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Topic ClosedThe Proper Punishment for Thieves

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Poll Question: What do you think is the proper punishment for thieves?
Poll Choice Votes Poll Statistics
14 [19.44%]
11 [15.28%]
11 [15.28%]
0 [0.00%]
6 [8.33%]
0 [0.00%]
0 [0.00%]
7 [9.72%]
23 [31.94%]
This topic is closed, no new votes accepted

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Ashtar View Drop Down
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Direct Link To This Post Posted: 07 Jul 2012 at 05:19
Originally posted by Mafro Mafro wrote:

Originally posted by Ashtar Ashtar wrote:

I do not believe that screen shots would be ultimate proof. The length of time to be online can be daunting and no way to prove that you were on line the entire tracking time.

Ashtar, if you click on the Share link beneath the world map then Illy creates a snapshot of the map along with a timestamp. That can then be compared to the time when you were thieved, the speed of the thieves and distance they traveled, and finally the direction the diplo was moving at the time of the screen shot.

Essentially, all you need is one really good screen shot to constitute proof...though additional ones can bolster your case as well....

Though the premise of this poll is that you have proof beyond a reasonable doubt. Maybe they wrote a message gloating about it and accidentally sent it to you or something....

Mafro

Mafro -- I respect your opinion regarding screen shots but still disagree with it Smile. I think the ultimate proof still remains the mail with a player's name on it. And let us face it, thieving is a part of the game for better or worse. I personally think that thieving smaller active players is not a good idea. The time and effort put into the mission does not usually get reciprocated with the amount of ill gotten gains. That is why my thieves only target inactives. (Disclaimer-- This policy changes during times of war and active theft attempts against my cities) 
Ashtar
Do not believe what your teacher tells you merely out of respect for the teacher. -
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Direct Link To This Post Posted: 07 Jul 2012 at 02:42
maybe NOT Big smile
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twilights View Drop Down
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Direct Link To This Post Posted: 07 Jul 2012 at 02:34
maybe the devs should stop offering the ability to do it............
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Direct Link To This Post Posted: 07 Jul 2012 at 02:17
you people are crazyWacko to think i would ever bow to some kind of pool decided "law" on how thieving shall be punished. 
get a grip, it's part of the game, and as such, it's a legit way to play.
o wait, just siege all those that thieve out from the game Thumbs Up
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Direct Link To This Post Posted: 07 Jul 2012 at 01:25
Originally posted by Rorgash Rorgash wrote:

LOL parts of this is soo funny..

"If someone punches you, you are allowed to punch them back 5 times and the teachers will hold the kid down for you"

Is this the rules you want in the sandbox? because that's what you are saying :P

Rorgash, my point is that sending out thieves should involve riscs for the sender. No problems in thieving an inactive for obvious reasons, but if you are CAUGHT by an active player, simply having the name revealed isnt enough. And it does get rather high strung in Illy if alliances have to be involved in every little theft that might occur. 

The message here is that thieving shouldn't be an effortless enterprise. If you send diplomatic attacks against someone, the riscs should be so significant that you would need a good reason to do so, not just to pick on new players.

What precise consequences a capture should involve for the sender is still very much a debatable topic, but the current system does seem to favor the larger established players at this point.
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Rill View Drop Down
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Direct Link To This Post Posted: 07 Jul 2012 at 01:03
Smile


Edited by Rill - 09 Jul 2012 at 22:18
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Direct Link To This Post Posted: 07 Jul 2012 at 00:31
Originally posted by Rill Rill wrote:

Originally posted by Subatoi Subatoi wrote:

Originally posted by Rill Rill wrote:

Originally posted by Gragnog Gragnog wrote:

Also trying to punish and track thieves through GC is really amusing to watch. Quite often everyone immediately assumes that the first person to cry foul in GC is the poor soul who is being picked on. Wake up people. Most of the time you are being taken for a ride, and often there is a reason why people are thieved. 

 

 ...Actually I do it because I think people find it interesting and amusing...

Like finding out you were thieved and immediately accused another alliance of thieving you only to find out it wasnt that alliance, then never administered an actual apology other then going *oopsy* on gc? I can see how you find it amusing. 

