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Topic ClosedThoughts From A New Player On Current Controversy

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Myr View Drop Down
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Direct Link To This Post Posted: 13 Oct 2012 at 14:44
Originally posted by Llyr Llyr wrote:

The danger to the game is that it is being advertised as one in which players can pursue their own interests; occasional setbacks are fine and necessary to maintain interest, but the possibility of essentially being wiped out probably isn't. That advertising seems to me to be more misleading as time goes on. If it's going to be purely or largely a military game, then advertise it as such. But please don't mislead new players by pretending that it's something it isn't.


Why is that so many people think that an attack means they are going to be wiped out of the game? I have really only seen a players entire account wiped down to one city once, and that was St. Jude. Does anyone know of another incident?

On another note, I am fully aware that by taking part in this war I can be sent back to the newb ring myself. I am prepared to suffer the consequences for not agreeing with the vocal minority without crying about it or threatening to leave the game because others disagreed with my actions and used the game mechanics to fight back. And yes, I have spent more on prestige than I care to remember and I will do so again if that happens. I love this game, it's a blast!
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Aurordan View Drop Down
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Direct Link To This Post Posted: 13 Oct 2012 at 06:14
Originally posted by Rill Rill wrote:

It is ironic that the "gang" of which you speak is the one beating up on the weaker players.  Hopefully if you ever choose to join Harmless? you will remember how this seemed to you now.

Not really, it makes sense that he would want to join a group secure enough in it's position to do more or less whatever it wants with little chance of repercussions.  Disappointing, maybe, but not ironic.  

Originally posted by KillerPoodle KillerPoodle wrote:

Originally posted by Rill Rill wrote:

It is ironic that the "gang" of which you speak is the one beating up on the weaker players. 


I know - it's disgraceful what that Soup alliance thinks they can get away with...

There are so many things going on in this post you think are clever but aren't.  

I know H? has eloquent players, I've seen them.  You really need to get a couple out here.  I know that sounds like I'm taking a shot at you, but I really do mean it in the best way possible.
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Direct Link To This Post Posted: 13 Oct 2012 at 03:15
Originally posted by Rill Rill wrote:

It is ironic that the "gang" of which you speak is the one beating up on the weaker players. 


I know - it's disgraceful what that Soup alliance thinks they can get away with...
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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Direct Link To This Post Posted: 13 Oct 2012 at 02:55
Where do you see that the game is going that way?  At best there maybe harvesting is in favor of larger players but then cotters are in favor of smaller players.
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Direct Link To This Post Posted: 13 Oct 2012 at 02:53
Like I said EvilKatia, the attack was quite trivial and certainly didn't put me off the game at all. And Rill, my alliance decision was based purely on logic. I don't want to see the game head in the direction that it seems to be going (I chose to start playing because of the home page blurb), but if that's the direction it's going to take and I decide to continue playing, it only makes sense to be on the winning side.
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Direct Link To This Post Posted: 13 Oct 2012 at 02:38
an interesting idea Llyr. 
One to thinker around with and that bullies will absolutely hate lol 

That system might help new players not gettign attack by MUCH bigger others but....what would it use to give us rank ? we already have a rank by points....so a rank by the numbers of city plus number of military units ? 
Also the  ranks, especially at beginning will have to be very numerous a 2k players will have MUCH more then a 500 population player, while a 40k players might not have all that much less then a 45k

 I am sorry you got attacked by a bigger player in your beggining :( this game is usually easier on new players then other game like evony and a couple of others.

Kat

'They have to always turn a forum post into a badly written book that gives a headache and takes your iq points' - AO
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Direct Link To This Post Posted: 13 Oct 2012 at 02:33
Illy has a pretty big standard of big players not attacking smaller players.  That being said there isn't anything from say mass thieving or something where the perpetrator can't be found or if the smaller player doesn't speak up.  

I think not getting attacked is the reason behind the 1 week rainbow.  But lets face it after 1 week you still can't do much of anything to defend yourself.

I think the largest thing that prevents larger players from attacking smaller players (specifically the tiny ones) is they simply have nothing to gain other than just being spiteful.  Specifically as the defensive runes are able to be fairly effective at smaller sizes.  Further diplo attacks are heavily favored in defense for very small players.  So in the end if someone thieved the same player attempting to 'farm' them they end up not getting a good enough return.  IE 400 thieves die, and they don't grab enof basics/adv to cover the cost of the 400 thieves.  Not to mention the high probability of losing all your thieves.

Military attacks can be regarded in a similar manner but only getting basics.  

These mechanics will prevent you from being attacked until you atleast get some growth.  But how much time would you ask before you actually enter the 'real illy world'  

If we make it where only 200k pop players can attack other 200k pop players a lot of them lose their ability to wipe out the 100k pop players picking on the other 75k pop players in their alliance.  
Another suggestion was what if we had a server where no-one could attack any1, and well there is literally no point in playing this game if no1 can ever attack any1.  

If you can come up with a reason for a big player to attack a newbie other than to just be mean then maybe this should be addressed more.  But for the moment the motivation for a big player to attack a smaller player just isn't there.
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Direct Link To This Post Posted: 13 Oct 2012 at 02:31
It is ironic that the "gang" of which you speak is the one beating up on the weaker players.  Hopefully if you ever choose to join Harmless? you will remember how this seemed to you now.
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Direct Link To This Post Posted: 13 Oct 2012 at 02:08
I'm actually in my second training alliance. While in the first I was subject to an unprovoked (and very minor) attack by a much bigger player. The alliance was no help at all. The incident itself was trivial and not worth escalating in any way; it's certainly not the sort of thing my original post is really talking about, which is allowing unrestrained attacks against helpless players. So I chose to join another training alliance affiliated with one of the biggest "real" alliances. I learned as a schoolboy that if you think you're going to get beaten up, then join the biggest gang Smile.
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Direct Link To This Post Posted: 13 Oct 2012 at 01:49
If you join a training alliance you're almost certainly not attacked by bigger players.  In a bigger alliance that's a part of the six or seven power blocks you could get dragged into conflicts between those blocks, but that used to be extremely rare.  The training alliances with patrons in these power blocks would be still sacrosanct, unless they decide to take part in hostilities.   

There was a brilliant tournament some months ago, with leagues determined by the population of the players.  The last and the current tournament are mostly for big players in big alliances, but you can find ways to have some fun:  Losing an army while trying to scout a tournament square is not that much different from losing an army while trying to kill a legion of rats.   
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