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geofrey
Postmaster General
Joined: 31 May 2011
Status: Offline
Points: 1013
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Topic: time for a new server? Posted: 01 Jul 2012 at 14:06 |
Quackers wrote:
Subatoi wrote:
Cleopatra wrote:
The people who want to encourage PvP are the people who are ready to PvP. But those players ALREADY have good spots on the map, so it isn't them who would be bearing the brunt of this encouragement.
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There is an alliance that has about eight or so member, all under one thousand population that want to PvP, in other words your statement is FALSE |
All the people I know that want pvp don't have an army over 2k.
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Exactly right. Smaller players don't have as much to loose, and are fine with sending their 300 spearmen to their death. Larger players don't want their months of troop building to be waisted just because someone wants combat.
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Darkwords
Postmaster General
Joined: 23 May 2011
Status: Offline
Points: 1005
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Posted: 01 Jul 2012 at 13:24 |
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I dont see what people's problems with a new server are, I beleive very few players that are on this one will leave to play the other, perhaps they will have accounts in each, but that should not make this one any less enjoyable.
Perhaps I am missing something, but to me all these post demanding there is no new server seem a bit pointless. Also I beleive that the Devs announced that they would have multiple servers about 1 year ago, so if I am right.... its coming.... and its coming..... SOON!
:)
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Babbens
Wordsmith
Joined: 26 Aug 2010
Status: Offline
Points: 165
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Posted: 01 Jul 2012 at 12:23 |
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I'd like inactives to be pruned, babysitted accounts eliminated, and only then maybe a new continent added, but no new server and most definately not a speed server.
Then there will be terraforming capabilities soner or later, possibly...
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Quackers
Forum Warrior
Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
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Posted: 30 Jun 2012 at 22:42 |
Subatoi wrote:
Cleopatra wrote:
The people who want to encourage PvP are the people who are ready to PvP. But those players ALREADY have good spots on the map, so it isn't them who would be bearing the brunt of this encouragement.
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There is an alliance that has about eight or so member, all under one thousand population that want to PvP, in other words your statement is FALSE |
All the people I know that want pvp don't have an army over 2k.
Edited by Quackers - 01 Jul 2012 at 16:58
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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 30 Jun 2012 at 20:47 |
Cleopatra wrote:
The people who want to encourage PvP are the people who are ready to PvP. But those players ALREADY have good spots on the map, so it isn't them who would be bearing the brunt of this encouragement.
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There is an alliance that has about eight or so member, all under one thousand population that want to PvP, in other words your statement is FALSE
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dunnoob
Postmaster
Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
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Posted: 30 Jun 2012 at 20:14 |
Cleopatra wrote:
I happen to be one of those noobs who is trying to find a spot on the map to start building up in, and I have to tell you that if I were going to have to pick a fight with someone who has been playing for 6+ months in order to get a space to build, I wouldn't even bother trying. |
You could try to capture the town of a suspended player as training. Getting rid of inactive commanders and runes is no rocket science. Of course don't bother before you got the required research at about 10K pop after 3 months.
Cleopatra wrote:
Yes, there might be some room in the game for people to diversify their strategies, but the new players are not going to be the ones coming up with those strategies. |
Almost everybody says you should get a 7 food square near a decent 10+ food special square. Unsurprisingly, when I looked for a place to settle six months ago, all those squares were taken, or in the harmless range of an existing town, or isolated, i.e., unsuited to settle a cluster. Therefore I picked 6 food jungle squares (less than 25 res plots) with two river towns before water sovereignty existed. So far it works, admittedly the potential sovereignty is poor (books+bows+books+bows+...). Coming up with new or at least unusual strategies is the only way new players get a chance here, if they don't want to wait until older players with nice squares leave the game.
Do not follow all (wannabe) rules of established players, some of these rules are only intended to protect the establishment. Examples, do not send "are you active" mails to inactive players when you want all their saddles, send a T2 spy, watch Illy Stats, make sure that they are really inactive, and go for it before everybody else reaches the same conclusion. Do not send "can I settle at x|y" mails after you spent weeks to find x|y on the map, unless x|y is near to somebody who might raze your settlers as soon as they arrive. Untested variant, just build more settlers, and try to settle until it sticks. Settlers are relatively cheap, but building them is slow.
