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Shrapnel
Wordsmith
Joined: 01 Jun 2010
Status: Offline
Points: 180
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Posted: 25 Sep 2010 at 01:57 |
Kumomoto wrote:
Oh, and we're not teaming up with anyone to police the server per the above comments. |
Ya H? doesn't have to team up with anyone to police the server.  To iluvpie: there is no right or wrong way to play this game. People can play peacefully if they wish. This is one thing I like about this game, the multiple ways to play it and the meta game opportunities.
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 25 Sep 2010 at 00:17 |
KillerPoodle wrote:
I'm not going to post specific locations, but just suffice to say that we're looking to move to several different areas so as to be in a position to explore all the new functionality that's coming (rivers, seas, biomes, factions, etc.)
It's a risk in terms of not having all one's forces close by but more interesting for hopefully getting some local action and being able to see more of the world.
KP
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Oh, and we're not teaming up with anyone to police the server per the above comments.
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KillerPoodle
Postmaster General
Joined: 23 Feb 2010
Status: Offline
Points: 1853
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Posted: 24 Sep 2010 at 21:49 |
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I'm not going to post specific locations, but just suffice to say that we're looking to move to several different areas so as to be in a position to explore all the new functionality that's coming (rivers, seas, biomes, factions, etc.)
It's a risk in terms of not having all one's forces close by but more interesting for hopefully getting some local action and being able to see more of the world.
KP
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iluvpie3
Greenhorn
Joined: 02 Jul 2010
Location: Earth
Status: Offline
Points: 88
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Posted: 24 Sep 2010 at 20:03 |
Shrapnel wrote:
The GMs said the further away from the center, the more dangerous the factions. What if the most peaceful alliances formed a mass confederation and moved all their towns to the edges of the map. We could then be like peace keepers and tame these unruly factions for the glory of Illyriad as they are enemies of peace. If enough of us moved there, we should be able to protect each other depending on how tough the GMs make them. |
First off,peaceful alliances are just that,peaceful.Why would they want to be caught in a struggle with a blood-thirsty AI when they dont like to fight?
Second,I dont know about you Shrap,but I like games where fighting is the norm.All this peace,hug hands, and trade,thats not what we all play for.Some of us really like the challenge of fighting,it makes the game a whole lot more interesting.
@ your main post
Biomes havent been put in yet.What may be a nice valley surrounded by mountains could very well be an Arctic ******** in 3 months,or an uninhabited desert.Do I like the idea of each alliance having its own region?Of course.But that doesnt require all the alliances to work together.Map it out in your own alliance and work together,I've done it in 3 other games similar to this.
Another thing that just hit me.This will work for say,the top 20 alliances.But where do all the small fry(including myself) go?Should we get the dregs or outskirts just because we found this game later than others?I dont consider that fair.
It's not that I dislike your idea,but it needs to be put on hold till Biomes,then perhaps we can debate about this.
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KHall
New Poster
Joined: 03 Sep 2010
Status: Offline
Points: 17
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Posted: 23 Sep 2010 at 22:26 |
I think the best way to secure a location is to get there first and defend it against anyone who would want to take control of it.  If you can't hold them off then its not your land.
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KarL Aegis
Forum Warrior
Joined: 20 Aug 2010
Location: New York
Status: Offline
Points: 287
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Posted: 23 Sep 2010 at 22:21 |
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You guys don't even know who the big three are, how can you fight them? And having gigantic alliances enforce rules that don't exist officially makes the game boring. We shall fight (unless you are PEACE, in which case, you shall be non-agressive)
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I am not amused.
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Zangi
Forum Warrior
Joined: 15 Jul 2010
Status: Offline
Points: 295
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Posted: 23 Sep 2010 at 21:49 |
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Hah... now if you can convince people to band together with the mega alliance and not join the big three instead... in... the ultimate battle of ultimate destiny!
Cause I'm sure the current big three have better political support then the previous coalition enemy...
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lep
Greenhorn
Joined: 15 Jul 2010
Status: Offline
Points: 64
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Posted: 23 Sep 2010 at 20:44 |
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The top alliances ganging up together to punish anyone who takes a claimed spot may seem fine for all you forum freaks.
