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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 08 Jul 2012 at 03:25 |
Rill wrote:
SugarFree wrote:
well, sorry but Might IS right.sandbox, i play the sandbox card. |
Might is not right if we decide it is not. Sandbox. |
All forms of successful government for a collective depends on a successful justice system, the punishments for the offenders should be sufficient enough to encourage others to not repeat the offender's actions.
If the punishment here for attacking someone was to send the attacker a vanful of books, that would not discourage the attacker, executing the attacker would discourage him and others.
In any justice system there is always a form of law enforces on standby to enforce the law that the heads in the justice system wrote up,
might makes right
sandbox
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 08 Jul 2012 at 03:06 |
Edited by Rill - 09 Jul 2012 at 22:16
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SugarFree
Forum Warrior
Joined: 09 Feb 2012
Status: Offline
Points: 350
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Posted: 08 Jul 2012 at 02:57 |
well, sorry but Might IS right. sandbox, i play the sandbox card.
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Vanerin
Forum Warrior
Joined: 05 Oct 2011
Status: Offline
Points: 418
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Posted: 08 Jul 2012 at 00:49 |
this is all bull anyhow, if a person without friends lose 100k gold to someone, asking that player to give him 300k back, if someone asked me that i would tell them to go die somewhere :P i have no reason to listen to them now do I? |
By this standard, you are saying that might = right.
Maybe the reason should be because you are an honorable player.
~Vanerin
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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 07 Jul 2012 at 23:30 |
Rorgash wrote:
this is all bull anyhow, if a person without friends lose 100k gold to someone, asking that player to give him 300k back, if someone asked me that i would tell them to go die somewhere :P i have no reason to listen to them now do I? |
mm it's a popularity contest and always has been. This topic is stupid anyway, the vast majority of the people who play illyriad will be at the least irritated to find out they were attacked with diplomats and if they could catch the person responsible, that person would most likely suffer to a high degree.
On the note of "spare the newby who diplo'ed you because he didn't know what he was doing" really? Anyone with 1 brain cell can acknowledge that thieves, or saboteurs and assassins etc are hostile units. If we're talking about equal rights for players "which falls under the rights to build the account up", that were decided upon within the player community, you should also make it equal in aspect that all players who thieve unprovoked should pay the same tithe.
If it's proper it will be a punishment of varying degrees that applies to all who commit the hostility, not just the developed class of players.
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 07 Jul 2012 at 22:00 |
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this is all bull anyhow, if a person without friends lose 100k gold to someone, asking that player to give him 300k back, if someone asked me that i would tell them to go die somewhere :P i have no reason to listen to them now do I?
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Cerex Flikex
Forum Warrior
Joined: 11 Apr 2012
Location: BC
Status: Offline
Points: 211
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Posted: 07 Jul 2012 at 21:58 |
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I chose 3x, I figured that would be reasonable. Of course I also think it depends on the situation. And I still want a better method to catching the thieves. With a 10% rate, as I think someone mentioned, that is nearly impossible to catch them using interrogation.
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Sloter
Forum Warrior
Joined: 14 Aug 2011
Status: Offline
Points: 304
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Posted: 07 Jul 2012 at 21:12 |
Too bad that poll does not cover situation when player that is going negativ in certain basic res, for exmpl clay, gets diplo attacked, and as result of all basic res loss loses some population (usually high lvl of t2 building that takes days to build) I dont think i would settle for 3X compensation.
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Mona Lisa
Wordsmith
Joined: 22 Feb 2012
Status: Offline
Points: 120
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Posted: 07 Jul 2012 at 20:02 |
Other is the answer. There are a range of situations, from the newbie who doesn't know all the way up to a potential first step to a war between alliances.
If he culprit is a small player, then penalty should be sufficient to change the behavior, and if the behavior repeats, then all bets are off.
If the culprit is a large player who should know better, then I view the act of thieving or any diplo use against me as an act of war. Such an act would require a negotiated settlement. Failure of the culprit to meet the demands in such a settlement discussion, would result in action taken until the demands are met... up to and including razing of every city. Pretty simple, if you start a war, you do so with the knowledge of the consequences. Pretty black and white?
I dont want to be diplo'd , I would not diplo others unless it was war or they are suspended. I like simple binary choices . . .
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Quackers
Forum Warrior
Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
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Posted: 07 Jul 2012 at 18:59 |
LordOfTheSwamp wrote:
I'll go with "Other". The point has already been made that it depends on the situation. I'd also observe that:1) There is a big difference between thefts by a new-ish player who has not yet worked out the norms of Illy, and thefts by someone who has been around the block a few times and knows exactly what she's doing. 2) I'm usually more interested in making sure the thefts stop than in extracting reparations, personally. So, I'd rather tailor a response to change future behaviour rather than imposing a punishment for past crimes. This is particularly so if we're talking about someone who's new to Illy (as above). |
I'm with swamp on this one. I also think it depends on the alliance that your in. Best to follow their advice since your actions might effect them as well.
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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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