I didn't accuse you, I asked if your player had thieved Ryelle, which was not unreasonable given that you had diplo'd her in the past (which you denied then until presented with proof) and given that several of your players were on the path of the thieves.  You denied it, I checked other possibilities and publicly acknowledged that it was not one of your players.

Given that you had lied in the past in denying diploing Ryelle, it was not unreasonable to think that you might have been lying in this instance.

Since this pertains to the topic."proper punishment to thieves" and ryelle suffered thievery
heres proof of your accusation, pay attention to line one.

I'd say in accordance to this thread, as an example with the chatlog below.  make sure the person who is accusing you or your alliance, actually has proof. 
[17:47]<Rill> EF, it looks like one of your members has thieved Ryelle
[17:47]<(EOM) Harry> myll, is not interesting at all to have na
[17:47]<RMY-SgtShankstar> sorry
[17:47]<Rill> most unfortunate
[17:47]<(EOM) Harry> an interesting war*
[17:47]<Eternal Fire> i do not believe so.
[17:47]<Rill> we won't have confirmation for a couple of days
[17:47]<Eternal Fire> Though I would enjoy
[17:47]<Eternal Fire> Any evidence you have accumulated
[17:47]<RMY-SgtShankstar> EF was it Rye? I thought another
[17:47]<Jabbels> Just found this song - http://youtu.be/9_Ub6pW71Zs
[17:48]<Bonaparta> Anyone wants to bet about the result of the war?
[17:48]<Jabbels> Anyone think it's any good?
[17:48]<Rill> we are not sure, we are going to wait for the diplos to land
[17:48]<RMY-SgtShankstar> hey jabs.. gonna congest me?
[17:48]<Rill> in a couple of days
[17:48]<Eternal Fire> Though I said this earlier, i will be not as online as i usually am this weekend, so i'd appreciate iof we do not overreact if i do not read it late today or tomorrow
[17:48]<Rill> fortunately they are in the diplo visibility of Le Roux
[17:48]<Eternal Fire> good.
[17:48]<Eternal Fire> decreases headache
[17:48]<Rill> so if they land at the city we think they originated from
[17:48]<Rill> we will be able to watch them
[17:49]<Rill> the landing should be on July 2 or July 3
[17:49]<Eternal Fire> How convenient
[17:49]<Jabbels> why would I congest you?
[17:49]<Rill> so perhaps you'll be back online for that
[17:49]<Eternal Fire> just in time for the holiday
[17:49]<Eternal Fire> indeed
[17:49]<Bonaparta> Noone willing to take war bets?
[17:49]<Le Roux> and if so... the city will ... be dealt with promptly
[17:49]<Rill> why confine yourself to one city?
[17:49]<Agriff> hey all
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Rorgash View Drop Down
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Direct Link To This Post Posted: 07 Jul 2012 at 00:05
LOL parts of this is soo funny..

"If someone punches you, you are allowed to punch them back 5 times and the teachers will hold the kid down for you"

Is this the rules you want in the sandbox? because that's what you are saying :P
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Direct Link To This Post Posted: 06 Jul 2012 at 23:42
I voted 'other'. I view this from the social perspective. If a thief is caught, start negotiating. There's a lot to negotiate, and the menu is extensive: compensation, blackmail/extortion, social justice, public shame, city extermination, personal war, alliance war, declaration of trade embargo, *cough* sandpit. I did write some possible demands, but deleted them to let your imagination flourish.

I like the idea of public shame and reputation, and perhaps NPCs taking reputation into account (and having this matter). I'm intrigued by the possibility of this driving alliances and players 'underground', such that they need to make things work outside the official mechanisms of play (e.g. banned from trade hubs, no favour from the King or NPCs, driven from large territories, etc).

I go to great lengths to ensure that whomever I thieve, they're retired or suspended players: a gentleman among thieves, you might say. However, I expect after tomorrow's changes, I might not replenish any thief losses, and retire from the theft game.

Originally posted by Tordenkaffen Tordenkaffen wrote:

…If you catch an enemy … the agressor becomes highly vulnerable to diplomatic attacks from you over a period of 2 weeks, with close to zero chance of diplo unit apprehension/capture.
I like that; it places some currency on intelligence.
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Direct Link To This Post Posted: 06 Jul 2012 at 22:51
guilty until proven innocent, i see the way you think, its the way all Great protectors think and want the world to work   Clap
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