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Topic Closedthe need for a new server

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KillerPoodle View Drop Down
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Direct Link To This Post Posted: 05 Nov 2012 at 23:30
That's OK - H? have the cure :)
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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Direct Link To This Post Posted: 05 Nov 2012 at 23:29
Originally posted by Cerex Flikex Cerex Flikex wrote:

Originally posted by ES2 ES2 wrote:

Originally posted by Cerex Flikex Cerex Flikex wrote:

Do not think there is a need at all. Inactives are removed, unlike other games I've seen. There is a size cap, which any player can catch up to if they spend enough time. Now if Illy wanted to add more map space to what we already have, that I'd go for. But I disagree on the need for a whole new server.

There is no a size cap, the game uses alliances like any other and alliances can grow as large as they like, crowfed is a good example.
limit the confeds and naps and what the two different relationships do and the need for a new server vanishes. 

You've mistaken my meaning. An account is limited to 10 cities.

Yes and accounts by themselves aren't waging war with others on a large scale, alliances are. Or more commonly seen, power block confederations are. Take for example Crowfederation and Soup, with no limitation on Confederations or Non Agression Pacts as well as a well needed edit on the NAP, these powerblocks will continue to grow, much like a virus  splitting itself in two every hour. 
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Direct Link To This Post Posted: 05 Nov 2012 at 23:23
Originally posted by ES2 ES2 wrote:

Originally posted by Cerex Flikex Cerex Flikex wrote:

Do not think there is a need at all. Inactives are removed, unlike other games I've seen. There is a size cap, which any player can catch up to if they spend enough time. Now if Illy wanted to add more map space to what we already have, that I'd go for. But I disagree on the need for a whole new server.

There is no a size cap, the game uses alliances like any other and alliances can grow as large as they like, crowfed is a good example.
limit the confeds and naps and what the two different relationships do and the need for a new server vanishes. 

You've mistaken my meaning. An account is limited to 10 cities.
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Direct Link To This Post Posted: 05 Nov 2012 at 23:05
To clarify - I'm not against a new world/continent/underworld *at all*. More features, more content, more things to explore (balanced against those things the deves have already promised and the never ending bug fixes that goes with all software).

I'm just against doing it solely because some think "it's soooo unfair to be new".
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Direct Link To This Post Posted: 05 Nov 2012 at 22:51
Originally posted by Sheza Sheza wrote:

why not just expand the map.   let us discover a  New world.   

Soon...
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Direct Link To This Post Posted: 05 Nov 2012 at 21:30
Again, look at players with 200k pop last year ( 4 maybe 5?), 
now look at how many this year (89 over 200k, 131 other 180k).
You can actually have a bigger pop in 6 months with prestige than in 2 years without.
Alliances are all about active leadership and players not about age, look at Soon for a good example.


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Direct Link To This Post Posted: 05 Nov 2012 at 21:29
Originally posted by gameplayer gameplayer wrote:

its more than that, a new player joins a game where most things are established, they have little chance of making an impact in the game and in most cases have to conform to the community that is already there, a new server would be totally sandbox without an established existing community....there is a good chance with sandbox that there would be a totally different play style on a new server, i think it would attract alot of new players to illyriad and perhaps keep people  playing here that are looking for different play then what is happening on this server


I imagine most new players have a specific idea as to what a game should consist of whether that is a war hungry type player or a peaceful sandbox type player they walk into every game with a certain thing they are looking for. At this point this one usually attracts more of your sandbox type as its not a game that is very pirate ish where the more you beat up and steal from others the more you will progress. In other words the rate of return is minimal at best.


Originally posted by ES2 ES2 wrote:

Originally posted by Cerex Flikex Cerex Flikex wrote:

Do not think there is a need at all. Inactives are removed, unlike other games I've seen. There is a size cap, which any player can catch up to if they spend enough time. Now if Illy wanted to add more map space to what we already have, that I'd go for. But I disagree on the need for a whole new server.

There is no a size cap, the game uses alliances like any other and alliances can grow as large as they like, crowfed is a good example.
limit the confeds and naps and what the two different relationships do and the need for a new server vanishes. 


Size cap exists in number of members (100) and for the most part players as they are capped roughly at the same possible population which has other factors like tax rate and the food square your on so for many its a bit lower than cap.

Regulating the number of confeds and naps a guild has in game means absolutely nothing. Lets say you limit it at 2 of each... I can just make a deal with 5 guilds that they are confed whether the guild recognizes it or not make little to no actual difference.
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Direct Link To This Post Posted: 05 Nov 2012 at 18:26
Originally posted by KillerPoodle KillerPoodle wrote:

"I feel like I can't make an impact because it's sooo much effort to build up my cities and create a large enough account"

"And because I feel like that everyone else must feel the same way"

"I know - I'll go make a forum post about how everyone must feel like me"

I have two facts for you to chew on:

1) The cap on the number of cities a player can have.
2) The cap on the number of accounts a player can have.

It might take months to build up in this game but you can absolutely catch every single older player if you want to put in the same effort as they did.   In fact, older players are often at a disadvantage, I had to exodus every single one of my 16 cities (over two accounts) due to the game mechanics changes which have taken place since I settled them - no new player has to do that.

And if you're gonna talk about how all the sweet spots are gone for settling - well - that's what your barracks, troops and siege engines are for...


Also, if the devs ever add on new land, who has the advantage?

Old players who would have to kill their population and exodus to XX land, or newer players who'd still have a teleport skill or only on their second city, not their 8th or 10th. 
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Direct Link To This Post Posted: 05 Nov 2012 at 15:15
"I feel like I can't make an impact because it's sooo much effort to build up my cities and create a large enough account"

"And because I feel like that everyone else must feel the same way"

"I know - I'll go make a forum post about how everyone must feel like me"

I have two facts for you to chew on:

1) The cap on the number of cities a player can have.
2) The cap on the number of accounts a player can have.

It might take months to build up in this game but you can absolutely catch every single older player if you want to put in the same effort as they did.   In fact, older players are often at a disadvantage, I had to exodus every single one of my 16 cities (over two accounts) due to the game mechanics changes which have taken place since I settled them - no new player has to do that.

And if you're gonna talk about how all the sweet spots are gone for settling - well - that's what your barracks, troops and siege engines are for...



Edited by KillerPoodle - 05 Nov 2012 at 15:16
"This is a bad idea and we shouldn't do it." - endorsement by HM

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Direct Link To This Post Posted: 05 Nov 2012 at 14:38
Originally posted by gameplayer gameplayer wrote:

its more than that, a new player joins a game where most things are established, they have little chance of making an impact in the game and in most cases have to conform to the community that is already there...


That is not my experience. Maybe I'm an exception to the rule but I do think players who seek out the "rebellion" can find it fairly easily.
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