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Topic ClosedThe Proper Punishment for Thieves

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Poll Question: What do you think is the proper punishment for thieves?
Poll Choice Votes Poll Statistics
14 [19.44%]
11 [15.28%]
11 [15.28%]
0 [0.00%]
6 [8.33%]
0 [0.00%]
0 [0.00%]
7 [9.72%]
23 [31.94%]
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Hadus View Drop Down
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Direct Link To This Post Posted: 08 Jul 2012 at 05:04
Personally, my first attempt would be to ally with the theiving player. They're obviously willing to risk their tail for gain against other players. That kind of daring could make them a useful companion some day. Example: Months later you get in a conflict with someone else. You message the player who theived you: "Hey, there's this guy hassling me, and I just so happened to have cleared out all his runes. I know you like thieving..." and, well you get the idea.
 
If that doesn't work I would turn to my alliance or, only if I was unallied, the GC, to help me negotiate a fair repayment based on how hard and often they hit me, how experienced they are at the game, etc.
 
Personally I think the important thing with all hostile actions AND their rebuttals is purpose. At one extreme, we have the PvP-hungry whiners who desire open PvP along the lines of Log In>click World Map> think "Hm, what random player below my population shall I attack for fun today?" At the other we have "White Knights" in Illy who jump into incidents that they have no business in and even less to gain from as the initial offender had in attacking.
 
On both sides of these conflicts, we have players engaging in military and diplomatic actions that offer them no significant gain other than to satisfy an urge, just because they can. The PvP whiners fight to satisfy their need for conflict and competition, the White Knights their desire for peace and heroism. Does it really make one side better than the other just because one is fighting for "justice" and another for "action"?
 
Fortunately, I think most Illy players do not fall on either extreme but occupy moderate areas of the spectrum, and most actions are fueled by purpose.
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Le Roux View Drop Down
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Direct Link To This Post Posted: 08 Jul 2012 at 04:08
Eek ..... I agree with Sub on a point? Maybe I need to go lie down.....
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Subatoi View Drop Down
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Direct Link To This Post Posted: 08 Jul 2012 at 04:08
Why not "tread gentle near the sleeping giant, lest you awake it"
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Le Roux View Drop Down
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Direct Link To This Post Posted: 08 Jul 2012 at 04:07
Rarely are there one size fits all responses in Illy, but my means of resolution seems rational. I have to think if a large alliance decides to start thieving another , they must accept the consequences.

I still go by the position listed in my profile,

Poke a sleeping tiger... Just accept the consequences....
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Direct Link To This Post Posted: 08 Jul 2012 at 04:07
Originally posted by SugarFree SugarFree wrote:

damn you people really want to drain all the fun from the game, do you?

fun is fun. some people like thieveing, i like executing their accounts when i catch them at it. 
 


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Llyorn Of Jaensch View Drop Down
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Direct Link To This Post Posted: 08 Jul 2012 at 03:59
Everythings relative.

If a noob stole 500 res? Well Id be inclined to tic number one 'who cares'.

If a 4 mil pop alliance launched a co-coordinated attack and stole 50K saddles, well....
"ouch...best of luck."
HonoredMule
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Rill View Drop Down
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Direct Link To This Post Posted: 08 Jul 2012 at 03:58
That's me, draining all the fun from Illy since June 14, 2011.

I may put that on my profile.
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Direct Link To This Post Posted: 08 Jul 2012 at 03:51
damn you people really want to drain all the fun from the game, do you?
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Direct Link To This Post Posted: 08 Jul 2012 at 03:45
The justice doles out the punishment, the law enforcers see it carried out.

was that not clear?
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Vanerin View Drop Down
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Direct Link To This Post Posted: 08 Jul 2012 at 03:43
EF, in your example it is not the justice system's power that decides right. Their power is merely the means used to deliver justice. Justice would still be justice even if not delivered.

~Vanerin
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