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Olek
Greenhorn
Joined: 21 Jun 2011
Location: Australia
Status: Offline
Points: 46
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Posted: 14 Nov 2011 at 23:15 |
Sounds Awesome, A bit of PvE for players or Alliances will go a long way to making this game greater. The only negative, in my opinion, is the selling of Troops, hiring out your troops maybe, but selling off troops who are in actual fact your citizens, who probably have family and such living in your city, who became soldiers to defend their homes, just does seem right. I think a better substitute would be "Mercenary" unit's, make them less effective than regulars, but more expensive to maintain.
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Honeyrose
New Poster
Joined: 02 Nov 2011
Status: Offline
Points: 9
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Posted: 14 Nov 2011 at 05:59 |
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Excellent yall keep up the good work! Game is great!
Shellarose
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tje524
New Poster
Joined: 13 Sep 2011
Status: Offline
Points: 1
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Posted: 15 Sep 2011 at 16:56 |
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JohnChance
New Poster
Joined: 25 Jul 2011
Status: Offline
Points: 24
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Posted: 09 Aug 2011 at 18:32 |
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AI for factions is probably the LAST thing that will come out in the current rush. The drawing up of histories and abilities for factions is a ripe ground for new game concepts that need to be implemented to make those histories make sense. Also faction hubs acting like trade hubs needs to come out to make a lot of AI stuff make sense, so does faction settlement of new terrain, etc . . .
Before factions start attacking towns I'd also expect the devs to go through a period where wild animals attack towns of different sizes, just to get the basis for a working random attack AI going. After which they can easily add features to it like "faction territory" and "Level of hostility towards player/alliance X" for more powerful sentient forces.
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kicking5251
Wordsmith
Joined: 16 Nov 2010
Location: Australia
Status: Offline
Points: 139
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Posted: 08 Aug 2011 at 01:14 |
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I really just want AI to come out :(
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 06 Aug 2011 at 07:47 |
tallica wrote:
GM Stormcrow wrote:
LEFT COLUMN
WORLD MAP 1 - Issuing out the new world biomes and geographic features - Sovereignty graphics - New Town graphics
TUTORIAL - Hero Commander, retinue, troops, quests - Speed Up the relevant techs with tutorial rewrite
INCIDENTAL ICON GFX - Concept icons for Mailsystem revamp - Sovereignty & Quest + Compose New, Sent, Inbox - Saddle, new Leather Armour icons
(HUMAN) TOWN UPGRADE GFX - Graphics for the town buildings (and underlay) that upgrade as the city grows
RIVER GFX
OTHER RACES TOWN GFX
MORE AVATARS
HERALDRY GFX
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How much of this (and the other columns) have been finished, how much left? Is there an update to the list of stuffs Illy has on it's plate?
Just would like to see what's coming down the pipes at us in general.
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I dont know how the game looked like 7 months back, i started in last April.
Reading through this makes me think that quite a few were implemented. we do have many world biomes and geographic features. Plus other terrains that were not mentioned - like the heart of corruption and the misted lands.
Icons for Sovereignty & Quest + Compose New, Sent, Inbox are already there now. There are also icons for Saddle and Leather Armour. (And icons for military/diplo units too, which were not there when i joined).
There were a few updates to Herald (diplomacy supplement). Tournaments and elementals, steamtastic brewery and temple of reason and other mysteries. Some factions have started expanding. GM Thundercat said the other day he was working on something very exciting! Hold on Tallica, the times they are a-changin'! 
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 06 Aug 2011 at 05:50 |
Are you kidding me?
This thread is awakened after 7 months?!
Sheez.
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tallica
Forum Warrior
Joined: 27 Jun 2011
Location: Seattle, WA
Status: Offline
Points: 378
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Posted: 05 Aug 2011 at 23:26 |
GM Stormcrow wrote:
LEFT COLUMN
WORLD MAP 1 - Issuing out the new world biomes and geographic features - Sovereignty graphics - New Town graphics
TUTORIAL - Hero Commander, retinue, troops, quests - Speed Up the relevant techs with tutorial rewrite
INCIDENTAL ICON GFX - Concept icons for Mailsystem revamp - Sovereignty & Quest + Compose New, Sent, Inbox - Saddle, new Leather Armour icons
(HUMAN) TOWN UPGRADE GFX - Graphics for the town buildings (and underlay) that upgrade as the city grows
RIVER GFX
OTHER RACES TOWN GFX
MORE AVATARS
HERALDRY GFX
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How much of this (and the other columns) have been finished, how much left? Is there an update to the list of stuffs Illy has on it's plate? Just would like to see what's coming down the pipes at us in general.
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JohnChance
New Poster
Joined: 25 Jul 2011
Status: Offline
Points: 24
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Posted: 31 Jul 2011 at 07:11 |
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Thank you. This is a sandbox game and for too long it seems like everything I try to do only has one goal, Military dominance. I'm constantly building troops, building things to make troops, or gaining experience for commanders to lead troops. In the process I use up a lot of troops getting "experience" without a lot of concrete monetary rewards. And what do I need these troops for? To defend my investment in towns that ONLY build troops. Yup it's just that circular. Some sandbox, lots of choices. . .
Now we have some serious choices coming within every alliance. We need craftsmen to make goods and learn formula', we have traders invested in caravans to most efficiently sell those goods, and we have soldiers to protect the caravans and attack our enemies, we even have thieves ready to ambush those caravans in the desolate waste and bring all the booty back to my towns.
Some accounts will have different cities devoted to different goals, while others will have dedicated specialists with tons of towns devoted to the goals that an individual player finds to be the most fun.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 30 Jul 2011 at 19:05 |
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Thanks for bumping this! It's great to see a more detailed list of the things that will happen soon(tm). And I don't really care when soon(tm) comes, I'm glad to be playing Illy!
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