Cleopatra wrote:
Even after we have played for the 6 months it takes to get to vet status |
There are lots of players who don't manage to get 100K pop with a top 200 score in six months, apparently your definition of vet is not very ambitious.
Cleopatra wrote:
The population caps of the newer players will be capped at smaller levels than the levels of the people who got here first. |
Yeah, don't worry about sovereignty before you have any level 20 spots, and don't worry about ten towns before you have eight, or similar...
Cleopatra wrote:
The map is too crowded and there isn't any good areas for new players to start out in. |
Possible workarounds, join an alliance and settle near their towns, claim sov 5 in the harmless range of an inactive player, capture existing towns, and so on. Maybe meet my jungle commanders when you try to do what I did in the same jungle, that would also solve your PvP issue.
Please consider to post more than one reply, or start new threads, I'm sure that I missed or skipped many interesting points in your long article. Above all, this is a serious war game.
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The Duke
Forum Warrior
Joined: 22 Jul 2011
Location: Indiana
Status: Offline
Points: 464
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Posted: 30 Jun 2012 at 19:37 |
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Why have a new server with new rules and i different set of players? Why speed the game up? Your taking out part of what is great about this game, It takes time to get to a position among the juggernauts here, and with the amount of time it takes this tends to run off the average troll. On top of that The ppl and the community are what kept me here in the beginning. I think the best option is to just add more land to what we have currently. This keeps us all on an even playing field and doesnt change game mechanics
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"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 30 Jun 2012 at 18:23 |
I have heard there is a new server already running. They are just keeping it hidden from existing players to protect the new playerbase from our newb-protecting, civillity-enhanced, rational-dialoguing ways. They have done this by the simple expedient of renaming the game. On the new server, the game is referred to as Sicklicus.
What is the new server like?
When a new player starts, instead of sending resources, other players immediately bash him/her over the head with clubs. Someone has already hacked the server to get the players' IP addresses to allow this to happen.
On the new server, there is constant spamming of global chat with advertisements for male enhancement products.
On the new server, the top alliance is called Ravenous! and they have already claimed every 7-food square on the continent. Anyone else settled on a 7-food square is automatically sieged.
Edited by Rill - 30 Jun 2012 at 18:57
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Rymal
Greenhorn
Joined: 15 Sep 2011
Status: Offline
Points: 51
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Posted: 30 Jun 2012 at 17:37 |
Rorgash wrote:
a new IG continent or land mass yes, NO NEW SEPARATE WORLD.
that's all i have to say, long time game, building empires and lots of people around is whats good, splitting things in half making the world half as active is always a bad idea.
Adding a new landmass with some sea between then, needing ships to travel between would be totally awesome and could create some great wars between them as well as possible trade with having exclusive items on each side, players setting out to explore and settle the new lands, keeping the newbs in the newb ring because maybe you have forgotten but without 100k pop players within 400sq you aint getting any res help. |
We must let Illy "ferment" (had to put that in there -- I'm the person with all the "wine" cities) and change to a new form as a natural process of the game. In the meantime, I do think an additional continent such as described here would be a wonderful way to let more players into the game. Protect them from "us", let them grow, and then, there could be innovative and exciting interactions in the future between this continent and the new continent.
I'm finding that the lack of obviously-prime spots has made it necessary for me to think more about what I want each city to do, to specialise. It requires us to play on a higher or different level.
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The optimist sees the glass to be 1/2 full; the pessimist sees it to be 1/2 empty and the engineer sees that the size of the glass needs to be changed!
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Rasak
Wordsmith
Joined: 26 Nov 2011
Location: United States
Status: Offline
Points: 140
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Posted: 30 Jun 2012 at 17:33 |
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A sped up server would have its downsides too tho. Imagine taking 3 days away from the game and coming back to all your cities gone.
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