Personally I normally go months without looking at a forum for a game I'm playing, if game is simple enough quite possible won't ever. Only reason I've used these forums so much is because I find Illyriad rather different and more complex than most games.
Just because someone doesn't read a forum does not mean they deserve a ton of much higher ranked players destroying them for as far as they would be able to tell no reason whatsoever.
Hopefully if this mega alliance did get together ranks 4-10 could get together and beat up on the big three for their bullying high handed tactics.
Edited by lep - 23 Sep 2010 at 20:47
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Shrapnel
Wordsmith
Joined: 01 Jun 2010
Status: Offline
Points: 180
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Posted: 23 Sep 2010 at 18:07 |
Bartimeus, if that evil dwarf in your example wants your spot, he's going to take it (assuming he's big enough) whether you place your town there or not. I would agree with you if we had fog of war at this point, then we wouldn't know where everyone is or what spots they found, but we'll all be able to find the same spots you found once you settle your city. I did like your idea of having big alliances agree to enforce decisions. That's a possibility. I also like your idea of creating an external forum. Maybe the whole Illyriad community doesn't have to agree, but just a few of the most peaceful alliances can work together. Let those who want to fight fight, and those of us who want to work together can do so as well.
A light bulb just lit up in my head. This may not fly, but it's a cool idea in theory. The GMs said the further away from the center, the more dangerous the factions. What if the most peaceful alliances formed a mass confederation and moved all their towns to the edges of the map. We could then be like peace keepers and tame these unruly factions for the glory of Illyriad as they are enemies of peace. If enough of us moved there, we should be able to protect each other depending on how tough the GMs make them.
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bartimeus
Forum Warrior
Joined: 09 Jul 2010
Location: Right behind U
Status: Offline
Points: 222
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Posted: 23 Sep 2010 at 17:02 |
1. If I announce where I see a good spot, and an evil darve finds it is better than the spot he had found, he will take it. Most likely he won't warn me before-hand, he will just rush to it and I will have to either get over it or war with him (which is out of the question unless he is much much smaller than me, as the town wall will give him the advantage). I realy doupt he would try to bargain with me so we can each be satisfied... He will just take all the good spot he needs if he feels he is stronger than me, and leave me only the left overs. And even if there are multple good spot, evil guys might just not want to bother wasting time looking for one when some have allready been found and regrouped in a nice little topic.
The only way I would accept to tell my good spot would be if the top 3 alliances accepted to seek and destroy anyone stealing a square mentionned in the forum. the first to mention each spot would obviously be it's owner (you can only own as much as the number of city you have). Even with this methode, I dont think it will stop some from stealing.
2. when you so called "work together", it is usually on the scale of one alliance. Maybe a few alliance can team up, but they only have a couple of mixte operation. the rest of the time they just share a common goal (ex: destroy this player or this alliance) but without much coherency. and most of the time, the alliance doesn't work together, they just follow the orders of the 4 or 5 active players.
So unlike you, i don't think we do "work together" when the scale is bigger than 10 people, let alone bigger than 1 alliance. Keep in mind there are about 22000 towns to move... (lets admit half of them are inactive, this still makes 11000 towns)
3. "not enought info" hey, I'm on your side for this one, You may notice i didn't mention this in my earlier post. And You were rigth to create this topic now. just because we cannot know which are the good spot, doesn't mean we cann't decide how to agree on who should get which spot.
I like your idea to make alliance agree which general area they want, but aren't big alliance going to have it their way? and new players would be sort of forced to join the alliance in their area rather than the one they like... Nevertheless, big alliances should indicate which general area they want to control so than smaller alliances can choose to go elsewhere so as to keep some territorial influence.
I think the dev mentionned that the town move feature is going to be very painfull if your city is big. so it migth not be a solution to wait and trade spot...
Maybe we could create an external forum in which only people who agree to; 1. not to steal , and 2. to destroy anyone who joined then stole. would be accepted. in that forum, all location would be recorded as well as the owner. I think that would be in utopia and most people would not join. (some people might even join the external forum with one account and steal with the other account, claiming they didn't know it was allready wanted.)
Well, most of that was a brainstorming, To sum up; the only thing that seams feasable would be to get alliance to announce where they want to go.
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Bartimeus, your very best friend.
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