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Direct Link To This Post Topic: This, is really messed up
    Posted: 15 Mar 2012 at 20:29
Quote  Oh I beg to differ! Some of my co-workers are clearly Orcs and I've seen Dwarves before. Don't they hurl them in certain bars? ;)

They do here! Have a friend I went to school with who won the Dwarf hurling contest at the Basque games a few years ago. Truly! Tongue


Edited by Marquesta - 15 Mar 2012 at 21:05
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Direct Link To This Post Posted: 15 Mar 2012 at 20:23
Originally posted by Bonaparta Bonaparta wrote:

  For all those that do not know: Orcs, Elfs and dwarfs are not part of human history... 


Oh I beg to differ! Some of my co-workers are clearly Orcs and I've seen Dwarves before. Don't they hurl them in certain bars? ;)
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Direct Link To This Post Posted: 15 Mar 2012 at 19:55
Hmm. 
I am a fantasy fanatic. I have been reading fantasy since I read The Hobbit at 6 years of age. And I'm pretty old now lol 
All fantasy has basis in reality. Always has, always will. 
As far as medieval armies not having fox holes, I was using an example. Whether they be fox holes or piles of dirt to hid behind, they still had some sort of cover when dug into a defensible position. That would seem to give them an advantage over approaching armies. It was just a thought, not meant to spark an argument over fantasy vs reality, or whether fox holes existed in the time of William Marshal.
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Direct Link To This Post Posted: 15 Mar 2012 at 19:31
Originally posted by Bonaparta Bonaparta wrote:

I'm amazed why people keep comparing Illyriad combat with actual medieval combat. Illyriad is obviously fantasy based game. For all those that do not know: Orcs, Elfs and dwarfs are not part of human history... 


That's a bad argument tbh... just because the setting is fantasy does not mean to say we can't hope for a combat system with 'realism' in it.
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Direct Link To This Post Posted: 15 Mar 2012 at 19:15
Originally posted by Bonaparta Bonaparta wrote:

I'm amazed why people keep comparing Illyriad combat with actual medieval combat. Illyriad is obviously fantasy based game.
Agreed.  In reality, any force with archers (that has 10x more archers than the attacking army) should easily be able to wipe out the attacking army without a single loss....  Likewise, for castles with level 20 wall, archers should be able to take out any army as long as the army has 5x more archers than the attacking army.  Proof this is not based on real life...

But still, it is good to hear every opinion and look at logical arguments.  (^_^)
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Direct Link To This Post Posted: 15 Mar 2012 at 19:09
I'm amazed why people keep comparing Illyriad combat with actual medieval combat. Illyriad is obviously fantasy based game. For all those that do not know: Orcs, Elfs and dwarfs are not part of human history... 

Edited by Bonaparta - 15 Mar 2012 at 19:09
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Direct Link To This Post Posted: 15 Mar 2012 at 19:02
Originally posted by Marquesta Marquesta wrote:

It was a slaughter, to be sure. Thanks all for your back-slaps, every one of them is appreciated :)
I wonder though.... Some of us were talking about this a day or so ago; if an army digs into a defensible position, they have the advantage of defense, whether it be higher ground as on a mountain, or have them selves hidden in a forest, or dug into fox holes on a prairie, they  should have the drop on an approaching army. Why is this not so in Illy?

Not sure I quite understand.  You can't really hide a medieval army, or even move much at all without somebody noticing.  There are terrain bonuses for places like forests and buildings that lend themselves to ambushing attackers.  Foxholes weren't really a thing back then either, the closest you had where maybe earthen defenses on a camp, and pretty much all the time your army would leave them to fight.  Honestly, the way Illyriad mechanics work is a strange simulation of medieval and ancient warfare, which mostly didn't have an "attacker" or "defender".
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Direct Link To This Post Posted: 15 Mar 2012 at 18:16
It was a slaughter, to be sure. Thanks all for your back-slaps, every one of them is appreciated :)
I wonder though.... Some of us were talking about this a day or so ago; if an army digs into a defensible position, they have the advantage of defense, whether it be higher ground as on a mountain, or have them selves hidden in a forest, or dug into fox holes on a prairie, they  should have the drop on an approaching army. Why is this not so in Illy?
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Direct Link To This Post Posted: 15 Mar 2012 at 15:52
That looks about right to me, especially with the changes in combat calculations.  Knights are pretty lethal, I usually expect to kill at least 2:1 and have seen ratios of up to 7:1 even in forests.  The balance is tilted significantly toward attackers; you will notice that on squares that are heavily contested, folks tend to hit hard and reinforce lightly.

Well done to ITG for holding the square against that force!
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Direct Link To This Post Posted: 15 Mar 2012 at 14:47
Knight attack with commander bonus, prestige bonus and terrain bonus is somewhere around 101-107 per knight (depending on what factor you use as the terrain bonus).

Best sword defence with comm bonus = 22
Best Spear defence with com bonus and terrain penalty  = ~30 (depending on what you think the terrain penalty is for spear)
Best Archer defence with comm bonus =  28
Best Cav defence with comm bonus and terrain bonus = ~40 (depending on what you think terrain bonus is for cav)

Based on the results it looks like your avg defence was approx 25-26   which, at a rough first glance, would match with the armies you had and not fully bonused commanders.

You could, of course, calculate more exactly if you felt like it.
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