Deranzin wrote:
Oh, another "client" with the population loss ... so, Elmindra, now you are telling us the population counts are a good way to count someone's battle capabilities .?. One must wonder why you people argued so much against that standard in the case of NC being stacked upon by a much larger conglomeration of opponents in population. 
Double standards are always amusing, but do try to keep a relative time distance before applying them in similar situations because the whole matter becomes ludicrous. 
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Deranzin, I am not sure how versed you are in siege mechanics, population or exodus. I will attempt to shed some light for you.
Population is based off of building levels. As buildings increase in level so does the population.
Sieges work by deleveling the buildings within a town. The population needs to be lowered in order for captures or razes to occur.
The strength of the siege itself is not related to the population, but rather by the number of troops that are supporting it. To break a siege requires military units to attack it, this requires troops and not population.
With exodus the highest building level will be 12 upon completion of exodus. (with the exception of walls) If the town had several buildings over level 12 this will result in a decrease in population.
So when towns are sieged they result in a population loss. When towns exodus to avoid incoming sieges this also results in a loss of population.
One of the greatest military players in the game is He-man. His current population is around 149k and he is #1 in defense by over 1 million points. He might be willing to assist you with some good pointers through IGM.
I hope this is helpful for you.