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Shrapnel View Drop Down
Wordsmith
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Joined: 01 Jun 2010
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Direct Link To This Post Posted: 23 Sep 2010 at 14:17
I've gotten exactly 0 support on this idea both here and in the forums mostly from what I see as a lot of faulty logic.  I'll touch upon what I think are the 3 top ones:
 
1.  "I don't want to give my enemies an advantage.  If I announce where I want to go, they'll take my spot from me."  I think this is faulty because it assumes your spot is the only good spot, but mostly because once you actually put your town in the spot you've chosen, they'll find it anyway and if they are willing to go to war for it, they'll just take it from you.  Declaring your spot ahead of time is actually beneficial because you'll find out who else wants your spot and then the two opposing sides can work together and find another spot equally as appealing so you both get a good spot (or at least you'll know who your enemy is).  Finally, I'm not so much proposing we give the exact square but rather a region like the range you want your alliance to settle in.
 
2.  "We can't work together. "  We already do this all the time to keep the peace or punish aggressors.  How can you say we can't do something we do all the time?  This will only be true if we actually  make the choice not to work together.  It won't be because we can't, it will be because we choose not to.
 
3.  "Not enough information."  I wasn't proposing we start making decisions right now.  Of course we would make the decisions once the biomes and factions are placed.  I'm just bringing it up now so we could start discussing things.  Good idea considering all the opposition.
 
Whether this idea can work or not, I'd appreciate a little more open mindedness and constructive thought thant I've seen so far.  Instead of being the "party of no", how about some constructive counter ideas?  One such counter idea I had was instead of planning ahead of time which spots we take, we just go about business as usaual until after eveyone has moved their towns and the time for using the spell has passed.  We then wait for the town move feature the GMs have planned and we can then barter for land.  We can trade spots (or not if you're 100% happy where your alliance is situated).  This could be done on a much smaller scale and just between the two (or more) interested parties.
 
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Direct Link To This Post Posted: 23 Sep 2010 at 10:00
I intend to use the area next to mountain ranges because I like the way gnomes bounce between the peaks when they are tossed at them.
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Larry View Drop Down
Wordsmith
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Direct Link To This Post Posted: 23 Sep 2010 at 04:02
< ="utf-8">
Originally posted by KillerPoodle KillerPoodle wrote:

Originally posted by Larry Larry wrote:

*grabs popcorn*


/me brings a six-pack and a couple of chairs...

Its a regular party!

Originally posted by some random guy some random guy wrote:

what if the entire alliance is inactive?

Burn them to the ground for the lulz.
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Forum Warrior
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Direct Link To This Post Posted: 23 Sep 2010 at 02:00
what if the entire alliance is inactive?
Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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Zangi View Drop Down
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Direct Link To This Post Posted: 23 Sep 2010 at 01:57
Kick them.
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some random guy View Drop Down
Forum Warrior
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Direct Link To This Post Posted: 23 Sep 2010 at 01:45
how are we going to deal with inactive alliance members?
Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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KarL Aegis View Drop Down
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Direct Link To This Post Posted: 22 Sep 2010 at 22:28
trying to decide where you want to be without proper information is just zzzzzzzzzzz
I am not amused.
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-hypocritical- View Drop Down
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Direct Link To This Post Posted: 22 Sep 2010 at 22:14
Originally posted by Larry Larry wrote:

Originally posted by -hypocritical- -hypocritical- wrote:

Originally posted by Larry Larry wrote:

Actually the primary interesting question is: Are there better or worse spots broadly speaking? I mean sure, a given square 5 squares over may be more useful to you than where you are at the moment, but is any one REGION better than another region?
 
 
for a short answer, yes some spaces are better

I'm afraid a short answer won't do. What precisely about some regions make them categorically more useful vs simply "more useful for particular things".
 
different biomes, meaning different resource amounts and war benefits to players, for like dwarf only factions
 
also river positions, lake and sea positions, distance from maps, defensive power, can you easily spread out distance from centre of map etc... there is alot of things to concider, you could also break up an alliance that opposes you, making the land the are settling on more valuble
 
obviously most area's wont have all these, but there are deffo more favouritable places than others
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KarL Aegis View Drop Down
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Direct Link To This Post Posted: 22 Sep 2010 at 22:09
You know we will just take all the spots next to the gnomes and build seige engines to clobber eachother.
I am not amused.
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Torn Sky View Drop Down
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Direct Link To This Post Posted: 22 Sep 2010 at 21:55
we dont know how the biomes or factions are goin to be seeded so you can speculate on what spots are better, but really we have no idea yet
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