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Topic Closedthe need to free up more space for current game?

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Aral View Drop Down
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Direct Link To This Post Topic: the need to free up more space for current game?
    Posted: 18 Apr 2013 at 02:53
Originally posted by Sisren Sisren wrote:

Originally posted by Aral Aral wrote:

Originally posted by Sisren Sisren wrote:

Originally posted by GM Luna GM Luna wrote:

My statement isn't changing anything that's already been said about Broken Lands. The FAQ explains how the lands are connected.

http://www.illyriad.co.uk/BrokenLands/FrequentlyAskedQuestions

Luna

if you read and consider the threads, you will find the ideas here are different than what is in the alleged FAQ.

Also, there's a hyperlink tool you can use to make it easier for the community, I can walk you through it if you would like.



Because copying/pasting is just too hard for you, isn't it sisren?  I actually found that the FAQ explains every detail of gameplay concerning the connection of the two lands quite well.  Maybe if you read and consider the questions there, you will find what I did.  Or did you not look?  After all, all that copy/pasting can get tiring.... 

Re-read what I said above.  The ideas presented here are different and not covered by the FAQ.  
As far as use of the forum tool?  I was trying to be helpful.  But by all means, do go ahead and try to troll me Aral.  :)

What you were trying to do and what you succeeded in doing are different things.  I read a sarcastic post about Luna's decision to not use the hyperlink tool, and responded with a sarcastic post of my own. Luna has demonstrated knowledge of how to use the hyperlink tool in the past, I doubt she needs instruction. As for trolling, even though I have never engaged in it before, I shall oblige you, since you asked so kindly:

HURP DEE DURP ARGABARA SISREN IS A SILLY; (semicolon automatically makes me smart) TROLOLOLOLOLOLOLOLOL!!!!!!!!!!!!1!!!1!!!!  :)

To stay on topic, I'd like to say that the current amount of room on the map works for me, as a growing player.  I've staked out an area for myself with decent sovereignty and enough room to expand.  

Of course, on the flip side of that, I know what a really good sov spot can do for a city, and I'm excited for what the future may hold with regards to the broken lands.  I for one will be scouring the land for a good spot the second I am able to.  


Edited by Aral - 18 Apr 2013 at 03:03
Aral Llc is not responsible for any grievous bodily harm sustained while reading this signature. No rights reserved.
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Direct Link To This Post Posted: 18 Apr 2013 at 02:35
Originally posted by Aral Aral wrote:

Originally posted by Sisren Sisren wrote:

Originally posted by GM Luna GM Luna wrote:

My statement isn't changing anything that's already been said about Broken Lands. The FAQ explains how the lands are connected.

http://www.illyriad.co.uk/BrokenLands/FrequentlyAskedQuestions

Luna

if you read and consider the threads, you will find the ideas here are different than what is in the alleged FAQ.

Also, there's a hyperlink tool you can use to make it easier for the community, I can walk you through it if you would like.



Because copying/pasting is just too hard for you, isn't it sisren?  I actually found that the FAQ explains every detail of gameplay concerning the connection of the two lands quite well.  Maybe if you read and consider the questions there, you will find what I did.  Or did you not look?  After all, all that copy/pasting can get tiring.... 

Re-read what I said above.  The ideas presented here are different and not covered by the FAQ.  
As far as use of the forum tool?  I was trying to be helpful.  But by all means, do go ahead and try to troll me Aral.  :)
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Direct Link To This Post Posted: 18 Apr 2013 at 02:15
Originally posted by Sisren Sisren wrote:

Originally posted by GM Luna GM Luna wrote:

My statement isn't changing anything that's already been said about Broken Lands. The FAQ explains how the lands are connected.

http://www.illyriad.co.uk/BrokenLands/FrequentlyAskedQuestions

Luna

if you read and consider the threads, you will find the ideas here are different than what is in the alleged FAQ.

Also, there's a hyperlink tool you can use to make it easier for the community, I can walk you through it if you would like.



Because copying/pasting is just too hard for you, isn't it sisren?  I actually found that the FAQ explains every detail of gameplay concerning the connection of the two lands quite well.  Maybe if you read and consider the questions there, you will find what I did.  Or did you not look?  After all, all that copy/pasting can get tiring.... 


Edited by Aral - 18 Apr 2013 at 02:15
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Direct Link To This Post Posted: 18 Apr 2013 at 00:45
Originally posted by GM Luna GM Luna wrote:

My statement isn't changing anything that's already been said about Broken Lands. The FAQ explains how the lands are connected.

http://www.illyriad.co.uk/BrokenLands/FrequentlyAskedQuestions

Luna

if you read and consider the threads, you will find the ideas here are different than what is in the alleged FAQ.

Also, there's a hyperlink tool you can use to make it easier for the community, I can walk you through it if you would like.


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Direct Link To This Post Posted: 17 Apr 2013 at 22:48
Originally posted by Sliveen Sliveen wrote:

I have a game suggestion: make it optional for players to be able to control friendly protetions of harvesters or armies of Nap or confed visitors on sov squares.

Im fed up with nap players not asking to harvest then stripping squares
I had to cancel some NAPs to put an end to this nonsense.
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Direct Link To This Post Posted: 17 Apr 2013 at 22:36
Originally posted by Sliveen Sliveen wrote:

I have a game suggestion: make it optional for players to be able to control friendly protetions of harvesters or armies of Nap or confed visitors on sov squares.

Im fed up with nap players not asking to harvest then stripping squares

Well this was a problem specifically placed by the DEVs. It was stated that they hoped the addition of Trade 2.0 would cause more friction between players and alliances. If you are running into too many problems with this in the Trade 2.0 live streem their suggestion was to that you might need to reconsider your NAPs. 
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Direct Link To This Post Posted: 17 Apr 2013 at 20:13
I have a game suggestion: make it optional for players to be able to control friendly protetions of harvesters or armies of Nap or confed visitors on sov squares.

Im fed up with nap players not asking to harvest then stripping squares
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Direct Link To This Post Posted: 17 Apr 2013 at 12:20
My statement isn't changing anything that's already been said about Broken Lands. The FAQ explains how the lands are connected.

http://www.illyriad.co.uk/BrokenLands/FrequentlyAskedQuestions

Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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Direct Link To This Post Posted: 17 Apr 2013 at 11:44
Originally posted by GM Luna GM Luna wrote:

To clarify because I do believe this topic has been brought up many times already... Until myself or anyone else from the dev team says otherwise, there are no active plans to change the account sitting or inactive account rules. Our primary focus right now is the Broken Lands which will double the land mass of the game, hopefully adequately addressing any concerns about lack of space.

GM Luna

I think until the Dev team locks down a thread in the normal manner for such recurrence these will keep coming up from various peoples.

My understanding is that BL will be separate, are you now confirming that BL will be more firmly connected to Elgea?

Pity the primary focus isnt on correcting some of the other pitfalls in-system, forum-game linked accounts, petition system, etc...  could become a world-class company that way.
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Direct Link To This Post Posted: 17 Apr 2013 at 11:43
luna, what are the plans to attract new players to this side of the map once broken lands opens?
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