating Ads, going subscription based, associating with a bigger game development house, launching campaign, etc... Or sell it to someone (clue: look east)... This point is also tied to the next one... #12 Mother-of-all-question or answer (whichever way you want to look at it)... What is current Illyriad vision? What are the goals? What is their motivation or ambition? What are the challenges? We dont know any of that and are just speculating. This point ties to all the points discussed above... All of us are coming from players-point of view but there is no Devs point of view... and that is what I am interested in! ![]() |
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![]() ![]() Warning! Author of this post has weird sense of humor... |
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Blueskree
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Joined: 01 Aug 2018 Status: Offline Points: 29 |
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Posted: 02 Aug 2018 at 20:04 |
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I agree Eowan that if they created a new realm that the players from the old one would come over and play a part in the new one. I however don't think that they would be as powerful in it like they are today. You have to realise that most of the power players in Illyriad today are sitting on years of accumulated wealth. Also some are sitting on abandoned accounts which they fleece like a lamb, as its totally in game legal to hold multiple accounts via the sitter feature.
All I'm asking is for a second server so those of us who want to play again can, and I want the sitters and multi accounting out of the game as it ruins the integrity of the game. Personally I don't see what Illyriad the company has to lose by making a new realm. I do however see why some of the established community would be against the second realm, because it would mean them losing their position of power. They'd have to either come to the new realm and build up or sit on their old one. And I'd venture new players would be more inclined to join a new realm instead of one that's over a decade old. It all has to do with the "go out and venture your own future" or "play by the same old rules, with the same old establishment". So yes I understand why some would be against a new realm. |
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eowan the short
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Posted: 02 Aug 2018 at 18:56 |
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If his point is invalid because he doesn't do things in game or add to it, then I'll copy and paste it and we can start again.
If the devs didn't want suggestions for game enhancements, they wouldn't have made a part of the forums specifically for suggestions. Now, personally, I don't think a truly separate realm is possible. Similar players will be involved in both realms and as such similar political ties will emerge. But it would have the effect of the reset many like snot have called for without causing the damage that I believe a reset would cause.
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Tensmoor
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Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1579 |
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Posted: 02 Aug 2018 at 17:46 |
Couldn't agree more.
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